Jump to content
Sign in to follow this  
mrbenis

Technical differences between ARMA 2 and 3

Recommended Posts

I want a "auto-update" tool to simply "Quarantine" things that is not working or is uncombatible with the version NB

of the Editor.Easy editing of Proxies+adding of custommade animations by drag and drop would be highly appriciated.

A command interface where you can add an action and see it play out right in the Editor will be Very Good to get.They need to inplement things that no-one else has got when it comes to things we can do with the Editor as some other games has it allready in theirs.

We need to be able to Do it ourselves.

My only wish for A3 (which i will buy in all cases,no game is better than arma series :D):

Make things very realistic and don't make opfor weaker than blufor;just symetric balance :D

Acctually;Bis uses "Attach_to_Trigger to make the tunnel to work:The only thing they need to do is to make Java and the Command_line interface to include many more such commands that can be executed in a new libary and make a SDK or at least documents of what they can do for the modders.

I want to easely be able to add new functions to triggers and implemnt things like Ejectorseats in aircraft and render what the new thing does and watch it in a window and make adjustments.

It would be cool to just import a helicopter and have a go at animation and be able to add anthing that one thinks

of on the fly.If one lands at a hilltop,map the "Attatch_to_Hill-top"key to any key,and make it stuck there.

I want to be able to use .EXE version of F2F Load out selector without script and add things on map from a drop-down list by defult.

Some "Audio System" implemented so we can modify the sound .Crash-zones implemented on vehicles.

A drop-down list with a libary of things that we can easely add to things like _add_this_backpack_blue 1_to carwreck_3 in Single player mission_1 of the Campain to make the Single Player Campain to be modified so that we want to play things again.

Make all things like houses and so on be put in a library so that we can use it in our own missions.

There is already a wishlist thread...i thought this was about TECHNICAL DIFFERENCES....

Share this post


Link to post
Share on other sites
They have gore ?! Should be in A3 as well, with an option so scale it up or down

BIS has stated repeatedly that they will not add gore to the game, its not a matter of ability but a matter of will. If you want, though, you could make a gore mod.

This is the first game where balance is possible, since the militaries are mostly imaginary. And usually when they do "balance," it's increidbly unrealistic, like the Metis and Vikhr ATGMs that are somehow fire-and-forget, and can shoot down aircraft better than Tunguskas besides.

The Vikhr is a capable anti-aircraft missile in real life, it actually has an anti-air mode where it detonates on a proximity fuse.

Make things very realistic and don't make opfor weaker than blufor;just symetric balance :D

The Iranians match, if not best, the west.

Share this post


Link to post
Share on other sites
The Vikhr is a capable anti-aircraft missile in real life, it actually has an anti-air mode where it detonates on a proximity fuse.

vikhr AA capability is a lot more limited than depicted in A2. It is NOT a fire and forget, the gunner needs to aim and guide the missile on target until impact.

Share this post


Link to post
Share on other sites
vikhr AA capability is a lot more limited than depicted in A2. It is NOT a fire and forget, the gunner needs to aim and guide the missile on target until impact.

Well, the Shkval is capable of tracking a target automatically. The gunner(/pilot) doesn't have to do anything after it locks on to keep it tracking.

Share this post


Link to post
Share on other sites
Well, the Shkval is capable of tracking a target automatically. The gunner(/pilot) doesn't have to do anything after it locks on to keep it tracking.

weren't we talking about vikhr here? i'm sorry, i never heard of shkval, and google returned queries points towards some sort of torpedo

Share this post


Link to post
Share on other sites

The shkval is the optical targeting system (similar to the Apache's FLIR? but the shkval has no IR). So once you lock up the target and let off a vikhr the shkval will guide it by laser. It's not fire and forget but it will engage air units. Arma isn't DCS: Blackshark though it's all simplified.

Share this post


Link to post
Share on other sites
weren't we talking about vikhr here? i'm sorry, i never heard of shkval, and google returned queries points towards some sort of torpedo

Pretty much what WT said. It locks on to contrast between the target and the background, with the Vikhr's AA proximity fuse aircraft are no issue.

ShkvalMigo.jpg

Share this post


Link to post
Share on other sites
Nice, to what angles does it stay auto-locked? Depends on the shkvals turret, right?

Yes. In the case of the Ka-52 there's a ball just under the rotors in ArmA (and under the nose in some cases) It'll have a lot wider view than the original Shkval which is mounted in the nose of the Ka-50.

Share this post


Link to post
Share on other sites
Pretty much what WT said. It locks on to contrast between the target and the background, with the Vikhr's AA proximity fuse aircraft are no issue.

http://www.vitaf.it/AMVI_Sito/Download/DCS/Cockpits/ShkvalMigo.jpg

No, it REALLY REALLY is.

In vanilla, the Vikhr has a drastically higher speed than any missile in the game, including actual supersonic SAMs like the Tunguska. It is far and away the best AA weapon in the game, while the real Vikhr is an anti-tank weapon with LIMITED AA capability. It is not a fire and forget weapon like an IR-guided missile. The auto-seeker only takes care of small variations in heading. Any aircraft could easily outrun or outmaneuver the slow, cumbersome missile. In the game, the Vikhr is like a hypersonic auto-hit death ray for aircraft, from beyond visual range. Absurd.

Share this post


Link to post
Share on other sites

At least this is an informative derail.

Share this post


Link to post
Share on other sites

The Vikhr in real life is FAST, Mach 1.8 (600m/s). Speed isn't the issue, its the missiles ability to track the laser at high angles.

