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Dwarden

ARMA 2: OA beta build 86434 (1.60 MP build)

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+ more crash fixes :cool:

:) Always my favorite fix to see in a patch.....

I offer my support for your work:

cup-of-coffee11.jpg

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Thanks BIS - remember to take a few days off when 1.60 is released ! You guys have been working really hard for us - and we appreciate it !

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personally I dont think there drinking coffee.

I mean there kicking these BETA`s out left right and center I actually think BIS is ran by robots.

Thanks BIS you have my 110% support and all ways will.

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personally i dont think there drinking coffee.

I mean there kicking these beta`s out left right and center i actually think bis is ran by robots.

Thanks bis you have my 110% support and all ways will.

lol :D +1

Robots DO know best about AI, after all.....

Edited by OMAC

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personally I dont think there drinking coffee.

Nope, they get it intravenous. :D

I really do hope a final patch will come soon.

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Myke;2058087']Nope' date=' they get it intravenous. :D

I really do hope a final patch will come soon.[/quote']

I believe the 1.6 patch is coming this weekend along with a PR mod update woot woot

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Anyone tried this in multiplayer? I have no servers running this build in Australia but it would be interesting to get some feed back on how it runs in MP to ensure nothing creeps into the real patch that shouldn't?

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Anyone tried this in multiplayer? I have no servers running this build in Australia but it would be interesting to get some feed back on how it runs in MP to ensure nothing creeps into the real patch that shouldn't?
There are some servers up but all are unpopulated most of the time.

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Anyone tried this in multiplayer? I have no servers running this build in Australia but it would be interesting to get some feed back on how it runs in MP to ensure nothing creeps into the real patch that shouldn't?
Past weeks / months has been continues stream of feedback ;) http://dev-heaven.net/projects/cis/activity

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Past weeks / months has been continues stream of feedback ;) http://dev-heaven.net/projects/cis/activity

Hi Sickboy,

I have feedback on MP, when i fly with my friend in the jets at around 1200-1500km/hr the other jet is smooth but still slightly appears to jump alittle from front to back.

Is there still a focus on this or have the Dev's moved onto other things?

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Hi Sickboy,

I have feedback on MP, when i fly with my friend in the jets at around 1200-1500km/hr the other jet is smooth but still slightly appears to jump alittle from front to back.

Is there still a focus on this or have the Dev's moved onto other things?

Well that's why vanila jets are limited to 900km/h in game.

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Hi Sickboy,

I have feedback on MP, when i fly with my friend in the jets at around 1200-1500km/hr the other jet is smooth but still slightly appears to jump alittle from front to back.

Is there still a focus on this or have the Dev's moved onto other things?

Focus or not, bugs should be reported, and at a time they are able to spend time on it, they might. If not for A2, then perhaps for A3.

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I believe the 1.6 patch is coming this weekend along with a PR mod update woot woot

Nah, if nothing else it might be a 1.60 RC...Hopefully we'll see a 1.60 final before Xmas. :D

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Nah, if nothing else it might be a 1.60 RC...Hopefully we'll see a 1.60 final before Xmas. :D

Hopefully We see a nice Christmas gift from BIS :yay:

Wonder what BISanta has in his bag....wait, that sounds weird

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Maybe I just missed it but I haven't seen it mention in any changelog?

Last night testing some simple MP scripts using this latest build I noticed that bullet impacts now are sent across the network so if you are spotter you can correct the sniper as IRL. Awesome work BIS! With this and the now working ghillie suit sniper teams will have great fun!

Not that it really matters but does anyone know in what build this was implemented?

/KC

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Maybe I just missed it but I haven't seen it mention in any changelog?

Last night testing some simple MP scripts using this latest build I noticed that bullet impacts now are sent across the network so if you are spotter you can correct the sniper as IRL. Awesome work BIS! With this and the now working ghillie suit sniper teams will have great fun!

Not that it really matters but does anyone know in what build this was implemented?

/KC

Nice .. The ticket is still open on it :O http://dev-heaven.net/issues/12973

Vehicles needs a confirm; http://dev-heaven.net/issues/12973#note-11

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Nice .. The ticket is still open on it :O http://dev-heaven.net/issues/12973

[/url]

I read that the issue is when observing hits from long ranges (500+ m) and I'm not sure what range it was when noticing it last night, maybe it was less!?

Since I had to run two clients in windowed mode and adjust on one screen it was not the best test. Will see if I can make another test tonight and see if it also applies to distance over 500+ m or if I just saw bullet impacts for shorter ranges...

If anyone have a better test setup and test please share the results...

/KC

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Ah, you were referring at spotter and sniper, I was assuming ~500m+ range :P

Please, if you can confirm or unconfirm, would be great.

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