sickboy 13 Posted September 21, 2011 (edited) A.C.E. Mod for Operation Arrowhead (Standalone and Combined Ops) Welcome to the ACE Mod! What is the ACE Mod? See http://ace.dev-heaven.net/wagn/Introduction Release notes (with Download Links): http://ace.dev-heaven.net/wagn/ACE_1_12Please note: 1.12 Stable == 1.12 RC5 Documentation: http://ace.dev-heaven.net/documentation Questions & Answers site: http://ace.armastack.info Bug reports/feedback/suggestions on our issue tracker please: http://ace.dev-heaven.net/wagn/Bug_Reporting ACE is in "Maintenance mode" http://ace.dev-heaven.net/wagn/ACE_Switches_to_Maintenance_mode Thanks to all people involved, enjoy! Especially to all of you who tested it and reported problems to help us to improve ACE even more! Follow us on or Wave / Steam / Twitter for realtime updates and important announcements. ---------- Post added at 10:50 ---------- Previous post was at 10:49 ---------- ACE 1.12 RC5 was hotfixed on Six Updater earlier this morning, grab by running "Verify and Repair" on the ACE Preset. ACE 1.12 Stable = RC5 plus these mentioned hotfixes. Edited November 16, 2011 by Sickboy Share this post Link to post Share on other sites
Tonci87 163 Posted September 21, 2011 Congrats on the Release! First^^ Share this post Link to post Share on other sites
humvee28 10 Posted September 21, 2011 Congrats t(w)oo. :D Share this post Link to post Share on other sites
papanowel 120 Posted September 21, 2011 Great news as always, thank you guys. Share this post Link to post Share on other sites
Gunter Severloh 4067 Posted September 21, 2011 Great Job ACE Team! Share this post Link to post Share on other sites
hellfire257 3 Posted September 21, 2011 You got there in the end! Nice work guys. Share this post Link to post Share on other sites
Stalkermight 10 Posted September 21, 2011 The link, on dev-heaven.net, to download ACEX_SM is broken :( Share this post Link to post Share on other sites
sickboy 13 Posted September 21, 2011 The link, on dev-heaven.net, to download ACEX_SM is broken :(Fixed Share this post Link to post Share on other sites
miller 49 Posted September 21, 2011 Thx ACE-Team :) My CBA question again - sorry :confused: for ACE v1.11 we had one CBA (contained A2, OA and CO) now we have three CBA´s for A2, OA and CO ? Is this correct ? :o @CBA v0.7.8.166 for CO @CBA_OA v0.7.0.4 for OA @CBA_A2 0.7.6 for A2 :butbut: greetz miller Share this post Link to post Share on other sites
sickboy 13 Posted September 21, 2011 (edited) It has never changed and is clearly described in the included Readme.txt @CBA = Always needed @CBA_OA = Also needed if you only have OA Standalone. @CBA_A2 = Also needed if you only have A2 Standalone. Since ACE is for OA, this is not important So if you have CO, then all you need is @CBA folder. If you have OA Standalone, then you need @CBA and @CBA_OA. Edited September 21, 2011 by Sickboy Share this post Link to post Share on other sites
jedra 11 Posted September 21, 2011 Great stuff! After managing to dislocate both of my shoulders a month ago I am now just about able to launch Arma and have a slow plod around. Amazing how much new stuff there is after just 4 weeks!! I am liking the optimisation efforts going into this release of ACE - it just gets better and better - thanks guys. I should be able to actually play again by the time 1.13 is out!! Share this post Link to post Share on other sites
miller 49 Posted September 21, 2011 It has never changed and is clearly described in the included Readme.txt@CBA = Always needed @CBA_OA = Also needed if you only have OA Standalone. @CBA_A2 = Also needed if you only have A2 Standalone. Since ACE is for OA, this is not important So if you have CO, then all you need is @CBA folder. If you have OA Standalone, then you need @CBA and @CBA_OA. Yes, I am with you. :) My question was: we have CBA_A2 v0.76 (it contained CBA_A2, CBA_OA and CBA_CO) and new CBA v0.7.8 and CBA_OA v0.7.0.4 Any change to put all CBA´s in one File, looks like CBA v0.76 ? :o Share this post Link to post Share on other sites
