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roy86

Patrol Operations 2

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Hey love the map, I seem to be having some issues though. I turn on ambient civilians but I don't see them anywhere. Always same with insurgents, I have yet to run into one. Maybe I am doing something wrong? Loading server with all of ACE without ACE_SM. and @lingor.

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Thanks and thanks. It's gonna be amazing.

EDIT: Oh yeah, and AI doesn't follow me either when I'm relocating to/from an MHQ. They should do that as well.

Done :)

Testing almost complete. Heres a preview of the Halo AI

Hey love the map, I seem to be having some issues though. I turn on ambient civilians but I don't see them anywhere. Always same with insurgents, I have yet to run into one. Maybe I am doing something wrong? Loading server with all of ACE without ACE_SM. and @lingor.

Will check that one out.

Cheers,

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Done :)

Testing almost complete. Heres a preview of the Halo AI

Amazing, can't wait to try this out.

Any chance we could also get a Zargabad version?

EDIT: I usually play with a couple of friends and we like to have to do less travel and more action. Zargabad would be perfect for us.

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There is a problem with Takistan patrol Ops for me, all I have changed is added in some different choppers, but no matter what I do when someone gets shot they sink through the ground. You can still revive them, but if you can find their body and if you find their body and revive them they wake up in the middle of the floor and cannot get out of it. I edit the Params. I have tried all different things in there but still nothing...same problem.

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Any chance we could also get a Zargabad version?

I can put one together again for the release.

There is a problem with Takistan patrol Ops for me, all I have changed is added in some different choppers, but no matter what I do when someone gets shot they sink through the ground. You can still revive them, but if you can find their body and if you find their body and revive them they wake up in the middle of the floor and cannot get out of it. I edit the Params. I have tried all different things in there but still nothing...same problem.

Hi Whyte,

Thanks for the feedback. This bug is because of a hidebody command in the wrong place and has been fixed in the next release. I'm just putting the new version through its paces and will release it very very soon. Stay tuned.

Cheers,

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Oh, ok well thanks for fixing this problem. My server looks forward to this release. Thanks again!

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There is a problem with the Lingor Patrol Ops release. There are two versions: patrol_ops_203_co_isaf.lingor and patrol_ops_203_co_usmc_n.lingor. Both of these show up as USMC North in the missions list in game. One says ISAF (Lingor units) while the other says it's USMC. The USMC seems to be fine, but the ISAF version is actually played as the BAF.

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I dont know if this has been asked before but what mission types are included in each operation type setting? For example if i choose Task Force Ops. What kind of missions can i expect?

Thank you.

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If you go into the files, and click on the readme it will tell you sir.

Sorry for being such a hassle. I downloaded the mission from armaholic and the .rar file doesnt contain any readme file just the different .pbo:s.

Thank you.

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In the parameters there are a number of operation types. Task Force Ops, General Operations, All Operations, etc. What exactly do these different settings do?

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Sorry for being such a hassle. I downloaded the mission from armaholic and the .rar file doesnt contain any readme file just the different .pbo:s.

Thank you.

Hi xClusive,

I've posted most of the mission details on the PO Wiki hosted by Dev-Heaven. https://dev-heaven.net/projects/patrol-ops/wiki/Missions

In the parameters there are a number of operation types. Task Force Ops, General Operations, All Operations, etc. What exactly do these different settings do?

Hi Juggernaut,

Missions for Taskforce are:

Destroy Weapons Cache

Locate Insurgent Camp

Destroy Fuel Depot

Escort VIP/Officer

Destroy Chemical Factory

Remove Minefield (Bon Adapted)

Destroy Radar

Deliver Supplies

Setup Comms Tower

When can we expect the new version?

<2 days. Final Testing completed, just tweaking based on feedback and packaging now.

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Patrol Ops 2.04 Released

Patrol Ops Project files:DEV-Heaven Files

A LOT of tweaks and fixes in this version. I hope you enjoy it. More maps will come in the next week. First batch is listed below.

POv2.04 - Maps and Factions

  • Chernarus A2Free USMC

  • Chernarus CO AAW

  • Chernarus CO ACR

  • Chernarus CO BAF

  • Chernarus CO USMC

  • Clafgan CO USA

  • Qom Province CO USA

  • Takistan CO ACE_USMC+Wounds
    Special Edition

  • Takistan CO BAF

  • Takistan CO USA

  • Zargabad CO USA

Special Thanks:

- BIS for Arma Series

- BON_Inf for alot of Code, Support and Inspiration

- XENO for Code and Inspiration from Domination 2

- Kochleffel for Vehicle And Squad Team Hud

- Code34 for Code and Inspiration

- [OCB]Kev for his knowledge and code examples

- Shuko for Task System and Position

- R3F for Respawn GUI and Logistics Code

- ACE Team for such an awesome mod

- ACRE Team for the same ;)

