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humvee28

ARMA 2 : OA beta build 85876

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Side effect of a fix, probably unintented, reported to the authority ;)

Cool... and cheers.

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is there something in this Beta what produces some kind of glare effect on the optics of an aimpoint M16 (collimator red dot) when you look in a certain direction? I think the sun has to be behind you.

havent tried any other aimpoint weapon yet

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Sarge;2045618']is there something in this Beta what produces some kind of glare effect on the optics of an aimpoint M16 (collimator red dot) when you look in a certain direction? I think the sun has to be behind you.

havent tried any other aimpoint weapon yet

This has always been the case. Try the same situation with a non-beta version and it will be the same.

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I checked one of my missions, and for onPlayerKilled it seems I have always used the sqs to start the sqf. And I'm not likely to do so because it's fun :p Similarly, BIS themselves uses the same approach in ArmA 2\Addons\missions\campaign\missions\C0_FirstToFight.Utes\onplayerkilled.sqs to start onplayerkilled.sqf which holds the real script.

I was always under the impression that some event scripts can be called directly to the .sqf, while others required .sqs as an intermediate step. Although I have no idea which, but onFlare.sqf can not be called automatically. But this is age old for me, not something that has recently changed.

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I kinda miss sun reflection on newer sights

It was annoying but was making sun direction play a bigger role

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This has always been the case. Try the same situation with a non-beta version and it will be the same.

I have to I guess, I seldomly use these rifles, yesterday I just noticed a really annoying looking glare (almost turned the whole optics white) which I thought was never been there before.

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I´m having awful shit performance with this beta :(

Strange CTD issue from 85680 seems to be gone, but it´s rather hard to evaluate when now everything has become a stutter-fest. w/o having ran any benchmark missions it feels like a 40% drop overall on Chernarus. Takistan and Utes aren´t as bad but then again i´m already running gfx settings way below usual.

Don´t know how to make this a helpful feedback post other than wishing to have 85680 performance back.

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I´m having awful shit performance with this beta :(

Strange CTD issue from 85680 seems to be gone, but it´s rather hard to evaluate when now everything has become a stutter-fest. w/o having ran any benchmark missions it feels like a 40% drop overall on Chernarus. Takistan and Utes aren´t as bad but then again i´m already running gfx settings way below usual.

Don´t know how to make this a helpful feedback post other than wishing to have 85680 performance back.

is Your performance better/same/worse with this commandline

" -malloc=tbb4malloc_bi"

?

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is Your performance better/same/worse with this commandline

" -malloc=tbb4malloc_bi"

Honestly, how cares. It's not up to users to find the best memory handling an app can have.

Either BIS finally finds the best memory handling or not. Never seen something like this in 30 years of programming.

Xeno

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Honestly, how cares. It's not up to users to find the best memory handling an app can have.

Either BIS finally finds the best memory handling or not. Never seen something like this in 30 years of programming.

Xeno

oh really ?

guess You missed at mozilla, other OSS projects with user definable and ability to use custom allocators ...

i guess i forgot various nix distros too ...

it might be uncommon for game projects (yet even in that we not alone nor first),

it's option and i find interesting that You have problem with additional choice

also the default memory allocator we use, works quite well for quite some time that's why it's default

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Performance seems about normal for me. 45 fps benchmark e08, see signature for settings, using default mem allocation.

But playing in Chernarus (Manhattan), fps seems a little down, avg in the low 20's. But I didn't have any CTDs or other problems after an hour of play.

Edited by OMAC

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oh really ?

guess You missed at mozilla, other OSS projects with user definable and ability to use custom allocators ...

i guess i forgot various nix distros too ...

it might be uncommon for game projects (yet even in that we not alone nor first),

it's option and i find interesting that You have problem with additional choice

also the default memory allocator we use, works quite well for quite some time that's why it's default

thats right. an additional option is great.

it works great for me, no frame drops.

and...

http://forums.bistudio.com/showthread.php?p=2046339#post2046339

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Got a quick question, having trouble finding precise infor online, is there any way to get these patches to work in Steam using combined ops? when I start with the beta link, I dont get the original Arma 2 campaigne in the game. Thanks!

T

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So often people having issues to get Combined Ops running... isn't there some kind of "All answers and info" biki page on Combined Ops by now?

In any case, try to use a launcher like Six Updater; http://www.six-updater.net

You can easily enable the Beta in there and have Combined Ops started, as long as registry entries are correct; http://six.dev-heaven.net/wagn/Six_Updater+FAQ#Paths%20(Game,%20mods,%20pack%20etc) (especially see Steam notes).

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I can confirm that this beta causes, for me at least, a huge performance drop (15 fps drop)

Even with tbb4 ,in warfare i used to drop VD at the end of the game to gain some FPS but now it's not changing it stays at the same level

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Just noticed that my debug trigger (camera.sqs) didn't work anymore. camera.sqs seems to be gone ?

Maybe it's related to this message in the rpt file:

Global "scripts" folder no longer supported, 'initJIPcompatible.sqf' ignored

This popped up with the current beta. What's the impact/meaning of this ?

My Single Player respawn script instantly stopped working with this patch. Went back to Build_85680 and no problems there... it works like it always has.

That means a whole lot of stuff that used to work for me.... no longer works. A huge amount of work now seems to be a big waste of time and energy!

What the hell can be causing this?!!

[...]

Both confirmed. RPT has a lot of similar looking errors regarding "global scripts folder". Affects OnPlayerKilled.sqs, OnLoadPause.sqs, etc.

I can confirm that this beta causes, for me at least, a huge performance drop (15 fps drop)

Even with tbb4 ,in warfare i used to drop VD at the end of the game to gain some FPS but now it's not changing it stays at the same level

I can also confirm perfomance breakdowns in BIS Warfare missions. FPS goes down momentarily from 35 to 40 frames to 12 to 15 for a short period. Updated CIT. Reproducable in Warfare, less complex missions seem unharmed.

I'm back to 85680

Cheers.

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Anybody else see problems with tanks engaging in machine gun duels with the past few builds? IE, they shoot machine guns at each other instead of the cannons. Doesn't always happen but when it does it is annoying.

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The running animation is still buggered.... they do a sort of quickstep when they run that looks very weird indeed. I rememeber reading a post about this a few betas back as well.

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I got reminded of one bug again while adding voices to my custom campaign. If player is inside of any vehicle and in 1st person view, the played voices (with "say" or "playsound") are very poorly heard. Even when the sound source is player himself, he cant hear himself talking almost at all.

This bug came with ArmA2. It was still working great in ArmA. I have understood that there is some new methods to play voices, but it would be great if these old simple commands would also work good. ;)

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tested it again , with command -malloc=tbb4malloc_bi and without.

brings me on same spot in multiplayer about 15-20 fps more.

really like that option.

and just expermient more, i love to check new things. keep carry on like this.

the better 1.60 is, the better will be arma3

thx for making it better and better !

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