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Fayshkhabur Release thread.

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Fayshkhabur V1.2

http://www.youtube.com/watch?v=L2EGvxQlHsk&feature=youtu.be

arma2oa2012-12-0614-59-49-17-1.jpg

Situated in Iraq’s far north, the province of Dahuk is famous for its snowy winters.

The border crossing near the town of Zakho is Iraq’s primary border crossing with Turkey.

Dahuk has also a border gate with Syria known as the Faysh khabur border gate.

The main trading route from Iraq to Turkey runs through Dahuk,

this could bring economic gain as cross-border trade increases.

Some villages were destroyed or evacuated since 1988 due to insecurity and other problems like poverty and loss of essential resource,

for these reasons people migrated from their villages to sub-district centers,

living in public buildings or sharing houses with other families.

In general, roads are in good condition except some far located villages that are hard to access,

especially in winter.

arma2oa2012-12-0313-28-28-24-2.jpg

The terrain is based on actual height and satellite data and depicts the southern part of Dahuk and its main trade route with Turkey and Sirya.

Its a pretty deserted area with some small village's, three bigger towns.

At the moment there is a border crossing with Sirya.

Most villages are placed pretty much where they would be in real life some are changed in to industrial area's or Underground factory's,

the city's have a fictional layout.

The terrain lends itself perfectly for long range sniper mission's, escape and evade which would be a hell of a challenge, convoy missions,tank battle's etc etc.

The terrain is divided in two, the river Tigris is crossing the entire 400 square kilometer map.

There are two bridges to cross it but u can find your way trough shallow water, even with armored vehicles or Make use of amphibious vehicles for troop transport its up to u.

arma2oa2012-12-0313-26-02-27-2.jpg

================================================== ========

Changelog V1.2 :

================================================== ========

Added: New sky textures.

Added: Road signs.

Added: Farms.

Added: Villa.

Changed: Complete sattalite and mask overhaul.

Changed: Water color back to default.

Changed: Airfields textures.

Changed: Some (+- 200) compound layouts.

Changed: Afkhan.

Changed: Al walid.

Changed: Reya gunde bihar.

Changed: Shirk.

Changed: Simele.

Changed: Islands class name (BMFayshkhabur).

Changed: Depth River.

Fixed: Hightmap, flatten a few ugly spots.

Fixed: Hightmap, lowered mushorah airfield and rabiah.

Fixed: Taxi off/in waypoints (MSO issue's).

Fixed: Some buildings, floors where underground.

Fixed: Wall, alignments.

Fixed: Taiya Location (alice).

Fixed: Light poles "industrial area" no longer in middle of the road.

Fixed: Water showed on land when flying at high altitudes.

Removed: Vegetation inside buildings.

======================

CLASSNAMES :

======================

BMFayshkhabur

======================

Requirements :

======================

fallujah_hou1_2

ibr_dtowns

opxbuildings

opxmisc

======================

Keys included.

======================

CREDITS AND THANKS :

======================

DMarwick,

Shezan74,

Icebreakr,

Optyrix,

Tupolov and team,

Bohemia interactive,

Everyone else that i have asked questions/shared information,

Beta testers and the community.

===============================================

Download : http://www.multiupload.nl/QPR6AO9TSB

===============================================

Updated MP Missions

Download: http://www.multiupload.nl/03DKKKFU4O

===============================================

Edited by =KCT=BlackMamba

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Nice! Thanks for posting. When I dump the previous version and upgrade to this one I will do a "tour" of the it for you. I spent about a month or so back in 2004 operating in that area. While I did DL the alpha when it came out I never really spent a lot of time touring the map. But this one I will. ;) (Not like I'm going to remember a lot, but still.)

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so u should have posted that info like a year ago :) .

most places are fictional with a few exceptions, for example irl there are no airbases in this area.

i added and fixed allot, neutralized the terrain colors.

i added 3 multi session operation missions in the package.

US+MC vs TK-INS and Dutch Armed Forces vs TK+INS Readme's included.

the rivers are allot deeper now, u can still cross @ Misharah or use a bridge but appart from that u might want to use amvibious vehicles to get across.

