Jump to content
Sign in to follow this  
=kct=blackmamba

Fayshkhabur V1.0 Released

Recommended Posts

yes thats true it needs ibr_dtowns, fallujah_hou1_2, opxbuildings and opxmisc.

they are all included in the download links provided above.

however i encountered this myself, using six-updater they are all induvidual packages.

and requires aditional downloads.

these are all for the map to work as intended.

for the mission the addons needed and recommended are listed above,

if u want a very realistic enviroment u can also use the @blastcore_visuals.

http://www.armaholic.com/page.php?id=12975

Edited by =KCT=BlackMamba

Share this post


Link to post
Share on other sites
yes thats true it needs ibr_dtowns, fallujah_hou1_2, opxbuildings and opxmisc.

they are all included in the download links provided above.

however i encountered this myself, using six-updater they are all induvidual packages.

and requires aditional downloads.

these are all for the map to work as intended.

The reason for this is obvious.

SIX Updater prevents the users from having 4x ibr_dtowns and 10x opx_buildings and so on. And every SSD user is loving it for that. :)

Share this post


Link to post
Share on other sites

yep,

but not everyone is using 6updater, imo they should.. but for the ones not using 6updater they are included into one convenient package with a reason. :)

some of those addons are not standalone downloadable addons and for that reason they are included.

Share this post


Link to post
Share on other sites

It's no big deal =KCT=BlackMamba. If a user is savvy enough to download and install your map, then the user should be savvy enough to realise that it's one of many that use OPX stuff. I actually run my OPX in a separate mod folder so it can be shared among the various desert maps.

Share this post


Link to post
Share on other sites

update:

V 1.1 is in development.

Changed: completely redone road network, thanks to the new roadpainter tool it looks much smoother now.

Changed: roadblock at the border taken out cause of AI ramming it at full speed wich leaves u with a flat tired vehicle in the middle of or atleast far from somewhere.

Share this post


Link to post
Share on other sites

Good to hear you are still working on it, though I've thought 1.0 is your final version.

Share this post


Link to post
Share on other sites

What about keys and signatures? I cannot add this into the server it seems considering I don't get a signature nor key.

Share this post


Link to post
Share on other sites

Came back to this terrain to make some missions, after a while of working on others. The improvements are really nice, its one of the best terrains of its type, if not the best.

Thanks for your great work on this terrain.:)

Share this post


Link to post
Share on other sites

I can't wait. Will there be any new villages added?

Oh, there is a small problem with the west side of the Reya Gunde Bihar Bridge where it causes your vehicle to bounce into the air a little. This happens right as you vehicle makes contact with the bridge pavement. It's not so bad with large vehicles like tanks, but it can cause an ATV to flip over and possibly get the driver killed. I've seen the same problem with the bridge from Zargabad, so I'm not sure if it can be fixed, but I thought I would mention it just in case it can be fixed. Also, the red triangle markers on the map, will they be in the next release?

Share this post


Link to post
Share on other sites

Fayshkhabur V1.1 Released.

I tried to give the entire terrain a more natural look.

most noticable changes are in Syria.

Also lots of stuff changed/added in Iraq (Tall kochak, Mushorah, the Oil refinery and Tall abu zahir).

appart from that i added "Al qanat" north east of Mushorah airbase,

more roads and an extra river crossing (no bridge) at Misharah.

and as requested :) i looked into the problem with the reya gunde bihar bridge (yesterday)

In case of upgrading from V1.0 just replace fayshkhabur.pbo

================================

V1.1 CHANGELOG/BUGS/KNOWN ISSUES:

================================

Added: More roads (dont get lost)

Added: Town Al Qanat.

Added: Forests, bushes, scenery.

Added: River crossing @ Misharah.

Changed: Sand Texture.

Changed: Secondary airport.

Fixed: minor hightmap issues.

Fixed: Reya gunde bihar bridge.

Removed: roadblock at girke baraza border.

Redone: road network 100%.

Recolored: Satallite image.

Removed: FOB Sykes.

Relocated: Powerplant.

and: propably much more.

============================================

Fayshkhabur V1.1

Download: http://www.armaholic.com/page.php?id=14999

============================================

bisign files + keys

Download: http://www66.zippyshare.com/v/11721305/file.html

============================================

CO32 MSO 4.5 rc3 US army, US delta's, British, German vs TK, TK ins

requirements: cba, ace, acex, acex_usnavy

Download: http://www31.zippyshare.com/v/64849491/file.html

============================================

CO32 MSO 4.5rc3 Dutch armed forces, US Delta's vs TK, TK ins.

requirements: cba, ace, acex, acex_usnavy, Dutch armed forces.

Download: http://www10.zippyshare.com/v/66679986/file.html

============================================

Enjoy..

Edited by =KCT=BlackMamba

Share this post


Link to post
Share on other sites

well u are lucky i follow several threads, :) yes fayshkhabur had that light flickering issue ive seen your thread and fixed that.

every single texture has my unique tag.

now i must say i tought it had something to do with crossfired GPU's but to be save i changed all textures from tk_something to my name tag_something,

and i havent seen it since.

oow this is something else, yes i once did the brown water thing are u shure it was in V1.0 ?

i could fix this but it will be in V1.2

i double checked my config and yes i have a water recolor to somewat brownish, the river is not that deep and blue water didnt look good.

Edited by =KCT=BlackMamba

Share this post


Link to post
Share on other sites

No problem with the brownish water, looks great for your terrain, but because you re-defined a default water definition, your terrain (config) causes brown'ish water for ALL terrains loaded at the same time.

Fixed in 1.2 I guess.

Nice work BM, obviously a labour of love !

Share this post


Link to post
Share on other sites

well... if someone points me in the right direction:rolleyes:.

ill have a look into this if it is an easy config thing ill fix it, if not we have to life with it.

Share this post


Link to post
Share on other sites

PM me with a copy of your current main "config.cpp" and I'll help you sort this out... it's an easy fix.... :)

B

Share this post


Link to post
Share on other sites

uuhm... im trying but i have to send it in 3 parts its to big, im only allowed to send 20000 characters but its 45099 ???

[edit]

NVM i forgot about pastebin, u have mail :)

Edited by =KCT=BlackMamba

Share this post


Link to post
Share on other sites

Very good work BlackMamba,

but we need the keys for the addons

fallujah_hou1_2.pbo

ibr_dtowns.pbo

opxbuildings.pbo

opxmisc.pbo

thx

Rohrkrepierer

Share this post


Link to post
Share on other sites

gonna take a while now, if i give my current key i think it says the same thing (wrong signature).

yesterday i made a change in fayshkhabur.pbo wich should make it into V1.2 but now im forced to re upload V1.1 with those changes.

So if u are reading Gnat :) i hope it is fixed now.

but i cant tell the difference, it could be well over a year that i last played on Utes wich i took for comparison if it has fixed the water issue.

Edited by =KCT=BlackMamba

Share this post


Link to post
Share on other sites

Ok, I test it. :)

What i have to download again:

1) the keys

2) Faysh Khabur ?

edit:

ok now i load Faysh Khabur

---------- Post added at 11:11 AM ---------- Previous post was at 10:49 AM ----------

Same Error. We used the link above (multiupload)

Edited by Rohrkrepierer

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×