jackson1127 5 Posted February 5, 2013 (edited) finaly have some one make WW II Pacific mod & Marines :) Hope can see M1903A1 Sniper Rifle with high-powerd J-Unertl Scope in the future USMC did not use M1903A4 Thank you guys for making this awesome mod. can't wait for following update Edited February 5, 2013 by Jackson1127 Share this post Link to post Share on other sites
kilroy the nerd 14 Posted February 9, 2013 (edited) I wish too, because the M1903A1 had ironsights, so it'd match all the Arisaka's abilities. Looks like you need to have the planes start in hangar or deck of the carrier to get the actions properly. :P Seems on the LCM also, you just have to practically hug the shore, ramp down, anchored with the tank. Still, plane doesn't show up on hangar though trying to use elevator. And two last questions regarding content: will there be Devastators with torpedoes and submarines? The Gato class was indeed frequently used for attacks on shipping and fleets/convoys, as I'm sure you're well aware, just curious if it'll ever get in with the transports and carriers. Also, it'd be nice to drop torpedoes in general, really. Edited February 9, 2013 by Kilroy the Nerd Share this post Link to post Share on other sites
babylonjoke 22 Posted February 9, 2013 A bit of shit went on Hell in the Pacific recently, but as Mr pedersen sed we are working for a great update. Yes, I can't exclude that in a future we will make a M1903A1, also because I will personally rework a bit most of the weapons we have, and if I'll have time I'll try to make an A1 out of that A4. However sadly I can't say when that will happen. Dimitri made an awesome Torpedo script (and also the model) that will be featured in the next update (hopefully) of the mod. So in the future a torpedo bomber will probably fly in arma 2, don't know if a Devastators or a TBF. About the submarines ,well, I wish we could make them but it's not really in our mind. If someone of the community want to make one, however, it's more then welcome! Now let's show something cool. First, we would like to present you our new 3d/2d artist with magnificent skill that decided to help us. his name is Hawk, Hawk_Silk (J.Bond style). We all hope we will be able to have a long collaboration with him! Check his awesome skill : Now, let's show a bit the weapon which are going to be reworked for this first update: M1919A4 With early carry handle ( top ) and late carry handle (down) M1/M1A1 Thompson And a small bonus to show that the F4F Wildcat it's still alive, but very slowwwww progress Anyway , in the next update you will also see our new USMC infantry models made by our Skill character modeler LODU. In a few days maybe we will be able to show you some work in progress on them. Share this post Link to post Share on other sites
slatts 1978 Posted February 9, 2013 Would it be at all possible to use the Bren gun model from this mod? Share this post Link to post Share on other sites
Foxy 1 Posted February 9, 2013 (edited) Looks like you need to have the planes start in hangar or deck of the carrier to get the actions properly. Yes atm if you want to use aircraft with the carrier then you need to add them to the carrier in the first place. The carrier is still very early WIP and currently there are no default aircraft added. To add aircraft to the carrier use the following code - note: the carrier must be named for any carrier based scripts to work, i've called mine USN_carrier for this example. This will add 20 wildcats to the carrier, if you want more than just add them to the array. Don't forget to use the rear elevator ;): //Run this serverside in the init.sqf or another script USN_carrier setVariable ["DIH_log_lPlanes",[ "WX_US_Hellcat_f", "WX_US_Hellcat_f_death", "WX_US_Hellcat_f_kick", "WX_US_Hellcat_f_sweet", "WX_US_Hellcat_f", "WX_US_Hellcat_f_death", "WX_US_Hellcat_f_kick", "WX_US_Hellcat_f_sweet", "WX_US_Hellcat_f", "WX_US_Hellcat_f_death", "WX_US_Hellcat_f_kick", "WX_US_Hellcat_f_sweet", "WX_US_Hellcat_f", "WX_US_Hellcat_f_death", "WX_US_Hellcat_f_kick", "WX_US_Hellcat_f_sweet", "WX_US_Hellcat_f", "WX_US_Hellcat_f_death", "WX_US_Hellcat_f_kick", "WX_US_Hellcat_f_sweet" ],true]; And two last questions regarding content: will there be Devastators with torpedoes and submarines? The Gato class was indeed frequently used for attacks on shipping and fleets/convoys, as I'm sure you're well aware, just curious if it'll ever get in with the transports and carriers. Also, it'd be nice to drop torpedoes in general, really.As Babylon says Dimitri is already working on a torpedo system. Long term I wouldn't rule anything out as we would also like to see expansion of the naval assets for both sides.---------- Post added at 16:45 ---------- Previous post was at 16:42 ---------- Would it be at all possible to use the Bren gun model from this mod?Thats one for Waxbutter/Dimitri. I will let them know you have requested to use it. What do you want it for out of curiosity? Edited February 9, 2013 by Foxy Share this post Link to post Share on other sites
slatts 1978 Posted February 9, 2013 Thats one for Waxbutter/Dimitri. I will let them know you have requested to use it. What do you want it for out of curiosity? I'm putting together a small faction mod and am looking to use it as part of the infantry as well as on one vehicle. I havn't made anything public yet in case you're wondering why I left out the name ;) Share this post Link to post Share on other sites
Foxy 1 Posted February 9, 2013 I'm putting together a small faction mod and am looking to use it as part of the infantry as well as on one vehicle. I havn't made anything public yet in case you're wondering why I left out the name ;)Understood. I will pass this on to Wax/Dimitri. Share this post Link to post Share on other sites
