Alwarren 2767 Posted May 28, 2012 [93156] Changed: increased gear MP messages priority Did anybody noticed, if this change has decreased time delay while taking items in DayZ gear? Is it also supposed to affect loadout in briefing screens? Because I did notice a much faster response when taking gear during the briefing. Share this post Link to post Share on other sites
On_Sabbatical 11 Posted May 28, 2012 The FPS drop while shooting is caused by the smoke/particle system (smoke right in front of your sight). Old engine problem, the particle system causes most of the time a (huge) FPS drop.On my system I can place an unit on desert island half a meter in front of the oil rig, nothing else. When I start shooting at the metal of the rig my FPS fall down from 120 to 60. When the smoke caused by shooting the rifle disappears FPS go back to 120. Xeno Eh ?! Well,it's really new for me,because i use ZU23 frequently on warfare and only noticed this after using this build ! Ofcourse,smoke is causing me huge FPS drops ,but that's an old bug. Share this post Link to post Share on other sites
dr. hladik 231 Posted May 28, 2012 DayZ servers have a hard time. It lags like hell. But the thing I've spotted is that items sometimes stuck and can't be unloaded from backpack or can't be taken. Sometimes if you try to unload something from your backpack it will duplicate (unloaded 50 cans from my backpack to zombie body). But all these items doesn't exist. You can see 34 bean cans, but the guy next to you can't. If you will reconnect to server they disappear. Could you please try to write some simple repro steps? Are you able to reproduce this when you create small MP missiom in editor? ---------- Post added at 12:02 PM ---------- Previous post was at 12:00 PM ---------- Is it also supposed to affect loadout in briefing screens? Because I did notice a much faster response when taking gear during the briefing. Yes it is. Share this post Link to post Share on other sites
MadMak 1 Posted May 28, 2012 Could you please try to write some simple repro steps? Are you able to reproduce this when you create small MP missiom in editor? Sorry, I don't know how to do this. I can make a screenshot when it will happen again and pm you or post it here. Share this post Link to post Share on other sites
sickboy 13 Posted May 28, 2012 Sorry, I don't know how to do this. I can make a screenshot when it will happen again and pm you or post it here. Step by Step @ https://dev-heaven.net/projects/cis/wiki/CIT#How-to-report-a-bug Share this post Link to post Share on other sites
boneboys 0 Posted May 28, 2012 [93156] Changed: increased gear MP messages priority Did anybody noticed, if this change has decreased time delay while taking items in DayZ gear? I believe it to be quicker, yes. Share this post Link to post Share on other sites
dr. hladik 231 Posted May 28, 2012 I believe it to be quicker, yes. Ok, it is good news. Is current state acceptable or is just slightly better? Share this post Link to post Share on other sites
Dajunka 10 Posted May 28, 2012 My aim was to do every bootcamp mission. Will the broken missions or tutorials be fixed in 161? Share this post Link to post Share on other sites
OMAC 254 Posted May 28, 2012 My aim was to do every bootcamp mission. Will the broken missions or tutorials be fixed in 161? There is nothing wrong with the E11 bootcamp mission, either with this beta or for many game versions. I just tested it again using this beta; it is flawless. There may be something wrong with your computer, game installation, or profile. You should be able to complete all bootcamp missions. I certainly did, well over a year ago. Share this post Link to post Share on other sites
Dajunka 10 Posted May 28, 2012 (edited) There is nothing wrong with the E11 bootcamp mission, either with this beta or for many game versions. I just tested it again using this beta; it is flawless. There may be something wrong with your computer, game installation, or profile. You should be able to complete all bootcamp missions. I certainly did, well over a year ago. E8: Armor is definitely broken, and there is something wrong with E11: Team command, may not have a problem on all computer specs, but it's there none the less. I will carry on and test the rest. Edited May 28, 2012 by Dajunka Share this post Link to post Share on other sites
OMAC 254 Posted May 28, 2012 More testing the better! :) What do you find wrong with E8? Share this post Link to post Share on other sites