Basically how it works is the missile rides the laser in. Its unique in that the missiles laser homing eye is on the back of the missile, this makes it impervious to jamming. The only problem is that it makes it less maneuverable because it'll lose track if the laser deflects off the missile's path too much/too fast, so aircraft flying perpendicular to the missiles flight path are not likely to be hit, but head on or flying away is almost guaranteed.

Share this post


Link to post
Share on other sites
The Vikhr in real life is FAST, Mach 1.8 (600m/s). Speed isn't the issue, its the missiles ability to track the laser at high angles.

And the Stinger's speed is Mach 2.2. But in-game the Vikhr leaves it in the dust.

Edit: Actually, it's loads of fun trying avoid Vikhrs in Lock On when you're flying something low and slow like an Su-25 or A-10.

Share this post


Link to post
Share on other sites
And the Stinger's speed is Mach 2.2. But in-game the Vikhr leaves it in the dust.

Edit: Actually, it's loads of fun trying avoid Vikhrs in Lock On when you're flying something low and slow like an Su-25 or A-10.

The stingers in game are pieces of crap. That's an issue with the stinger.

Share this post


Link to post
Share on other sites
The stingers in game are pieces of crap. That's an issue with the stinger.

And Igla and Strela and Sidewinder and R-60. The point is that the Vikhr outclasses all of them in speed, performance, range, and accuracy, all without the possibility of countermeasures or radar warnings. Little Ka-52s were shooting down my F-35 without warning at high altitudes, and it was like I was just suddenly hitting birds or something. Meanwhile the Tunguskas sat around picking their noses.

Share this post


Link to post
Share on other sites
And Igla and Strela and Sidewinder and R-60. The point is that the Vikhr outclasses all of them in speed, performance, range, and accuracy, all without the possibility of countermeasures or radar warnings. Little Ka-52s were shooting down my F-35 without warning at high altitudes, and it was like I was just suddenly hitting birds or something. Meanwhile the Tunguskas sat around picking their noses.

As I said before, countermeasures wouldn't help with the real thing anyway; there should be LWR going off, though. As for the missiles, I haven't noticed anything amiss. I don't really pay much attention or know what things should be like IRL, though. All I know is the Vikhr seems to be about the same as DCS.

Share this post


Link to post
Share on other sites

The vikhr in Arma is OK, it´s not realistic, but it is ok. The MANPAD Systems on the other hand are really really bad and not even close to their RL counterparts. These quirks are mainly design decisions I think because of how Air attacks are portrayed with Armas AI. I´ll make a comparison Video with DCS BS if you guys wish.

Share this post


Link to post
Share on other sites
This is the first game where balance is possible, since the militaries are mostly imaginary. And usually when they do "balance," it's increidbly unrealistic, like the Metis and Vikhr ATGMs that are somehow fire-and-forget, and can shoot down aircraft better than Tunguskas besides.

Vikhr since some patch has become very inaccurate (tunguska is the best thing to shoot Aircrafts),you can go test it on Editor (i saw vikhr being shot by su25 in real life,that thing is fast)

Auto lock for metis sucks a bit,but guiding it is not really hard still you need to see far objects.

NLAW is also overpowered (fast lock + possibility to carry 3 ammos + high firepower+unrealistic guidance and accuracy)

Javelin is so overpowered ... 1 shot kills T72 instantly ????? is this a joke ?

F35 has arcade handling ... like those on Nintendo games.

BIS could achieve real balance by introducing modern russian weaponery like khrizantema AT15 counterpart of TOW,smerch as counterpart of MLRS,T90S counterpart of TUSK,SU37 as counterpart of F35,RPG29/32 as counterpart of SMAW/MAWS .. etc

---------- Post added at 10:42 PM ---------- Previous post was at 10:39 PM ----------

I need also to add that (imo) distance and speeds in Arma 2 are all falsy ... some things look very fast some look very slow !

Edited by On_Sabbatical

Share this post


Link to post
Share on other sites
Vikhr since some patch has become very inaccurate

That's good to hear, since it's a quantity over quality weapon, unlike the Atatka or Sturm.

NLAW is also overpowered (fast lock + possibility to carry 3 ammos + high firepower+unrealistic guidance and accuracy)

Real-world NLAW lock time is 3 seconds, and it's top attack, fire and forget. I see no problem there, especially since it is limited to short ranges.

Javelin is so overpowered ... 1 shot kills T72 instantly ????? is this a joke ?

Derp, yes, one shot kills a T-72. Even a PG-7VL can penetrate a T-72 from the front at times, and make it brew up.

Share this post


Link to post
Share on other sites

Nlaws lock depends on how much you shake ,if you start moving crosshair from target you will lose the lock.

And it is more than 3 seconds,but i am not sure and even 3 secs is not like instant lock !

2 shots of that thing will blow up a TUSK

http://www.saabgroup.com/en/Land/Weapon-Systems/support-weapons/NLAW-Next-Generation-Light-Antitank-Weapon/Technical-specifications/

Well on their website they say that preparation time is 5 secs and designed to kill light tanks e.g BMPs and BTRs

Edited by On_Sabbatical

Share this post


Link to post
Share on other sites

Seems as though every missile in Arma has had a bit of an issue, javelin before OA, vikhr's speed, AGM-114K's zany ground hugging rather than attacking from above and from what Max has told me, manpads only appears to be threatening from the front or back.

Share this post


Link to post
Share on other sites
At least this is an informative derail.

For 'informative' read 'tedious'.

:confused:

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×