tawah 13 Posted October 28, 2011 "why putting AK107 on those units and not AK74M that is far more reallistic for this type of infantry ?" because vanilla arma 2 and co haven't got any ak-74m. Sorry, my bad, foolish question just because I play every time with ACE... Share this post Link to post Share on other sites
EugenyKrag 10 Posted October 28, 2011 that's all right :) Share this post Link to post Share on other sites
That guy 10 Posted October 28, 2011 these units are pretty cool, but i have noticed a couple small problems: there are issues with shadows (holes and tears in the shadow) some units have no webgear/LBVs on (who should probably have them. grenadiers, saboteurs, AT, engineer) some inconsistency with unit loadout. MGs only have 2 belts, while riflemen and marksmen have a full 12 mags, and no units have grenades or smokes. some units that have GLs don't have a full compliment of ammo no autoriflemen or medic not backpack compatible? looking forward to a replacement pack though Share this post Link to post Share on other sites
EugenyKrag 10 Posted October 29, 2011 yes yes, I know that all. in the next version i'll try to correct all the problems and bugs. thank you. :) Share this post Link to post Share on other sites
Blockhead 10 Posted October 29, 2011 I really like the look of modern russian soldiers, looks awesome. The only issue I really have is with the textures messing up at a really short distance. Share this post Link to post Share on other sites
LiberNull777 10 Posted October 29, 2011 EugenyKrag sweet units. Modern Russian soldiers looks awesome. Waiting for the next update :) Share this post Link to post Share on other sites
Mihail 10 Posted October 29, 2011 Great units, congratulations to the team for a excellent release albeit a few bugs, still fantastic, heres a suggestion though, take it as a grain of sand, perhaps ask VIL if you can use his weapon pack, they would really add a certain authentic look to them with proper weapons in their hands. I'm looking forward to future releases! Share this post Link to post Share on other sites
Tom1 10 Posted October 30, 2011 (edited) Loving it so far, have already given the flora troops RH weapons (I know it came with a RH config although I made my own with more soldier types and more weapons in use, for example automatic riflemen.) Performance is slightly choppier than BIS units, although still smooth and high quality too. ACE rucksacks seem to work fine so far, but there are no woodland russian rucksacks avaliable. Also, it would be nice to see some desert camo in the future. No extra models with sleeves rolled up or anything, just desert camo reskin. Once again, loving the mod, and I will send my RH config when I have completed the digital camo soldiers. It has auomatic riflemen, assistant machine gunners, riflemen with kobra sights, 1P29 sights, PSO-1 sights, and a few anti tank weapons too . When I send you the files I will replace some ace launchers with BIS launchers so those without ace can still play. ---------- Post added at 11:26 PM ---------- Previous post was at 11:22 PM ---------- Doh, sleeves are already rolled up on some units. But you get the idea :) EugenyKrag, send me your email address and I can send you updated config files with all the new units and loadout fixes. It should save you heaps of time, and it even has seperate ACE loadouts as well. Edited October 30, 2011 by Tom1 Share this post Link to post Share on other sites
EugenyKrag 10 Posted November 3, 2011 Some screens of new version. For them,who didn't read the list of fixes. -we deleted unnecessary units(like in bulletproof and cap) -deleted sapper in bulletproof 6B43 -rebuilt tanker -fixed selections of bulletproofs and vests -rebuilt lods for all the units -made new textures of flora camo -changed the cap for officer in flora -changed texture of backpack for gunner from digital to flora -now all the bulletproof fit the soldier's body -now the vests isn't deformed in action I wore knee for officer,gunner and scout(rifleman(light)) And now the body isn't passing through the body. I hope you'll enjoy it. Share this post Link to post Share on other sites
flv*venom* 83 Posted November 3, 2011 (edited) Hello there! Awesome news guys! Question: are the Units now all Flora / all digital Flora ? Because the current ones are a bit mixed Anyway, hope to see them soon :-D Edited November 3, 2011 by FLv*VeNoM* Damn autocorrection ... Share this post Link to post Share on other sites
ziiip 1 Posted November 3, 2011 New anims look mighty. Share this post Link to post Share on other sites
EugenyKrag 10 Posted November 3, 2011 Hello there!Awesome news guys! Question: are the Units now all Flora / all digital Flora ? Because the current ones are a bit mixed Anyway, hope to see them soon :-D it's still like in previous bersion,there will be also digital and typical russian flora Share this post Link to post Share on other sites
DiFool 0 Posted November 3, 2011 Looking great! Could you please add a machine gunner and a RPG7 soldier? I'm really missing those. And may I advice you not to use too much optical gear on the weapons? Noz very realistic, IMHO. You see 1p29s used with airborne troops here and there, but that's all. Share this post Link to post Share on other sites
EugenyKrag 10 Posted November 3, 2011 yes of course, and I think in new version will be unit with akm :) Share this post Link to post Share on other sites
Mihail 10 Posted November 6, 2011 Great! not long after 1.0 it looks like 1.1 will be around the corner! I notice that the RH config that their anti-tank capabilities is a bit light only one RPG-18?, they need more fight power in that department and a Pecheneg or PKM would be great instead of the lone RPK automatic rifleman. Looking forward to 1.1, keep up the good work. Share this post Link to post Share on other sites
Dom8758 10 Posted November 6, 2011 Any chance of getting a medic kinda hard getting anywhere without one? Share this post Link to post Share on other sites
Stagler 39 Posted November 8, 2011 We need Medic, RPG7 Grenadier, Machinegunner, Autorifleman and all the other BIS standard classes, isnt be too hard to just make them inherit the base class for these anyway and use a different model. Also next update should come OA backpack compatible if Eugeny sorts it out :) Share this post Link to post Share on other sites
EugenyKrag 10 Posted November 8, 2011 (edited) medic will be in new version, 2 different tankers too, backpacks for oa and thermal textures, new legs, 3 different helmets, RPG soldier, and other features :) Edited November 8, 2011 by EugenyKrag Share this post Link to post Share on other sites
mugaben 10 Posted November 8, 2011 medic will be in new version, 2 different tankers too, backpacks for oa and thermal textures, new legs, 3 different helmets, RPG soldier, and other features :) Sweet, cant wait! :) Share this post Link to post Share on other sites
alesh 107 Posted November 9, 2011 Mama Mia! It's great! Share this post Link to post Share on other sites
dcvm 10 Posted November 9, 2011 Also next update should come OA backpack compatible if Eugeny sorts it out :) So the backpacks, thermalmaps, helmets, new camo textures (no, no desert, just improved non-digital flora) and config parts are ready. Now trying to give selections to new legs :) Share this post Link to post Share on other sites
Tonci87 163 Posted November 9, 2011 I think it would be great to make a replacement for every russian unit in Arma 2. Your models look fantastic! Share this post Link to post Share on other sites
megazogg 14 Posted November 9, 2011 I think it would be great to make a replacement for every russian unit in Arma 2. Your models look fantastic! Indeed. I think a lot of us awaits for such replacement. Share this post Link to post Share on other sites
That guy 10 Posted November 9, 2011 yes indeed! i cant wait to see all the russians NOT wearing those silly 50 year old steel bed pans on their heads Share this post Link to post Share on other sites
megazogg 14 Posted November 10, 2011 medic will be in new version, 2 different tankers too, backpacks for oa and thermal textures, new legs, 3 different helmets, RPG soldier, and other features :) Can you give us a bit more details about different types of crewmen and 3 different types of helmets? How they will be differ? Can you post some eye-candy here? It's really good to hear that you work on improving models even further, this game really needs a lot of good-looking Russian-themed content. :) Share this post Link to post Share on other sites