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motorizer

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About motorizer

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  1. motorizer

    Women

    The laws of war DLC seems even more incomplete to me without women than the base game. But to be honest there isn't enough diversity in the men either... I appreciate that there are animation issues but a world populated solely by men all the same height and build seems more and more jarring. It's like they're robots.. As game graphics get better and more realistic this stuff gets more noticeable. I really think they need to sort this out for arma 4, planning it in from the start would probably be easier than adding it later, with mocap sessions etc...
  2. motorizer

    Zee Identity Pack

    I had a partial attempt at fixing this when the first female mod came out, there are several sounds that I changed in the unit config called stuff like class SoundBreath, class SoundHitScream, class soundinjured and class SoundBreathinjured. I never did get it working fully, but I did get rid of the manly grunts. I got the female sounds (which I lifted from arma2 OA) working for certain things, like falling damage, but not everything. If you just replaced the original sounds it would replace them for males as well.
  3. motorizer

    Zee Identity Pack

    I can send you a folder with the groups config if you give me an email to send it to, it just works if you stick it in the PBO, feel free to edit it... it just adds a couple of extra groups to the game, so it doesn't overwrite any BIS stuff The name changes shouldn't overwrite anything if you use a unique name like B_soldier_fem, or something. TPW skirmish appears to look for any units with names that start with B_soldier, O_soldier, I_soldier or B_G_soldier And the base class change for FIA shoudn't affect anything except her inventory.
  4. motorizer

    Zee Identity Pack

    Hi Zeealex, I had another fiddle with this mod at the weekend and made a few changes which could be seen as improvements, including a bit of mod compatibility 1, I added some groups, belonging to the standard game factions, this has the effect of making them appear as NPCs in mods which use faction groups such as MCC sandbox or ALIVE, probably others too... 2, I changed the naming convention to the same as BIS (B_soldier, o_soldier, etc....) this has the effect of giving them a chance to show up as NPCs if you have TPW skirmish active 3, I changed the base classes of a couple of them to vary their equipment, this worked especially well with the FIA rebel, changing her base class to B_G_soldier_F and removing the hat with headphones from her inventory has the effect of randomizing her headgear, which fits well with the FIA units and their irregular gear. I'm sure it could all be config'd much more neatly and efficiently than I've done it, I can be a bit messy with this stuff, but let me know if you'd like a look at it.
  5. motorizer

    Using the ISIS mod? Shame on you.

    To be fair, nothing would put potential jihadist kids off trying it for real more than being headshotted from miles away by an uncannily accurate enemy they can't see.
  6. Where once we had delays (nearly all games did it) now we get early access....... I can see a STALKER 2 alpha, lasting for years.....
  7. motorizer

    Elite: Dangerous

    I think it was a mistake to market it as an MMO. It just means people are bringing their preconceived ideas with them, and then being disappointed because the game is doing something different. For all its issues it is still the best game I've bought this year, and the best early access experience I've had (along with arma 3 I'll add)
  8. Problem sorted thanks Great mod by the way :)
  9. motorizer

    Zee Identity Pack

    Yeah, I know that, it was just a quick and dirty copy and paste job to see if it worked. The breath works perfectly, but some of the injury sounds aren't playing (or are too quiet) Falling off things gives an injured sound, but getting shot, or the groaning sounds when hurt don't seem to... I am fumbling in the dark a bit :confused: I'm definitely not getting any male sounds any more though.
  10. I'm having problems with this, I can't log in as the mission maker, clicking the login button just causes the UI to flicker and nothing happens. Thing is, it was working fine up to yesterday :confused:
  11. motorizer

    Elite: Dangerous

    Well David Braben has faced the music on the FD forums today, and said this about if and when the servers go down, as well as answering other questions.
  12. motorizer

