jedra 11 Posted February 23, 2012 Updated the first post with details of the latest release (v1.5). ASR_AI users, please read the note regarding compatibility with this mod in the first post - it's important and you'll be glad you read it! Enjoy. Share this post Link to post Share on other sites
orcinus 121 Posted February 23, 2012 Updated the first post with details of the latest release (v1.5).ASR_AI users, please read the note regarding compatibility with this mod in the first post - it's important and you'll be glad you read it! Enjoy. Great!- many thanks, Jedra. Looking forward to a busy weekend :) Cheers Orcinus Share this post Link to post Share on other sites
jedra 11 Posted February 23, 2012 Forgot to mention - I am going into hospital tomorrow for some exploritary surgery (as they try and find out how to glue my shoulders back together again after they fell off last year). Anyway they are giving me drugs (no, not the kind Sickboy has for breakfast) and said I might feel a bit shabby for a couple of days - if I don't reply to any issues for a couple of days, I am not in a huff, just probably feeling sorry for myself catching up with episodes of Big Bang Theory.... Share this post Link to post Share on other sites
orcinus 121 Posted February 23, 2012 Sorry to hear that. Hope all goes well. Best wishes Orcinus Share this post Link to post Share on other sites
miller 49 Posted February 23, 2012 Thanks Jedra ArmA2Base.de Mirror updated: Enhanced Skills Slider by Jedra v1.5 Kind regards Miller Share this post Link to post Share on other sites
Guest Posted February 23, 2012 I hope the surgery will go well and the result will be good :) Thanks for sending us a headsup about your updated version! Release frontpaged on the Armaholic homepage. Enhanced Skills Slider v1.5 betaCommunity Base Addons Share this post Link to post Share on other sites
oldbear 390 Posted February 24, 2012 New on front page at Armed Assault.info Link to mirror : Enhanced Skills Slider (v 1.5) : http://www.armedassault.info/index.php?game=1&cat=addons&id=1915 Share this post Link to post Share on other sites
ACE1434 10 Posted February 24, 2012 hey, I love this mod but I am using with MCC sandbox and the sandbox option is overiding this one, I also use instant view distance and that option pops up fine in the action menu but not yours. any ideas. I know its possible to have multiple slots for the action menu. love this mod just hate that MCC SB overdoes it :( Share this post Link to post Share on other sites
jedra 11 Posted February 24, 2012 hey, I love this mod but I am using with MCC sandbox and the sandbox option is overiding this one, I also use instant view distance and that option pops up fine in the action menu but not yours. any ideas. I know its possible to have multiple slots for the action menu. love this mod just hate that MCC SB overdoes it :( Hmm yes, I did notice this with MCC Sandbox- not sure why this is happening. All I am doing is an addaction, nothing special. I'll try and figure it out over the weekend if I can, if not, definitely next week. Share this post Link to post Share on other sites
KeyCat 131 Posted February 24, 2012 Thanks for the update Jedra and hope they fix whats wrong with your shoulders! /KC Share this post Link to post Share on other sites
ACE1434 10 Posted February 24, 2012 THANKS! and hope all goes well at the doc Share this post Link to post Share on other sites
jedra 11 Posted February 24, 2012 Thanks all. I hope you are enjoying the mod. Before I head off to have my internals prodded and poked by England's finest butchers I will leave you with this... You know when you have been playing Arma too much when, in her sleep, your 4 year old daughter suddenly shouts '2 - 3 - 4 - Get In That Chopper'!! Kept me amused all last night anyway! Could have been worse, she could have shouted 'Fak Dat Hertz'! Have a good weekend! Share this post Link to post Share on other sites
munger 25 Posted February 24, 2012 Could have been worse, she could have shouted 'Fak Dat Hertz'! LOL, very true. Always makes me chuckle to hear a US soldier saying that in a very Eastern European accent. Gotta love BIS. :D All the best for your operation Jedra. Share this post Link to post Share on other sites
meade95 0 Posted February 28, 2012 I've been away from A2/OA for a little while - Since patch 1.6 came out - Just getting back into it - With all the AI tweaks / increases since 1.60 patch.....I'm wondering which Mod to install - Basically I play SP - I want the ability to increase my BLUFOR AI teammates overall AI (as well as tweak enemy AI, of course). Can someone give me advice, which is easier to use for this - This Enhanced Skill Slider Mod or ASR_AI Skill settign Mod. Thanks for the advice... Share this post Link to post Share on other sites
jedra 11 Posted February 28, 2012 Either of these will work for you, it's a matter of taste I guess. ASR_AI does more than enhance skills, there's other good stuff in there too. I use both - I have set up ASR_AI with some basic skill levels that I like, and I use my own ESS mod to twek the levels in game if the AI are being too accurate and making the experience too frustrating. I would say that once Robalo adds a user interface to his ASR_AI mod, then my mod will become redundant as essentially it will have become a subset of what Robalo's mod does. Try them and see I would say! Share this post Link to post Share on other sites
