Dwarden 1125 Posted August 8, 2012 http://www.arma2.com/beta-patch.php mirror: http://www.gamefront.com/files/22097393/ARMA2_OA_Build_95777.zip + fixed server crash + all from previous beta http://forums.bistudio.com/showthread.php?138413-ARMA-2-OA-beta-build-95724-(1-62-MP-build) BattlEye support status: ... SUPPORTED ... Share this post Link to post Share on other sites
LondonLad 13 Posted August 8, 2012 :) Will put this onto the 16AA Servers and report back should any further crashes (Serverside) be encountered. Share this post Link to post Share on other sites
the.d 0 Posted August 8, 2012 Maybe this is only me, but for some reason since Build 95660, there's "stuff missing" in multiplayer missions like Takistan Force (no vehicle spawn / distribution sites) or some Coops with additional content (fan-made weapons are missing in the weapons crate). The .rpt did not reveal anything unusual, as far as I could see. Happens with builds 95660, 95724 and 95777 and the problem disappears when reverting to 95417. This was tested (as far as it didn't crash immediately) on a dedicated server with several clients reporting the problem. Can anybody else confirm? Share this post Link to post Share on other sites
thhamm 53 Posted August 8, 2012 Hmm, not sure, but setVehicleInit stuff seems to be trashed since 95724. No execution on clients as it seems. ---------- Post added at 04:59 PM ---------- Previous post was at 04:59 PM ---------- there's "stuff missing" in multiplayer missions Ah, then there's really something wrong with vehicleInits. Share this post Link to post Share on other sites
xeno 234 Posted August 8, 2012 Hmm, not sure, but setVehicleInit stuff seems to be trashed since 95724. No execution on clients as it seems. A dream comes true, finally. Nobody needs SVI on a client... Xeno Share this post Link to post Share on other sites
HitmanFF 6 Posted August 8, 2012 Can anybody else confirm?I saw with the previous beta that init lines of mission editor based objects don't get executed on clients anymore, likely due to the same issue. Share this post Link to post Share on other sites
helo 10 Posted August 8, 2012 Like with the previous Beta, I get stuck at the Receiving-screen when I join an ongoing warfare match (XR Warfare Server). I can fire my eapon, can hit "M" for the map, but the black "Receiving...." screen doesn´t disappear. I have to revert to Beta 95417 Share this post Link to post Share on other sites
.kju 3244 Posted August 8, 2012 please upload your rpt http://community.bistudio.com/wiki/arma.RPT Share this post Link to post Share on other sites
suma 8 Posted August 8, 2012 I saw with the previous beta that init lines of mission editor based objects don't get executed on clients anymore, likely due to the same issue. Thanks for reporting, fixed in 95790, will be published most likely sometimes tomorrow. Share this post Link to post Share on other sites
thhamm 53 Posted August 8, 2012 Thanks for reporting, fixed in 95790, will be published most likely sometimes tomorrow. :bounce3: Share this post Link to post Share on other sites
xeno 234 Posted August 8, 2012 Thanks for reporting, fixed in 95790, will be published most likely sometimes tomorrow. So does this mean that one of the biggest security holes (setVehicleInit + processInitCommands) will still work on clients ? Because you really don't need both commands in MP on the client side. Xeno Share this post Link to post Share on other sites
gossamersolid 155 Posted August 8, 2012 So does this mean that one of the biggest security holes (setVehicleInit + processInitCommands) will still work on clients ?Because you really don't need both commands in MP on the client side. Xeno I'd like to see these removed from the client side as well. Out of many of the "script kiddy" solutions I've seen out there, a great majority of them seem to make use of both of these commands. Share this post Link to post Share on other sites
thhamm 53 Posted August 8, 2012 hmm okay, then tell me a way how to replace it, and why your alternative is not that vulnerable. otherwise some grace period of deprecating those features would be nice. if not, you two guys just signed up for rewriting some missions. :P Share this post Link to post Share on other sites
On_Sabbatical 11 Posted August 8, 2012 I'd like to see these removed from the client side as well. Out of many of the "script kiddy" solutions I've seen out there, a great majority of them seem to make use of both of these commands. Would this mean that most of missions needs to be rewritten :) ? Share this post Link to post Share on other sites
gossamersolid 155 Posted August 8, 2012 Would this mean that most of missions needs to be rewritten :) ? Parts would need to be re-written, yes, but this is a huge exploit that should have been fixed a long time ago. Do you want script kiddies to continue to come in and wreck shit or do you want to have less security holes open? Share this post Link to post Share on other sites
SnR 1 Posted August 9, 2012 The obvious is obvious, great news. Share this post Link to post Share on other sites
zq7 1 Posted August 9, 2012 Is it possible that the recent changes that The D. is talking about could be causing a ban wave on innocent players by BattlEye? Just curious, since there have been a lot of people claiming that they are being falsely banned and most if not all of them are running 95660 or newer. Or, maybe battleye is just catching up and all the script kiddies are seeing if they can't do something about it.. Share this post Link to post Share on other sites
Ruinkind 1 Posted August 9, 2012 BattlEye support status: ... SUPPORTED ... Not really. I've been global banned for simply using patch 95777. Along with a horde of other players. dayzmod.com/forum/index.php?/topic/65601-they-are-banning-you-for-updating-to-revision-95777/ reddit.com/r/dayz/comments/xwk4r/global_bans/ I am wondering if this will be resolved or I should simply receive my refund and wait to enjoy DayZ at standalone when all the script cheaters have moved on. Share this post Link to post Share on other sites
.kju 3244 Posted August 9, 2012 @thhamm pV+pVEH I think unit init could stay, or can it also abused? Technically it might be very similar or the same as sVI though.. A server setting to disable sVI (or any command) might be an idea - the problem is probably being a server setting a cheater could avoid it.. Share this post Link to post Share on other sites
thhamm 53 Posted August 9, 2012 (edited) @thhamm pV+pVEH hmm. not sure if thats sufficient. JIP? Edited August 9, 2012 by thhamm Share this post Link to post Share on other sites
.kju 3244 Posted August 9, 2012 //at the start of init.sqf TAG_JIPplayer = not isServer && isNull player; This way you can handle JIP players. sVI seems convenient as you define just one behavior for everything. However this is exactly the problem. One has to define the behavior given the situation. Is it more work - not much if you design your code well. Share this post Link to post Share on other sites
Dolph 1 Posted August 9, 2012 I've been global banned for simply using patch 95777. Along with a horde of other players. dayzmod.com/forum/index.php?/topic/65601-they-are-banning-you-for-updating-to-revision-95777/ reddit.com/r/dayz/comments/xwk4r/global_bans/ I am wondering if this will be resolved or I should simply receive my refund and wait to enjoy DayZ at standalone when all the script cheaters have moved on. I'm another wrongfully banned player/admin. Global banned ~5mins after installing 95777. Please assist BE in redacting these bans. Share this post Link to post Share on other sites
selgald 1 Posted August 9, 2012 This update ist dangerous, first I and a friend could not join the most servers, then we both got gobal banned. Dont use it till they fix that. Share this post Link to post Share on other sites
R0adki11 3949 Posted August 9, 2012 This update ist dangerous, first I and a friend could not join the most servers, then we both got gobal banned.Dont use it till they fix that. What you should do is contact BE (Battle Eye) to get unbanned. Share this post Link to post Share on other sites
neokika 62 Posted August 9, 2012 A dream comes true, finally. Nobody needs SVI on a client...Xeno ^^ :cool: Share this post Link to post Share on other sites