    Elite: Dangerous

    I'm slightly disappointed about this, I wasn't going to play online but I am concerned about what happens if the servers go down. And it's a pretty poor state of affairs for those who did back on the strength of offline mode. However I'm not going to be convinced that star citizen/no mans sky etc... will be any different until I see it, since those games also promise a persistent evolving universe
  13. motorizer

    Zee Identity Pack

    Right, breath and damage sounds! config here, (modded version of Zeealex's) not fully tested since you have to run about hurting yourself but they are at least partially working. Some sounds work, but not sure if they all do. (I wasn't really sure about the person1[], person0[] etc, just copied that from the arma 3 configs and hoped for the best) You need to extract femal3_uniforms.pbo and get the sounds listed in the config from A2OA and put them into a folder called sounds inside it, replace the config with this one then PBO it up again. Hopefully this can be added in future releases, a full voice would be nice too. :p (if someone who knows more than me wants to improve it/make corrections, that would be nice too :)) Might tinker with it more later. // config.bin - 14:59:58 11/08/14, generated in 0.01 seconds // Generated by unRap v1.06 by Kegetys // Separate rootclasses: Disabled, Automatic comments: Enabled #define private 0 #define protected 1 #define public 2 enum { DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class FEMAL3_CustomModels { units[] = {}; weapons[] = {B_FEM_NATO, "B_FEM_NATO_long", O_FEM_CSAT, "O_FEM_CSAT_Long", I_FEM_AAF, "I_FEM_AAF_long", B_FEM_FIA}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; magazines[] = {}; ammo[] = {}; }; }; class cfgVehicles { class B_Soldier_F; // External class reference class O_Soldier_F; // External class reference class I_Soldier_F; // External class reference class FEM_NATO_F : B_Soldier_F { identityTypes[] = {"LanguageENG_F", "Head_female"}; faction = FEM_NATO; vehicleClass = "General"; nakedUniform = "FEM_FIA_F"; displayName = "Female Soldier(short)"; genericNames = "FEM_Names"; hiddenSelections[] = {"Camo", "Gloves"}; hiddenSelectionsTextures[] = {"FEMAL3_Uniforms\data\FEMAL3_clothing_Mcam_co.paa", "FEMAL3_Uniforms\data\Gloves_co.paa"}; model = "\FEMAL3_Uniforms\FEMAL3_Newbody.p3d"; uniformClass = B_FEM_NATO; linkedItems[] = {"H_HelmetB_light", "V_PlateCarrier1_rgr", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"H_HelmetB_light", "V_PlateCarrier1_rgr", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; class SoundBurning { Person1[] = {{{{"FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundHitScream { person0[] = {{{{"FEMAL3_uniforms\sounds\banz-hit-01.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-02.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-03.wss",0.1778,1,120 },0.2000 }, {{"FEMAL3_uniforms\sounds\banz-hit-04.wss",0.1778,1,120 },0.1000 }, {{"FEMAL3_uniforms\sounds\banz-hit-05.wss",0.1778,1,120 },0.1000}, {{"FEMAL3_uniforms\sounds\banz-hit-06.wss",0.1778,1,120 },0.1000}}, {{{"FEMAL3_uniforms\sounds\banz-hit-07.wss",0.1778,1,120 },0.1000}}}; }; class SoundBreath { breath0[] = {{{{ "FEMAL3_uniforms\sounds\hanz-run-breath-01.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-02.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-03.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-04.wss",0.1259,1,8 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-run2-breath-01.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-02.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-03.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-04.wss",0.1259,1,15 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundBreathInjured { Person0[] = {{ { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundInjured { person_moan0[] = { { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-01.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-02.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-03.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-04.