sickboy 13 Posted September 21, 2011 (edited) Current versions is: @CBA 0.7.9 (woops .8 was a typo ;)) @CBA_OA 0.7.0 - hasn't changed for a long time @CBA_A2 0.7.5 - has changed some months ago Official CBA 0.7.9 package comes soon: http://forums.bistudio.com/showthread.php?p=2025360#post2025360 Edited September 21, 2011 by Sickboy Share this post Link to post Share on other sites
miller 49 Posted September 21, 2011 Ah ok, Thanks Sickboy :) ArmA2Base.de Mirror updated: Advanced Combat Environment 2 - Core-Pack OA v1.12.1.507 Advanced Combat Environment 2 - Extras OA v1.12.0.344 Advanced Combat Environment 2 - US Navy CO v1.12.0.62 Advanced Combat Environment 2 - RU CO v1.12.0.59 Advanced Combat Environment 2 - SM OA v1.12.0.96 Community Base Addons v0.7.8.166 Community Base Addons OA v0.7.0.4 greetz Miller :) Share this post Link to post Share on other sites
sickboy 13 Posted September 21, 2011 Thank you too Miller :) ---------- Post added at 21:34 ---------- Previous post was at 21:10 ---------- Great stuff! After managing to dislocate both of my shoulders a month ago I am now just about able to launch Arma and have a slow plod around. Amazing how much new stuff there is after just 4 weeks!! I am liking the optimisation efforts going into this release of ACE - it just gets better and better - thanks guys. I should be able to actually play again by the time 1.13 is out!!I was already starting to wonder... but that explains it!Thanks and get well soon! Share this post Link to post Share on other sites
exikutioner 10 Posted September 21, 2011 AI Enhancements (Extended engagement ranges, improved ROF selection, improved spotting capabilities, improved accuracy, faster target reacquisition, and throwing smoke while healing).Not recommended to use with (currently outdated) ZEUS AI config tweaks or similair addons. I'm assuming this affects ASR AI as well? Share this post Link to post Share on other sites
humvee28 10 Posted September 21, 2011 No, you can use ASR AI with no Probs. I´ve asked Robalo in his Thread for this. ;) Share this post Link to post Share on other sites
Robalo 465 Posted September 21, 2011 I'm assuming this affects ASR AI as well? AI Enhancements (Extended engagement ranges, improved ROF selection, improved spotting capabilities, improved accuracy, faster target reacquisition, and throwing smoke while healing). Guess who's responsible for all that ;) Share this post Link to post Share on other sites
humvee28 10 Posted September 21, 2011 The typical Suspects.. :p Share this post Link to post Share on other sites
m1n1d0u 29 Posted September 21, 2011 hi , nice work for your new release ! but i have something to ask , i see the mine detector without any texture (black) is it normal ? Share this post Link to post Share on other sites
dukenukem. 12 Posted September 22, 2011 Guess who's responsible for all that ;) Thanks robalo, and congrats sickboy for another release. :p Share this post Link to post Share on other sites
sickboy 13 Posted September 22, 2011 Two hotfixes released, Six Updater users can run Verify and Repair, stable users can download the fixes from the tickets: http://dev-heaven.net/issues/24777 http://dev-heaven.net/issues/24773 Share this post Link to post Share on other sites
Stalkermight 10 Posted September 22, 2011 (edited) Two hotfixes released, Six Updater users can run Verify and Repair, stable users can download the fixes from the tickets:http://dev-heaven.net/issues/24777 http://dev-heaven.net/issues/24773 Is the first post and dev-heaven.net link updated with these hotfixes? Edited September 22, 2011 by Stalkermight Share this post Link to post Share on other sites
FSF_TargetZero 10 Posted September 22, 2011 Hi everybody, Great job thanks Sickboy ! AI Enhancements (Extended engagement ranges, improved ROF selection, improved spotting capabilities, improved accuracy, faster target reacquisition, and throwing smoke while healing).Not recommended to use with (currently outdated) ZEUS AI config tweaks or similair addons. Could you explain me a lit more plz ? We are using Zeus AI for ACE on FSF servers and UPSMON script in missions. Our version is ACE 1.11 with modified Zeus AI to keep some abilities on and turn off some others. Thx for help. Share this post Link to post Share on other sites
humvee28 10 Posted September 22, 2011 TY for the Info. Share this post Link to post Share on other sites