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Great sky textures! Even better with jets going at it in the air!, this map makes Arma shine for large scale battles, thanks for your work bro :)

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Cool, glad development is still active on this map, I remember really liking the older versions, I'll look forward to all the improvements in this new version! Thanks for your hard work and contribution!

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@Harzach, ill check six updater and see if it is broken

download links in first post should be ok.

@h34dup

i hope u like it :)

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aerial view on that green field, the contrast between desert and that field is quite big.

i might do something about that when i add more in the deserts.

and i must say it is just to much for one person but eventualy we'll get there.

apart from that thank u for your honest and kind words.

it is very hard to compare different islands it is like comparing apples with eggs.

there are to many variables that divides them to start with.

and they are all worth a try imo.

more feedback is much appreciated.

Edited by =KCT=BlackMamba

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I did get your updated MP mission pack.

However, how does the new naming convention affect

missons saved under the previous release of the Map.

ie. _BMFayshkhabur.pbo vs. _Fayshkhabur.pbo?

or Do old missions have to be renamed also?

jus' askin'

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i normaly extract a pbo and match the island name of the folder and the mission sqm, that would be "BMFayshkhabur"

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After adding the @Fayshkhabur_1.2 folder to my main Arma 2 directory, I then use Alpine Stars Arma 2 Launcher to launch my game and it detects the new addon and restarts the Launcher and then I checked the box to enable it and then launch the game and I get the following error before my game starts up...

Addon BMFayshkhaqbur requires version 1.2 of application

So after trying to figure out what the problem might be, I took a guess that maybe my combined Operations might not be patched correctly. So I went through the omg nightmare of backing up my profile and user made missions and then reinstalling both Arma 2 and Operation Arrowhead and then downloading and installing all the necessary patches at the Arma 2 website. So now I am patched up to 1.62 and I am still getting the same error:

Addon BMFayshkhaqbur requires version 1.2 of application.

When I launch Combined Operations it shows version 1.62.95428

When I launch just Arma 2 it shows version 1.11.86734

So I am figuring that I need to patch my regular Arma 2 up to 1.2 some how, but I can't find a link for a Arma 2 1.2 patch anywhere, nor do I know if one even exists.

Some help with this would be appreciated.

I have a Faysh Khabur mission that I created and have spent 4 months testing and tweaking and I have been waiting a long time for the new island update to release so I can update my mission and release it finally. I had no idea that the new Faysh Khabur island update has been available for a while now, I only found out about it today, so I really want to get it working.

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Do you have all the requirements for Faysh? @ibr_towns, @opx_objects

Also I would try launching it without the launcher to see if that might be the issue

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BlackMamba, EXCELLENT MAP! One of my favorites! Just a request, at the main airbase can you remove the woods inside the base, and some of those outside of the base just to the west? If you did that then this area would be great for creating a large base template in order to simulate something like Camp Bastion/Camp Leatherneck. Are you still working on the hangar's? I remember in an older version of the map you has HAS' instead of Hanagr 2 which cannot have A/C in them because of the small doors! Again awesome map! LOVE IT!!!!

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Has anyone got this to work in A3 using ALiVE ? I can get into the map with just a player marker, but as soon as I drop down ALiVE modules it CTD's ?

Anyone got any ideas ?

SJ

  • Like 1

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Just in case anybody is interested, this map crashes because there's something wrong with the ibrmost1.p3d found inside the ibr_dtowns pbo. It's the main bridge that crosses the river on the map. If you delete that file from the pbo and copy the hemp.p3d, rename it to ibrmost1.p3d and put that back into the pbo, the map will work fine (except the bridge obviously wont be there anymore and you'll have to add one in the editor, but it's not like Arma's AI know what to do with bridges anyway). The map seems to also crash if you replace the ibrmost.p3d with anything that touches each other when placed in the bridges position, so the hemp.p3d is a good choice as it's small and unnoticeable. It also crashes if you try using @ibr_dtowns as a separate mod. =kct=blackmamba doesn't seem to be around anymore and IceBreakr probably has enough to do than fix old mods. It's just a quick fix for anybody that likes the map, some of the building textures are ancient and the garden walls have that "interesting" fall physics, but the map still has some good  playability left in it, especially for dark CQB and open armoured type warfare.

  • Thanks 2

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