- =BTC= and F2F for their ideas around re-arming

- ArmA 2 Community for support and solutions

Patrol Ops Project files:DEV-Heaven Files

Updated:

[FIXED] #26212: Server load results in low FPS

[FIXED] #26362: BattleEye Client Disconnection on "Recieving" Screen

[FIXED] #26818: MTVR with attached container disappears after airdrop

[FIXED] #26872: No Heal Option for Player Team Leader using Ace Wounds

[FIXED] #27464: Airdrop of vehicles sometimes drops them at [0,0]

[FIXED] #29519: recruit_lifecycle.fsm not found

[FIXED] #29650: JIPs will not see newly deployed crates (Error select: Type Side, expected Array,Config entry | init_mps_client.sqf, line 124)

[FIXED] #32818: ACE medical system support removed. Special ACE Edition with wounds created.

[FIXED] #32819: player invisible after being wounded

[FIXED] #35684: Vehicle Container Load 2 containers

[FIXED] #35687: Helo reload in ACE should be disabled

[FIXED] #35688: Players can disapear underground when wounded

[FIXED] #35690: Sound doesn't play when task is created

[FIXED] #35691: Radio dialog and AI comms does not show up anymore

[FIXED] #36575: Dropping vehicles from Liftchopper can sometimes result in explosive death

[FIXED] #36668: Rank promotions are reversed

[ADDED] #26522: Progress bar for missions and alerts

[ADDED] #26574: Add redundancy for no object types found

[ADDED] #26711: Change infantry to 2x 9 man squads with standard US and 1x delta force squad

[ADDED] #26873: Redeployment Option available at MHQ

[ADDED] #27401: Limited Halo Drops to increase player usage of healing transports

[ADDED] #29524: Mission fails if too many players are killed in the area of operations

[ADDED] #29986: Team killers are turned into chickens

[ADDED] #29987: Friendly AI have weapons removed on death

[ADDED] #30033: CAS Aircraft customisable loadout

[ADDED] #30482: AAW Patrol Ops Mission

[ADDED] #35686: Add Admin Lock for vehicles

[ADDED] #35689: Vehicle Flip Option

[ADDED] #37354: Admin can reset vehicles after they are locked

[ADDED] #39126: AI Troops will insert by Halo when the team leader does if they are nearby the jump point.

[ADDED] #39207: AI Troops will redeploy location when the team leader does if they are nearby

[ADDED] #26530: Update Logistics Config for BIS vehicles

[ADDED] #26694: Detect mission distance to base to restrict possible locations so closer to base

[ADDED] #27465: Balance Gear + add additional ACE gear

[ADDED] #29525: Revise accessible gear dependancy on player rank

[ADDED] #29687: Add support for new map editions

[ADDED] #30361: Increase liftable object types for the lift chopper

[ADDED] #25727: Add additional Mission Scenarios

[ADDED] #35685: Create Pure Ace Addition

Edited by roy86

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Great Stuff - many thanks for your hard work and for giving this to the community!

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Always had a great time playing this mission with friends. Great work as always:D

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Thanks for updating it + hopefully more ACE version will be released next week.

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Awesome Roy86 played for hours yesterday! Question: When you are looking for the Weapon cache and you get the "Hints" ?900m what exactly does that mean? Does that mean the Weapon Cache is within 900M of marker?

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Awesome Roy86 played for hours yesterday! Question: When you are looking for the Weapon cache and you get the "Hints" ?900m what exactly does that mean? Does that mean the Weapon Cache is within 900M of marker?

Correct, as you get more Intel, the distance will shrink and you can triangulate the cache position within a certain area. keep in mind that Intel can be "bad" and may give a false or over/under exaggerated distance. Those missions were designed with the more dedicated tactical teams in mind.

I'm glad to hear you guys are enjoying it. More versions on their way including more dedicated ACE versions with Wounds. All versions are ACE compatible but only the dedicated ACE versions have ACE Wounds. Also preparing OPFOR versions ;)

Sadly due to technical issues, I will have to cancel versions for I44 and other mods/maps not listed for now. I will gladly assist with instructions to adapt it if someone wants to do it. PM me if needed.

Cheers,

Edited by roy86

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Hi,

Loaded up the ACR version on my server today. A couple of immediate issues;

1. The AI unit recruitment doesn't seem to work (in that no units appear in the window). I have ACR loaded on client and server (the vehicles in the compound appear OK).

2. The flag at the main base is a Union Flag and not the Czech flag ;-)

I also got an error with a 'protect the officer' mission - but I can't reproduce it, so I will give further details when I can. It said something like 'Error : No vehicle at Return point".

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You can manually change the flag if you don't like the flag that is their. That is what I did, I changed a lot of stuff on the map. Re organized the base etc. I changed the flag to American, and British. And thank you EightySix for the wonderful game mode. Hope you continue with bettering this mission mode. Just a thought, don't know if its already on them or not but have you guys thought about adding in "Team Status"?

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