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-07-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-08-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-05-leg.wss",0.0562,1,120,0.5000,0,1,2 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-06-leg.wss",0.0562,1,120,0.5000,0,1,2 } }}; }; }; class FEM_NATO_long_F : B_Soldier_F { identityTypes[] = {"LanguageENG_F", "Head_female"}; faction = FEM_NATO; vehicleClass = "General"; nakedUniform = "FEM_FIA_F"; displayName = "Female Soldier (Long)"; genericNames = "FEM_Names"; hiddenSelections[] = {"Camo", "boots", "Gloves"}; hiddenSelectionsTextures[] = {"FEMAL3_Uniforms\data\Longsleeve\Longsleeve_NATO_co.paa", "FEMAL3_Uniforms\data\boots\boots_co.paa", "FEMAL3_Uniforms\data\Gloves_co.paa"}; model = "\FEMAL3_Uniforms\FEMAL3_Longsleeve_body.p3d"; uniformClass = "B_FEM_NATO_long"; linkedItems[] = {"H_HelmetB_light", "V_PlateCarrier1_rgr", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"H_HelmetB_light", "V_PlateCarrier1_rgr", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; class SoundBurning { Person1[] = {{{{"FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundHitScream { person0[] = {{{{"FEMAL3_uniforms\sounds\banz-hit-01.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-02.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-03.wss",0.1778,1,120 },0.2000 }, {{"FEMAL3_uniforms\sounds\banz-hit-04.wss",0.1778,1,120 },0.1000 }, {{"FEMAL3_uniforms\sounds\banz-hit-05.wss",0.1778,1,120 },0.1000}, {{"FEMAL3_uniforms\sounds\banz-hit-06.wss",0.1778,1,120 },0.1000}}, {{{"FEMAL3_uniforms\sounds\banz-hit-07.wss",0.1778,1,120 },0.1000}}}; }; class SoundBreath { breath0[] = {{{{ "FEMAL3_uniforms\sounds\hanz-run-breath-01.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-02.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-03.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-04.wss",0.1259,1,8 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-run2-breath-01.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-02.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-03.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-04.wss",0.1259,1,15 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundBreathInjured { Person0[] = {{ { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundInjured { person_moan0[] = { { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-01.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-02.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-03.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-04.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-07-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-08-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-05-leg.wss",0.0562,1,120,0.5000,0,1,2 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-06-leg.wss",0.0562,1,120,0.5000,0,1,2 } }}; }; }; class FEM_CSAT_F : O_Soldier_F { identityTypes[] = {"LanguageENG_F", "Head_female"}; faction = FEM_CSAT; vehicleClass = "General"; nakedUniform = "FEM_FIA_F"; displayName = "Female Soldier(short)"; genericNames = "FEM_Names"; hiddenSelections[] = {"Camo", "Gloves"}; hiddenSelectionsTextures[] = {"FEMAL3_Uniforms\data\FEMAL3_clothing_CSAT_co.paa", "FEMAL3_Uniforms\data\Gloves_co.paa"}; model = "\FEMAL3_Uniforms\FEMAL3_Newbody.p3d"; uniformClass = O_FEM_CSAT; linkedItems[] = {"H_HelmetO_ocamo", "V_HarnessO_brn", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"H_HelmetO_ocamo", "V_HarnessO_brn", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; class SoundBurning { Person1[] = {{{{"FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundHitScream { person0[] = {{{{"FEMAL3_uniforms\sounds\banz-hit-01.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-02.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-03.wss",0.1778,1,120 },0.2000 }, {{"FEMAL3_uniforms\sounds\banz-hit-04.wss",0.1778,1,120 },0.1000 }, {{"FEMAL3_uniforms\sounds\banz-hit-05.wss",0.1778,1,120 },0.1000}, {{"FEMAL3_uniforms\sounds\banz-hit-06.wss",0.1778,1,120 },0.1000}}, {{{"FEMAL3_uniforms\sounds\banz-hit-07.wss",0.1778,1,120 },0.1000}}}; }; class SoundBreath { breath0[] = {{{{ "FEMAL3_uniforms\sounds\hanz-run-breath-01.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-02.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-03.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-04.wss",0.1259,1,8 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-run2-breath-01.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-02.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-03.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-04.wss",0.1259,1,15 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundBreathInjured { Person0[] = {{ { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundInjured { person_moan0[] = { { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-01.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-02.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-03.