slatts 1978 Posted February 9, 2013 Cheers man, thanks :) Share this post Link to post Share on other sites
jackson1127 5 Posted February 9, 2013 you guys rock!:D Share this post Link to post Share on other sites
katipo66 94 Posted February 9, 2013 Good news, Will there be any updates for Kohima? Share this post Link to post Share on other sites
kilroy the nerd 14 Posted February 9, 2013 Good to know Babylon, didn't realise we were that close to torpedoes either. Sounds fun. Also thanks for the code Foxy. So far been messing around with Zeros in the hangar, pretty good stuff. Models looks fantastic, by the way. Don't work too hard though! ;) One large question again though... would you be able to port this to ArmA 3, once released? I'd rather not see the mod left on ArmA 2 once everyone's up and about and having moved on to the next game, especially as ArmA 3 should come about this year and HIP is only in beta. Share this post Link to post Share on other sites
mr pedersen 41 Posted February 9, 2013 (edited) Good news, Will there be any updates for Kohima? Yes there will be updates on kohima and the other islands too. We will post more info soon. ---------- Post added at 23:26 ---------- Previous post was at 23:24 ---------- Good to know Babylon, didn't realise we were that close to torpedoes either. Sounds fun.Also thanks for the code Foxy. So far been messing around with Zeros in the hangar, pretty good stuff. Models looks fantastic, by the way. Don't work too hard though! ;) One large question again though... would you be able to port this to ArmA 3, once released? I'd rather not see the mod left on ArmA 2 once everyone's up and about and having moved on to the next game, especially as ArmA 3 should come about this year and HIP is only in beta. We just have to wait for ARMA 3 and see what tools they give us. ;) But for now we want to give you a very nice update of our mod, new version is what we are working on. More information will follow soon. Edited February 10, 2013 by Mr Pedersen Share this post Link to post Share on other sites
iceman77 18 Posted February 11, 2013 Hi. I can't be bothered to read this entire thread, to possibly find an answer. Is there any plan for a non-beta (stable/official) release anytime soon? Keeping us updated with the betas and all is great, but if one's basing any given scenario around the mod, using an stable/official release is more reassuring :). Sorry if I missed the answer somewhere. Share this post Link to post Share on other sites
dimitri_harkov 10 Posted February 11, 2013 The current release is both stable and official. Share this post Link to post Share on other sites
Foxy 1 Posted February 12, 2013 (edited) Yeh I wouldn't read too much into the version number and use of the word beta. Each version will have more content/improvements than the last. Edited February 12, 2013 by Foxy Share this post Link to post Share on other sites
iceman77 18 Posted February 12, 2013 Would it be possible to add some key figures into the mod? IE; Douglas MacArthur, Chester Nimitz, President Franklin D. Roosevelt, Kunio Nakagawa etc etc. I wanted to portray a meeting (that happened irl) between Franklin, Douglas & Chester. It would be cool, if said units looked the part too :) Unless these characters are already available. If so I couldn't find them. Share this post Link to post Share on other sites
iceman77 18 Posted February 12, 2013 What's the action name to lower the ramp on the lcvp / lcm3? Share this post Link to post Share on other sites
hawk_silk 49 Posted February 12, 2013 Hey Iceman, to lower the LCVP/LCM3 ramp use: [color="#FF0000"]"VEHICLENAME" animate ["ramp",1];[/color] - Lower. [color="#FF0000"]"VEHICLENAME" animate ["ramp",0];[/color] - Raise. As for doing famous people, I'm not sure we would do "real people" for want of a better term, perhaps one of the other guys will be able to answer that one better. Regards Hawk. Share this post Link to post Share on other sites
iceman77 18 Posted February 13, 2013 ninja'd :). Thank you! Regarding the real persons, it sure would be cool. But I'm sure I can make do. This mod is outstanding so far! Share this post Link to post Share on other sites
babylonjoke 22 Posted February 13, 2013 That would be funny, indeed, but we have much more important things to implement :D Share this post Link to post Share on other sites
iceman77 18 Posted February 13, 2013 We have much more important things to implement :D Fair enough :) Share this post Link to post Share on other sites
iceman77 18 Posted February 14, 2013 Are there any plans to add in any of the P-51 variants? (the infamous P-51D mainly :)) Share this post Link to post Share on other sites
mr pedersen 41 Posted February 14, 2013 Are there any plans to add in any of the P-51 variants? (the infamous P-51D mainly :)) Not at the moment. But sure we have that plane on our wish list as well as many other planes on our list. when we get close to release our new update we will give more detail information about what the update will bring you. Share this post Link to post Share on other sites
iceman77 18 Posted February 14, 2013 (edited) Cool. P51D definitely a must have. Even though it was late coming into the pacific theatre. Most technologically advanced & most lethal single prop plane of it's time. :) Edited February 14, 2013 by Iceman77 Share this post Link to post Share on other sites
iceman77 18 Posted February 17, 2013 (edited) Feedback: Flys / Fly noises come instantly when killing a unit. I would suggest maybe a random 2-5min delay before the flys come :) Edited February 17, 2013 by Iceman77 Share this post Link to post Share on other sites