tom3kb 15 Posted May 23, 2014 (edited) No its only uses the name ;) If you want to play missions and campaigns from OFP just download Cold War Rearmed 2 mod (cwr 2). http://www.armaholic.com/forums.php?m=posts&q=24909 Edited May 23, 2014 by tom3kb Share this post Link to post Share on other sites
CobaltDragon 10 Posted June 2, 2014 This would be so much better than the "Dynamic Missions" for arma 3 at the moment, they are overly complicated and I kid you not, I put HUNDREDS of hours into your flashpoint Arma 2 missions using the ACE mod and just playing it my way. Very fun! Share this post Link to post Share on other sites
thomsonb 3 Posted June 3, 2014 (edited) Hi guys I have been super busy with work the last few months, and getting to grips with Arma3 took a while.. I am working on an Arma3 version of flashpoint, you will be pleased to hear :) Its very basic at the moment, it will take me a while to set everything up. Here is a screenshot of the new User Interface I have been working on https://www.dropbox.com/s/i62otzt4540hmz6/flashpointUI01.jpg I will start a thread in the A3 section later, when I have something finished to release! regards B p.s. posted this again, as it got lost in the middle of the thread Edited June 4, 2014 by thomsonb Share this post Link to post Share on other sites
katipo66 94 Posted June 3, 2014 Nice! great to see you back in action, what's Arma without some Flashpoint action! and the new interface looks like it will be very fancy :D Share this post Link to post Share on other sites
thomsonb 3 Posted June 4, 2014 Couple more screens of development for A3 flashpointDebug00.jpg flashpointDebug01.jpg These show the debug markers for all the new modules: Infantry groups can move to towns, road junctions and isolated buildings, these can all be seen as markers. Also a new module for parked cars, cars can now spawn near any road with a building close by, not just in predefined towns. Some good progress, will try and release soon B Share this post Link to post Share on other sites
pd3 25 Posted June 5, 2014 (edited) Hi guysI have been super busy with work the last few months, and getting to grips with Arma3 took a while.. I am working on an Arma3 version of flashpoint, you will be pleased to hear :) Its very basic at the moment, it will take me a while to set everything up. Here is a screenshot of the new User Interface I have been working on https://www.dropbox.com/s/i62otzt4540hmz6/flashpointUI01.jpg I will start a thread in the A3 section later, when I have something finished to release! regards B p.s. posted this again, as it got lost in the middle of the thread That is positively excellent news, I'm so glad you're still with us. One question on the new A3 version, will it be portable to old A2 maps easily enough? Edited June 5, 2014 by Pd3 Share this post Link to post Share on other sites
pd3 25 Posted June 6, 2014 Would it be possible in the interim to solve the minor problem that AT and AA classes have when using Flashpoint with A3? I would do it myself but I seem to keep bunging up the script, although all that needs to happen is the particular unit needs a backpack in order to have either an RPG or AA missile in it's inventory. Share this post Link to post Share on other sites
law-giver 190 Posted June 7, 2014 Hi guysI have been super busy with work the last few months, and getting to grips with Arma3 took a while.. I am working on an Arma3 version of flashpoint, you will be pleased to hear :) I will start a thread in the A3 section later, when I have something finished to release! Just got home from work thomsonb and thought i'd browse the forum and this post made my friggin' day. Nice to see you back on the forums mate! Share this post Link to post Share on other sites
Kieck 10 Posted June 11, 2014 Welcome back man and aaaaaaaaaaaaaaaaaaaawesome! Share this post Link to post Share on other sites
Nikoteen 24 Posted June 11, 2014 Great ! Awesome ! :) And if I may, what would be very neat is to keep the old maps we used to love (I fear Altis, which I suspect will kill my CPU) and to include AiA assets, reviving the good ol' times and giving the units a second life too. Thank you so much ! Share this post Link to post Share on other sites
asuseroako 17 Posted June 13, 2014 Hi guysI have been super busy with work the last few months, and getting to grips with Arma3 took a while.. I am working on an Arma3 version of flashpoint, you will be pleased to hear :) Its very basic at the moment, it will take me a while to set everything up. Here is a screenshot of the new User Interface I have been working on https://www.dropbox.com/s/i62otzt4540hmz6/flashpointUI01.jpg I will start a thread in the A3 section later, when I have something finished to release! regards B p.s. posted this again, as it got lost in the middle of the thread Yeah that's great news! Looking forward the A3 version of Flashpoint. :bounce3: By the way, welcome back Sir! Share this post Link to post Share on other sites
nikssims 12 Posted June 13, 2014 (edited) Is there a way to clean up dead bodies and wrecks in the mission? After 5-10 mins it gets unplayable because there are over 100 bodies laying around. Any help would be great! PS. In my game it falls from 45fps to >10fps in 10 mins. Edited June 13, 2014 by Nikssims Share this post Link to post Share on other sites
TuffShitSki 16 Posted August 18, 2014 Dead bodies should be capped at 80. Try de-pbo the mission and lower the RECYCLE_MAX value from the init.sqf file and see if that helps. Good luck, great mission. Share this post Link to post Share on other sites
onlyonejourney 12 Posted September 8, 2014 Asuseroako, You still working on Arma3 Flashpoint? Excuse me, Im just super anxious for it. thx! Share this post Link to post Share on other sites
CSClevenger 10 Posted September 18, 2014 Will there ever be a Arma 3.... or more multiplayer maps? ---------- Post added at 00:26 ---------- Previous post was at 00:25 ---------- Yes!!!!!!!!!!!!! WB! Share this post Link to post Share on other sites
dynamo11 11 Posted November 17, 2014 Any news on the ArmA 3 version? I really do miss this mission in ArmA 3, I tried to see if I could port it over myself but it blew my mind with all those scripts and stuff. I had no idea where to start. Share this post Link to post Share on other sites
Nikoteen 24 Posted February 21, 2015 Any update ? even a word or two will do :) Bye ! Share this post Link to post Share on other sites
Mumug 10 Posted March 1, 2015 Is there a way I could make these missions more compatible with ACE 2 Share this post Link to post Share on other sites
ansh07sep 10 Posted April 6, 2015 Hi, I am playing this game after a long time just because of this mod but I am unable to team switch when I add a unit to my squad via "Manage Team" interface. Please help. Atleast make few units playable/switchable. I am currently playing as Russia. Share this post Link to post Share on other sites
mathias_eichinger 64 Posted March 8, 2018 Tried this one and it is really a nice, well scripted instant action mission. Personally, I am more intrigued by story driven missions, but this mission of yours definitly does what it advertises. :) Share this post Link to post Share on other sites
noah1gamble 10 Posted September 13, 2021 Does anyone still have these files? Share this post Link to post Share on other sites
thomsonb 3 Posted September 14, 2021 Here are the final released versions for anyone looking for them 👍 https://www.dropbox.com/sh/0w5ahe1pr8nvb0c/AACljf4oNEuHAUNONxChYTUra?dl=0 2 Share this post Link to post Share on other sites
SnowmaneYT 5 Posted April 3, 2022 Is there a conversion for Arma 3 or a very similar mission? Share this post Link to post Share on other sites