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-04.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-07-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-08-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-05-leg.wss",0.0562,1,120,0.5000,0,1,2 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-06-leg.wss",0.0562,1,120,0.5000,0,1,2 } }}; }; }; class FEM_CSAT_long_F : O_Soldier_F { identityTypes[] = {"LanguageENG_F", "Head_female"}; faction = FEM_CSAT; vehicleClass = "General"; nakedUniform = "FEM_FIA_F"; displayName = "Female Soldier (Long)"; genericNames = "FEM_Names"; hiddenSelections[] = {"Camo", "boots", "Gloves"}; hiddenSelectionsTextures[] = {"FEMAL3_Uniforms\data\Longsleeve\Longsleeve_CSAT_co.paa", "FEMAL3_Uniforms\data\boots\boots_co.paa", "FEMAL3_Uniforms\data\Gloves_co.paa"}; model = "\FEMAL3_Uniforms\FEMAL3_Longsleeve_body.p3d"; uniformClass = "O_FEM_CSAT_long"; linkedItems[] = {"H_HelmetO_ocamo", "V_HarnessO_brn", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"H_HelmetO_ocamo", "V_HarnessO_brn", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; class SoundBurning { Person1[] = {{{{"FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundHitScream { person0[] = {{{{"FEMAL3_uniforms\sounds\banz-hit-01.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-02.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-03.wss",0.1778,1,120 },0.2000 }, {{"FEMAL3_uniforms\sounds\banz-hit-04.wss",0.1778,1,120 },0.1000 }, {{"FEMAL3_uniforms\sounds\banz-hit-05.wss",0.1778,1,120 },0.1000}, {{"FEMAL3_uniforms\sounds\banz-hit-06.wss",0.1778,1,120 },0.1000}}, {{{"FEMAL3_uniforms\sounds\banz-hit-07.wss",0.1778,1,120 },0.1000}}}; }; class SoundBreath { breath0[] = {{{{ "FEMAL3_uniforms\sounds\hanz-run-breath-01.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-02.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-03.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-04.wss",0.1259,1,8 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-run2-breath-01.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-02.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-03.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-04.wss",0.1259,1,15 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundBreathInjured { Person0[] = {{ { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundInjured { person_moan0[] = { { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-01.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-02.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-03.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-04.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-07-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-08-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-05-leg.wss",0.0562,1,120,0.5000,0,1,2 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-06-leg.wss",0.0562,1,120,0.5000,0,1,2 } }}; }; }; class FEM_AAF_F : I_Soldier_F { identityTypes[] = {"LanguageENG_F", "Head_female"}; faction = FEM_AAF; vehicleClass = "named"; nakedUniform = "FEM_FIA_F"; displayName = "Female Soldier(short)"; genericNames = "FEM_Names"; hiddenSelections[] = {"Camo", "Gloves"}; hiddenSelectionsTextures[] = {"FEMAL3_Uniforms\data\FEMAL3_clothing_AAF_co.paa", "FEMAL3_Uniforms\data\Gloves_co.paa"}; model = "\FEMAL3_Uniforms\FEMAL3_Newbody.p3d"; uniformClass = I_FEM_AAF; linkedItems[] = {"H_HelmetIA", "V_PlateCarrierIA1_dgtl", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"H_HelmetIA", "V_PlateCarrierIA1_dgtl", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; class SoundBurning { Person1[] = {{{{"FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundHitScream { person0[] = {{{{"FEMAL3_uniforms\sounds\banz-hit-01.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-02.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-03.wss",0.1778,1,120 },0.2000 }, {{"FEMAL3_uniforms\sounds\banz-hit-04.wss",0.1778,1,120 },0.1000 }, {{"FEMAL3_uniforms\sounds\banz-hit-05.wss",0.1778,1,120 },0.1000}, {{"FEMAL3_uniforms\sounds\banz-hit-06.wss",0.1778,1,120 },0.1000}}, {{{"FEMAL3_uniforms\sounds\banz-hit-07.wss",0.1778,1,120 },0.1000}}}; }; class SoundBreath { breath0[] = {{{{ "FEMAL3_uniforms\sounds\hanz-run-breath-01.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-02.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-03.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-04.wss",0.1259,1,8 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-run2-breath-01.