maddogx 13 Posted November 24, 2011 Patch 2The major flight model tweaks have been pushed to Patch 3, because they are rather advanced and we need to time to do them properly (in cooperation with our partners). Instead, Patch 2 will have a lot more miscellaneous fixes to all areas of the game. We also intend to roll out a major upgrade to our scripting technology, which many of you will love, and which will provide another glimpse into the technology for A3. Stay tuned for more on the specifics. Too bad about the flight model tweaks getting pushed back, but I guess getting them done properly is more important than getting them out quickly. Also, with nightstalker and other awesome members of the TKOH community doing their best to provide improved FMs right now, BIS can feel free to take their time. However, the part of the quote I highlighted in bold seems very, very interesting to me. What could this new scripting technology be? I'm not ashamed to admit, the thoughts of something like object oriented scripting are making me feel a little giddy. :D What do you guys think it could be? Share this post Link to post Share on other sites
sickboy 13 Posted November 24, 2011 I think you will be pleasantly surprised and amazed, and ... all at the same time :D Share this post Link to post Share on other sites
maddogx 13 Posted November 24, 2011 I think you will be pleasantly surprised and amazed, and ... all at the same time :D I really hate you sometimes. :D Share this post Link to post Share on other sites
jedra 11 Posted November 24, 2011 I think you will be pleasantly surprised and amazed, and ... all at the same time :D Oh man, you are such a tease! Don't tell me you got them to convert everythng to Ruby ;-) Share this post Link to post Share on other sites
maddogx 13 Posted November 24, 2011 Oh man, you are such a tease! Don't tell me you got them to convert everythng to Ruby ;-) Oh the horror! :butbut: If anything, it needs to be Python. Python > Ruby. ;) Share this post Link to post Share on other sites
Panther353 10 Posted November 24, 2011 Oh the horror! :butbut:If anything, it needs to be Python. Python > Ruby. ;) No way man Perl for the win! Share this post Link to post Share on other sites
royaltyinexile 175 Posted November 24, 2011 No way man Perl for the win! You can keep your perls and your rubies, not to mention your snakes. I much prefer a strong cup of coffee in the morning. ;) Share this post Link to post Share on other sites
maddogx 13 Posted November 24, 2011 Oh god... I smell Java... Btw. tea > coffee. :D Share this post Link to post Share on other sites
sickboy 13 Posted November 24, 2011 Oh god... I smell Java...Btw. tea > coffee. :D beer > tea !!! Share this post Link to post Share on other sites
maddogx 13 Posted November 24, 2011 Hands down: Beer > everything. ;) Anyway, I'm guessing that RiE is trying to tell us that we're not looking at a new embedded scripting language in the RV engine, unless someone over at BIS had an aneurysm and actually decided to embed a JVM. :D (I guess Lua would still be a possibility though.) So what else could the "new scripting tech" be? Native OOP in sqf scripts? An actual API? Share this post Link to post Share on other sites
Dwarden 1125 Posted November 24, 2011 likes to read conspiracies :D erm theories Share this post Link to post Share on other sites
jedra 11 Posted November 24, 2011 My bet is it's something FSM related. Either that or Visual FORTRAN has finally taken off... Share this post Link to post Share on other sites
maddogx 13 Posted November 24, 2011 My bet is it's something FSM related. Can you be more specific? When I think of FSMs, nothing really comes to mind regarding how they could improve/enhance them. :) Share this post Link to post Share on other sites
jedra 11 Posted November 24, 2011 I'm only guessing, but if you look at the missions/campaigns BI build they are heavilly FSM based. Also a lot of the AI is FSM based. FSM's are a bit of a headache to build with the current tools, so maybe they improved them? Can't see too many places otherwise where improvements could be made other than perhaps a proper API or better control over the internal schedular? Maybe a proper persistant database? Give us a clue guys - promise we wont tell anyone ;-) Share this post Link to post Share on other sites
sickboy 13 Posted November 24, 2011 (edited) FSM's are a bit of a headache to build with the current toolsHow do you reckon that?- FSMEditor for visualizing states / conditions - Your favorite text editor to edit the code bodies in each state / condition (Configure in the FSMEditor Edit -> External Editor). Edited November 24, 2011 by Sickboy Share this post Link to post Share on other sites
dm 9 Posted November 24, 2011 I much prefer a strong cup of coffee in the morning.;) And here was I thinking you were a tea drinker like proper Royalty. No class these days... :j: Still, cant beat a good cup 'o Joe :cool: Share this post Link to post Share on other sites
jedra 11 Posted November 24, 2011 How do you reckon that?- FSMEditor for visualizing states / conditions - Your favorite text editor to edit the code bodies in each state / condition (Configure in the Options). Not saying they don't do the job - the first FSM I ever used was on a mainframe and was purely text so compare to that they are great! I didn't know (laziness on my part) that you could edit the code outside the tool though so I reserve the right to withdraw my comment! BI use them a lot though and I was just thinking about what they could improve without changing the whole way of doing things. Some people have only just moved on to SQF from SQS they might get a shock if they change the core language again! As I said I am purely guessing based on no facts at all! Share this post Link to post Share on other sites
Panther353 10 Posted November 24, 2011 My bet is it's something FSM related. Either that or Visual FORTRAN has finally taken off... No man, Visual COBOL. The new killer gaming language. :D Share this post Link to post Share on other sites
Dwarden 1125 Posted November 24, 2011 How do you reckon that?- FSMEditor for visualizing states / conditions - Your favorite text editor to edit the code bodies in each state / condition (Configure in the FSMEditor Edit -> External Editor). you forgot about Squint, it can do FSM too :cool: Share this post Link to post Share on other sites
lNTRUDER 26 Posted November 24, 2011 Interesting indeed! And, we might as well call this a new piece of ARG from BIS! Please? Please! :D Cuz I miss those crazy clue searching days before A3 was announced...I know you all feel the same way :p Share this post Link to post Share on other sites
froggyluv 2136 Posted November 24, 2011 Under 35: Beer. Between 35 and 60: Dark Lady (Joe) Between 60 and 80: Tea. After 80: Herbal Tea and ointment. Share this post Link to post Share on other sites
4 IN 1 0 Posted November 24, 2011 (edited) I am under the impression that both BI and RTD guys are using TakOH as a test bed trying to make sure every thing work before porting the FM into VBS2 2.X as well. (please note I, and assuming most BI fans, are OK with that, after all, it should be a win win, rgr?:p ) *puts on tin foil hat*:rolleyes: Edited November 24, 2011 by 4 IN 1 Share this post Link to post Share on other sites
purepassion 22 Posted November 24, 2011 I think you are totally right and I am totally ok with that :) Share this post Link to post Share on other sites
EricM 0 Posted November 24, 2011 About the scripting thing, this could be a visual node based system... Share this post Link to post Share on other sites
becubed 24 Posted November 25, 2011 As far as easy to use programming goes, my daughter downloaded Scratch the other day and I think the programming method in that is very clever. Different components of the program are represented by different shaped pieces like the pieces of a jigsaw. Only the pieces that are syntactically correct can be snapped into place. Something like that could make scripting accessible to everyone. Scott Share this post Link to post Share on other sites