boneboys 0 Posted May 28, 2012 Ok, it is good news.Is current state acceptable or is just slightly better? Personally I like the way the new gear system functions but if you look through the dayZ forums not everybody is/was happy, although the subject is calm at the moment. I joined the moderation team a few days ago but there is so much stuff happening its pretty hard to keep track of whats what. Defiantlyly heading in the right direction IMHO. Good work. Share this post Link to post Share on other sites
-=seany=- 5 Posted May 28, 2012 With this beta I am getting noticeably worse stuttering when pressing (and releasing) my zoom view button. It is very reminiscent of the kind of performance problems we used to get in Arma1 (and early Arma2 iirc) while zooming.[93017]Fixed: LOD blending not working reliably Which is the actual DevHeaven report for this bug, so I can report it there too? Can any one tell me this ^, which ticket is it? So I can report the stutter. Share this post Link to post Share on other sites
Dajunka 10 Posted May 28, 2012 More testing the better! :) What do you find wrong with E8? Yep, E8: Armor. You get to the point were you are told to select the tanks machine gun and then after that nothing happens. You have no targets nor further instruction. Share this post Link to post Share on other sites
metalcraze 290 Posted May 28, 2012 Please vote to fix this major issue with AI https://dev-heaven.net/issues/32115 Share this post Link to post Share on other sites
themaster303 22 Posted May 29, 2012 Lowest postprosseing effect as standart / no turning off !!! https://dev-heaven.net/issues/32130 Share this post Link to post Share on other sites
Tankbuster 1746 Posted May 29, 2012 Please vote to fix this major issue with AIhttps://dev-heaven.net/issues/32115 Ugh this is bad. Voted up. Share this post Link to post Share on other sites
Alwarren 2767 Posted May 29, 2012 Yes it is. In that case I am glad to report a vast improvement over previous versions. Getting gear in the briefing was almost instantaneous :) Share this post Link to post Share on other sites
Varanon 892 Posted May 29, 2012 Yep, E8: Armor. You get to the point were you are told to select the tanks machine gun and then after that nothing happens. You have no targets nor further instruction. I think the problem is that some internal class names changed for the guns of the tank, and therefore, when it prompts you to switch to the machine gun, the script does not recognize the correct gun. Share this post Link to post Share on other sites
MavericK96 0 Posted May 29, 2012 Is it also supposed to affect loadout in briefing screens? Because I did notice a much faster response when taking gear during the briefing. I haven't noticed much of a difference TBH. Still sketchy trying to load up in the briefing. However that might have been with ACE so maybe it's an ACE-specific issue? ---------- Post added at 08:43 ---------- Previous post was at 08:37 ---------- Also, I have noticed (may not be this particular build-specific) that there is a lot of LOD swapping on objects when you zoom in long-distance. For instance, looking into a forest at some downed trees and such resulted in the LOD of the log flickering between high and low LOD rapidly. Kind of like Z-fighting but with LOD (which, speaking of which, Z-fighting still seems to be a problem. It seemed more or less fixed awhile back but in the last dozen betas or so seems to be worse). Share this post Link to post Share on other sites
arkblade 1 Posted May 30, 2012 i also experienced problem on "02: Parachute Jump" i can't skydiving after the first conversation...:( Share this post Link to post Share on other sites
dimitri_harkov 10 Posted May 30, 2012 I'd like to point out an other major MP bug (again). If buildings got destroyed during a mission, they are magically intact on clients that JIPed in after the building has been destroyed. This leads to weird situations where players hide behind buildings that only they can see, because in fact they have been destroyed a long time ago, and so on. This is really a very big issue for long missions that tend to have a lot of JIPing players (maybe even for DayZ). Ticket: https://dev-heaven.net/issues/18492 Cheers, D. Share this post Link to post Share on other sites
arkblade 1 Posted May 30, 2012 i clear "05: Fixed-wing/VTOL". but can't seem to clear. (can't add green box on left of mission title) Share this post Link to post Share on other sites
Varanon 892 Posted May 30, 2012 If buildings got destroyed during a mission, they are magically intact on clients that JIPed in after the building has been destroyed. Might be related to this: https://dev-heaven.net/issues/23915 Share this post Link to post Share on other sites