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-02.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-03.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-04.wss",0.1259,1,15 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundBreathInjured { Person0[] = {{ { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundInjured { person_moan0[] = { { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-01.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-02.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-03.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-04.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-07-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-08-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-05-leg.wss",0.0562,1,120,0.5000,0,1,2 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-06-leg.wss",0.0562,1,120,0.5000,0,1,2 } }}; }; }; class FEM_AAF_Long_F : I_Soldier_F { identityTypes[] = {"LanguageENG_F", "Head_female"}; faction = FEM_AAF; vehicleClass = "named"; nakedUniform = "FEM_FIA_F"; displayName = "Female Soldier (Long)"; genericNames = "FEM_Names"; hiddenSelections[] = {"Camo", "boots", "Gloves"}; hiddenSelectionsTextures[] = {"FEMAL3_Uniforms\data\Longsleeve\Longsleeve_AAF_co.paa", "FEMAL3_Uniforms\data\boots\boots_co.paa", "FEMAL3_Uniforms\data\Gloves_co.paa"}; model = "\FEMAL3_Uniforms\FEMAL3_Longsleeve_body.p3d"; uniformClass = "I_FEM_AAF_long"; linkedItems[] = {"H_HelmetIA", "V_PlateCarrierIA1_dgtl", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"H_HelmetIA", "V_PlateCarrierIA1_dgtl", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; class SoundBurning { Person1[] = {{{{"FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundHitScream { person0[] = {{{{"FEMAL3_uniforms\sounds\banz-hit-01.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-02.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-03.wss",0.1778,1,120 },0.2000 }, {{"FEMAL3_uniforms\sounds\banz-hit-04.wss",0.1778,1,120 },0.1000 }, {{"FEMAL3_uniforms\sounds\banz-hit-05.wss",0.1778,1,120 },0.1000}, {{"FEMAL3_uniforms\sounds\banz-hit-06.wss",0.1778,1,120 },0.1000}}, {{{"FEMAL3_uniforms\sounds\banz-hit-07.wss",0.1778,1,120 },0.1000}}}; }; class SoundBreath { breath0[] = {{{{ "FEMAL3_uniforms\sounds\hanz-run-breath-01.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-02.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-03.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-04.wss",0.1259,1,8 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-run2-breath-01.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-02.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-03.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-04.wss",0.1259,1,15 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundBreathInjured { Person0[] = {{ { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundInjured { person_moan0[] = { { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-01.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-02.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-03.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-04.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-07-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-08-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-05-leg.wss",0.0562,1,120,0.5000,0,1,2 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-06-leg.wss",0.0562,1,120,0.5000,0,1,2 } }}; }; }; class FEM_FIA_F : B_Soldier_F { identityTypes[] = {"LanguageENG_F", "Head_female"}; faction = FEM_FIA; vehicleClass = "named"; nakedUniform = "FEM_FIA_F"; displayName = "Female Rebel"; genericNames = "FEM_Names"; hiddenSelections[] = {"Camo", "Gloves"}; hiddenSelectionsTextures[] = {"FEMAL3_Uniforms\data\FEMAL3_clothing_FIA_co.paa", "FEMAL3_Uniforms\data\Gloves_co.paa"}; model = "\FEMAL3_Uniforms\FEMAL3_Newbody.p3d"; uniformClass = B_FEM_FIA; linkedItems[] = {"H_Cap_headphones", "V_PlateCarrier1_rgr", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"H_Cap_headphones", "V_PlateCarrier1_rgr", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; class SoundBurning { Person1[] = {{{{"FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundHitScream { person0[] = {{{{"FEMAL3_uniforms\sounds\banz-hit-01.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-02.