Dwarden 1125 Posted November 16, 2011 http://www.arma2.com/beta-patch.php [86431] Fixed: Issues with v2 signatures - causing random check to fail (http://dev-heaven.net/issues/26323) + more crash fixes :cool: Share this post Link to post Share on other sites
carlostex 38 Posted November 16, 2011 Oh Yeah keep those fixes comin'! Share this post Link to post Share on other sites
sickboy 13 Posted November 16, 2011 Oh Yeah keep those fixes comin'! Nom Nom Nom! Share this post Link to post Share on other sites
OMAC 254 Posted November 16, 2011 + more crash fixes :cool: :) Always my favorite fix to see in a patch..... I offer my support for your work: Share this post Link to post Share on other sites
NoRailgunner 0 Posted November 16, 2011 Patchception... :cool: Share this post Link to post Share on other sites
kremator 1065 Posted November 16, 2011 Thanks BIS - remember to take a few days off when 1.60 is released ! You guys have been working really hard for us - and we appreciate it ! Share this post Link to post Share on other sites
stk2008 14 Posted November 16, 2011 personally I dont think there drinking coffee. I mean there kicking these BETA`s out left right and center I actually think BIS is ran by robots. Thanks BIS you have my 110% support and all ways will. Share this post Link to post Share on other sites
OMAC 254 Posted November 16, 2011 (edited) personally i dont think there drinking coffee.I mean there kicking these beta`s out left right and center i actually think bis is ran by robots. Thanks bis you have my 110% support and all ways will. lol :D +1 Robots DO know best about AI, after all..... Edited November 16, 2011 by OMAC Share this post Link to post Share on other sites
carlostex 38 Posted November 16, 2011 Nom Nom Nom! Ha Sickboy you just want your shiny new 1.60 patch right??? :p Share this post Link to post Share on other sites
OMAC 254 Posted November 16, 2011 Updated: http://dev-heaven.net/issues/25574 Share this post Link to post Share on other sites
[frl]myke 14 Posted November 16, 2011 personally I dont think there drinking coffee. Nope, they get it intravenous. :D I really do hope a final patch will come soon. Share this post Link to post Share on other sites
james2464 176 Posted November 16, 2011 Myke;2058087']Nope' date=' they get it intravenous. :DI really do hope a final patch will come soon.[/quote'] I believe the 1.6 patch is coming this weekend along with a PR mod update woot woot Share this post Link to post Share on other sites
Rough Knight 9 Posted November 16, 2011 Anyone tried this in multiplayer? I have no servers running this build in Australia but it would be interesting to get some feed back on how it runs in MP to ensure nothing creeps into the real patch that shouldn't? Share this post Link to post Share on other sites
Beagle 684 Posted November 16, 2011 Anyone tried this in multiplayer? I have no servers running this build in Australia but it would be interesting to get some feed back on how it runs in MP to ensure nothing creeps into the real patch that shouldn't?There are some servers up but all are unpopulated most of the time. Share this post Link to post Share on other sites
sickboy 13 Posted November 17, 2011 Anyone tried this in multiplayer? I have no servers running this build in Australia but it would be interesting to get some feed back on how it runs in MP to ensure nothing creeps into the real patch that shouldn't?Past weeks / months has been continues stream of feedback ;) http://dev-heaven.net/projects/cis/activity Share this post Link to post Share on other sites
james2464 176 Posted November 17, 2011 Past weeks / months has been continues stream of feedback ;) http://dev-heaven.net/projects/cis/activity Hi Sickboy, I have feedback on MP, when i fly with my friend in the jets at around 1200-1500km/hr the other jet is smooth but still slightly appears to jump alittle from front to back. Is there still a focus on this or have the Dev's moved onto other things? Share this post Link to post Share on other sites
Beagle 684 Posted November 17, 2011 Hi Sickboy,I have feedback on MP, when i fly with my friend in the jets at around 1200-1500km/hr the other jet is smooth but still slightly appears to jump alittle from front to back. Is there still a focus on this or have the Dev's moved onto other things? Well that's why vanila jets are limited to 900km/h in game. Share this post Link to post Share on other sites
sickboy 13 Posted November 17, 2011 Hi Sickboy,I have feedback on MP, when i fly with my friend in the jets at around 1200-1500km/hr the other jet is smooth but still slightly appears to jump alittle from front to back. Is there still a focus on this or have the Dev's moved onto other things? Focus or not, bugs should be reported, and at a time they are able to spend time on it, they might. If not for A2, then perhaps for A3. Share this post Link to post Share on other sites
MavericK96 0 Posted November 17, 2011 I believe the 1.6 patch is coming this weekend along with a PR mod update woot woot Nah, if nothing else it might be a 1.60 RC...Hopefully we'll see a 1.60 final before Xmas. :D Share this post Link to post Share on other sites
Tonci87 163 Posted November 17, 2011 Nah, if nothing else it might be a 1.60 RC...Hopefully we'll see a 1.60 final before Xmas. :D Hopefully We see a nice Christmas gift from BIS Wonder what BISanta has in his bag....wait, that sounds weird Share this post Link to post Share on other sites
dimitri_harkov 10 Posted November 17, 2011 Nice progress, but I think this: http://dev-heaven.net/issues/26407 needs to be fixed too. Cheers, D. Share this post Link to post Share on other sites
KeyCat 131 Posted November 17, 2011 Maybe I just missed it but I haven't seen it mention in any changelog? Last night testing some simple MP scripts using this latest build I noticed that bullet impacts now are sent across the network so if you are spotter you can correct the sniper as IRL. Awesome work BIS! With this and the now working ghillie suit sniper teams will have great fun! Not that it really matters but does anyone know in what build this was implemented? /KC Share this post Link to post Share on other sites
sickboy 13 Posted November 17, 2011 Maybe I just missed it but I haven't seen it mention in any changelog?Last night testing some simple MP scripts using this latest build I noticed that bullet impacts now are sent across the network so if you are spotter you can correct the sniper as IRL. Awesome work BIS! With this and the now working ghillie suit sniper teams will have great fun! Not that it really matters but does anyone know in what build this was implemented? /KC Nice .. The ticket is still open on it :O http://dev-heaven.net/issues/12973Vehicles needs a confirm; http://dev-heaven.net/issues/12973#note-11 Share this post Link to post Share on other sites
KeyCat 131 Posted November 17, 2011 Nice .. The ticket is still open on it :O http://dev-heaven.net/issues/12973[/url] I read that the issue is when observing hits from long ranges (500+ m) and I'm not sure what range it was when noticing it last night, maybe it was less!? Since I had to run two clients in windowed mode and adjust on one screen it was not the best test. Will see if I can make another test tonight and see if it also applies to distance over 500+ m or if I just saw bullet impacts for shorter ranges... If anyone have a better test setup and test please share the results... /KC Share this post Link to post Share on other sites
sickboy 13 Posted November 17, 2011 Ah, you were referring at spotter and sniper, I was assuming ~500m+ range :P Please, if you can confirm or unconfirm, would be great. Share this post Link to post Share on other sites