orcinus 121 Posted February 28, 2012 Either of these will work for you, it's a matter of taste I guess. ASR_AI does more than enhance skills, there's other good stuff in there too. I use both - I have set up ASR_AI with some basic skill levels that I like, and I use my own ESS mod to twek the levels in game if the AI are being too accurate and making the experience too frustrating.I would say that once Robalo adds a user interface to his ASR_AI mod, then my mod will become redundant as essentially it will have become a subset of what Robalo's mod does. Try them and see I would say! Welcome back - hope everything went OK. Had only a little time to play over the weekend, but my impressions of the first first release are much enforced by the latest - excellent addon. At last, a fix for the laser AI accuracy since 1.60 BR Orcinus Share this post Link to post Share on other sites
meade95 0 Posted February 29, 2012 Liking this addon quite a bit since getting it installed and running - Works great for tweaking specifics for OPFOR units..... I have also learned or it appears that if you do give in your default skill level slider that comes with A2/OA (within the editor). If you do slide a unit all the way to full, all his subset skill levels do show up as 1.0 within this enhanced slider mod - I was under the impression that, that wasn't necessarily the case. That other factors also have influence. But it does let me know that if you give your BLUFOR units a full skill rating within the default editor all their subset skill ratings (such as aiming, courage, generalship, reloading, etc) are all at a 1.0 (full as well). Share this post Link to post Share on other sites
hellfire257 3 Posted February 29, 2012 This is great Jedra, really useful. Top stuff! :) Share this post Link to post Share on other sites
jedra 11 Posted February 29, 2012 Glad you are all enjoying the addon - I must say I find it very useful myself! @meade95 - yes, changing the 'official' skill slider will affect the skill levels, but it is as a sledgehammer to a nut and doesn't give you the fine control needed. I am assuming the precision_enemy affected the precision skills once the overall skills were applied, but we don't have that anymore and I no longer have a client here with a pre-1.6 install - so I can't see what it does under the hood so to speak! My idea was just to allow people some finer control as they seemed to want intelligent opponents who were not sharp shooters. hopefully ESS goes someway to restore a bit of balance to gameplay - my experiences seem to back this up! Next? Well, I am going to see what Robalo does with ASR_AI - if he implements a GUI to his mod then it, to all intents and purposes, renders this one redundant. I am slowly cleaning up the code at the moment which will get released should there be any further functionality added. Let's wait and see! Share this post Link to post Share on other sites
jedra 11 Posted March 3, 2012 Just updated to version 1.6. Small bugfixes and some internal code cleanup. v 1.6 - Fixed a problem with preinitialisation that stopped this mod from loading with certain other mods. ESS should now load when used alongside MCC Sandbox, Loki's Lost Key and a couple of others. I had used the same global in the Pre-Init as they had - doh! Share this post Link to post Share on other sites
meade95 0 Posted March 4, 2012 really enjoy this mod - Very helpful - Dumb question but just to clearify, with the skill ratigns 0-1 (1 is always the best, correct). Was just curious when it comes to "aiming speed". If perhaps the lower the number meant the quicker (in real time). Likely not, but just wanted to understand for sure that 1.0 ratings are always the best.... Share this post Link to post Share on other sites
jedra 11 Posted March 4, 2012 really enjoy this mod - Very helpful -Dumb question but just to clearify, with the skill ratigns 0-1 (1 is always the best, correct). Was just curious when it comes to "aiming speed". If perhaps the lower the number meant the quicker (in real time). Likely not, but just wanted to understand for sure that 1.0 ratings are always the best.... 1 is always the better skill - think of it as the unit's proficiency in that skill. So, a guy with an aiming speed of 1.0 you would not want to arrange a gunfight at noon with ;-) Share this post Link to post Share on other sites
ACE1434 10 Posted March 4, 2012 thanks again man, it working flawlessly alongside MCC X) Share this post Link to post Share on other sites
jedra 11 Posted March 6, 2012 New version up - small bugfix as there was a problem detecting a game on a LAN (hosted) server. Thanks to ACE1434 for pointing it out. I'll get there in the end ;-) Share this post Link to post Share on other sites
1para{god-father} 105 Posted March 12, 2012 If i am running it on a Dedi server would ALL clients need to run it as well as no other AI are spawned after the start of the mission !? Cheers Share this post Link to post Share on other sites