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-03.wss",0.1778,1,120 },0.2000 }, {{"FEMAL3_uniforms\sounds\banz-hit-04.wss",0.1778,1,120 },0.1000 }, {{"FEMAL3_uniforms\sounds\banz-hit-05.wss",0.1778,1,120 },0.1000}, {{"FEMAL3_uniforms\sounds\banz-hit-06.wss",0.1778,1,120 },0.1000}}, {{{"FEMAL3_uniforms\sounds\banz-hit-07.wss",0.1778,1,120 },0.1000}}}; }; class SoundBreath { breath0[] = {{{{ "FEMAL3_uniforms\sounds\hanz-run-breath-01.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-02.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-03.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-04.wss",0.1259,1,8 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-run2-breath-01.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-02.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-03.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-04.wss",0.1259,1,15 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundBreathInjured { Person0[] = {{ { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundInjured { person_moan0[] = { { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-01.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-02.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-03.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-04.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-07-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-08-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-05-leg.wss",0.0562,1,120,0.5000,0,1,2 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-06-leg.wss",0.0562,1,120,0.5000,0,1,2 } }}; }; }; }; class cfgWeapons { class Uniform_Base; // External class reference class UniformItem; // External class reference class VestItem; // External class reference class ItemInfo; // External class reference class B_FEM_NATO : Uniform_Base { scope = public; displayName = "NATO Uniform Womens"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\BLUFOR\b_soldier_01.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = FEM_NATO_F; containerClass = "Supply20"; mass = 80; }; }; class B_FEM_NATO_long : Uniform_Base { scope = public; displayName = "NATO Full Uniform Womens"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\BLUFOR\b_soldier_01.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FEM_NATO_long_F"; containerClass = "Supply20"; mass = 80; }; }; class O_FEM_CSAT : Uniform_Base { scope = public; displayName = "CSAT Uniform Womens"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\BLUFOR\b_soldier_01.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = FEM_CSAT_F; containerClass = "Supply20"; mass = 80; }; }; class O_FEM_CSAT_Long : Uniform_Base { scope = public; displayName = "CSAT Full Uniform Womens"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\BLUFOR\b_soldier_01.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FEM_CSAT_Long_F"; containerClass = "Supply20"; mass = 80; }; }; class I_FEM_AAF : Uniform_Base { scope = public; displayName = "AAF Uniform Womens"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\BLUFOR\b_soldier_01.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = FEM_AAF_F; containerClass = "Supply20"; mass = 80; }; }; class I_FEM_AAF_long : Uniform_Base { scope = public; displayName = "AAF Full Uniform Womens"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\BLUFOR\b_soldier_01.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FEM_AAF_long_F"; containerClass = "Supply20"; mass = 80; }; }; class B_FEM_FIA : Uniform_Base { scope = public; displayName = "Guerilla Clothing Womens"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\BLUFOR\b_soldier_01.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = FEM_FIA_F; containerClass = "Supply20"; mass = 80; }; }; };
  14. motorizer

    Zee Identity Pack

    I had a tinker with this today, and got them working with a much more ladylike breathing sound when tired, the one from A2CO. The injured sounds are still male though, arma 3 uses a lot more sounds for different types of injury and I got a bit tangled up in my config, I think I have a rough idea what to do though. For the breath I put this in to the unit configs, and added the sounds from A2 into a folder called sounds in your mod folder. the other thing I did was put one of your uniforms as a naked uniform, it means they are still clothed if you take their uniforms, but at least they don't turn into men.
  15. motorizer

    Zee Identity Pack

    Had a quick play in the editor I noticed a geometry bug when I used one of the dark skinned heads (cheung I think) some stretched polygons down from chin to waist. Also missing textures on CSAT units shoes Sorry didn't take screenshots.
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