maddogx 13 Posted October 24, 2011 performance is like 10 fps less compare to the 84xxx beta patches Cannot confirm this at all. Can you name a specifc build from the 84xxx patches and specify a situation where your framerate is measurably better? Otherwise your post doesn't have much value. Share this post Link to post Share on other sites
On_Sabbatical 11 Posted October 24, 2011 Can't confirm any FPS drop compared to 1.59 on any beta. Share this post Link to post Share on other sites
metalcraze 290 Posted October 24, 2011 No FPS drop here either. Are you sure you haven't installed CPU hog mods like Group Link since then? Share this post Link to post Share on other sites
ast65 10 Posted October 24, 2011 I have confirmed both of the above. The second issue has been around for quite a while; I noticed it playing the Jackal in 1.58 or 1.59. The first issue is particularly worrisome. I made some notes on the ticket for #25768. Ye, no alarm no more...:( Share this post Link to post Share on other sites
Tonci87 163 Posted October 24, 2011 My FPS only goes down if I´m prone in the grass and look through binos or optics. Share this post Link to post Share on other sites
teilx 4 Posted October 24, 2011 (edited) yup, the good old prob.^^ Its time to fix it. ;D Edited October 24, 2011 by TeilX Share this post Link to post Share on other sites
Fireball 16 Posted October 24, 2011 (edited) What I got just now is more alerting: I had AI ignoring me completely. I don't know how I made this, but I was playing on my linux server and I could run in front of them or whatever and they just would ignore me, no matter if I shoot next or at them. I'm a bit at loss on how to repro it except for Insurgency; I'll write up a ticket anyway. EDIT: http://dev-heaven.net/issues/25847 Edited October 24, 2011 by Fireball Share this post Link to post Share on other sites
gonk 0 Posted October 25, 2011 I love the new net code that was introduced a while back... but is it possible you make items that are "attached" look as good ? i.e. Attaching vehicle to a chinook still warps like the old code.... thanks. :D Share this post Link to post Share on other sites
sickboy 13 Posted October 25, 2011 I love the new net code that was introduced a while back... but is it possible you make items that are "attached" look as good ? i.e. Attaching vehicle to a chinook still warps like the old code.... thanks. :DSounds good, create a repro mission and ticket; http://dev-heaven.net/projects/cis/wiki/CIT#How-to-report-a-bug perhaps they can still handle it for v1.60, especially if the issue has worsened since 1.60 betas.---------- Post added at 11:06 ---------- Previous post was at 11:06 ---------- What I got just now is more alerting:I had AI ignoring me completely. I don't know how I made this, but I was playing on my linux server and I could run in front of them or whatever and they just would ignore me, no matter if I shoot next or at them. I'm a bit at loss on how to repro it except for Insurgency; I'll write up a ticket anyway. EDIT: http://dev-heaven.net/issues/25847 Sounds like setCaptive :O / or became part of CIV/Enemy group, hmm. Share this post Link to post Share on other sites
maddogx 13 Posted October 25, 2011 Sounds like setCaptive :O / or became part of CIV/Enemy group, hmm. I was thinking the same thing. Also, isn't Insurgency one of those missions that uses disableAI on distant units to improve performance? Perhaps the units in question simply weren't "woken up" correctly. Without a simple repro it's impossible to tell whether or not this was a scripting error. Share this post Link to post Share on other sites
NoRailgunner 0 Posted October 25, 2011 - some AI's are still standing a second or two after they got killed, visible as during AI battles with groups of 10-30 units. Looks like there is a small delay between standing unit and dead on the ground body. - LOD switching on bushes, trees, buildings is still bad with default setting - it looks ugly if a bush "morphs" his shape from a big blob into something like a bush with washed-out edges. Just take a walk around this big radio tower on Chernarus and fly around big towns/cities and watch how the buildings switch through even in close range. Share this post Link to post Share on other sites
sickboy 13 Posted October 25, 2011 - some AI's are still standing a second or two after they got killed, visible as during AI battles with groups of 10-30 units. Looks like there is a small delay between standing unit and dead on the ground body.Anyone able to provide a repro? http://dev-heaven.net/issues/24683Makes me wonder if there's some custom script running that _unit enableSimulation false; or disableAI animations etc, upon !alive _unit ;) Share this post Link to post Share on other sites
On_Sabbatical 11 Posted October 25, 2011 Reminder: That object slider could be really useful... http://dev-heaven.net/issues/25092 Share this post Link to post Share on other sites
metalcraze 290 Posted October 25, 2011 Dwarden said you shouldn't expect it in 1.60 since they don't want to have any more new bugs. I guess it will come in one of first 1.61 betas Share this post Link to post Share on other sites
carlostex 38 Posted October 25, 2011 Probably delivering a good repro and adding a radio trigger with hint format to check the AI side Share this post Link to post Share on other sites
Tonci87 163 Posted October 25, 2011 Dwarden said you shouldn't expect it in 1.60 since they don't want to have any more new bugs.I guess it will come in one of first 1.61 betas I really hope that Bis is maybe ahead of their time plan so that it still comes in 1.6 Share this post Link to post Share on other sites
metalcraze 290 Posted October 26, 2011 Hey I would've wanted the same. At least as a setting in a config file for now, just like ATOC Share this post Link to post Share on other sites
Muahaha 10 Posted October 26, 2011 Been waiting for this feature since OA launched, really hope BIS will make it happen. But I'm not putting my hopes high seeing other higher priority stuffs in their pipeline. Share this post Link to post Share on other sites
NoRailgunner 0 Posted October 26, 2011 Still big terrain surfaces/ground areas are fully illuminated by burning wrecks. Perfectly visible in night combat (even with NVG you can see those areas). Expected: better lightning and proper ground+terrain reflection from lights/fire Now waiting for BIS announcment "Sorry, 1.60 is canceled due to many bugs & request - next big international A2OA patch will be released in december. Stay tuned - some nice surprises will be waiting for you!!!" :icon_twisted: Share this post Link to post Share on other sites
CarlGustaffa 4 Posted October 27, 2011 Pictures of problem and how solution should look like? Share this post Link to post Share on other sites
dukenukem. 12 Posted October 29, 2011 My FPS only goes down if I´m prone in the grass and look through binos or optics. thats weird i get higher frame rates with higher gpu-utilization when zoomed into optics/binocs... unzoom into regular view and gpu-usage drops->low fps. :( Share this post Link to post Share on other sites