humvee28 10 Posted September 15, 2011 No Changelog aviable. :) ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_84628.zip Share this post Link to post Share on other sites
carlostex 38 Posted September 15, 2011 Good to see BIS working hard for patch 1.60 Share this post Link to post Share on other sites
sickboy 13 Posted September 15, 2011 http://dev-heaven.net/issues/24368#change-109542 Share this post Link to post Share on other sites
Black Russian 10 Posted September 15, 2011 Since the Beta is getting more stable why isn't it pushed to the Six Updater so people without the urge to manually update everything could enjoy a less laggy multiplayer environment? Share this post Link to post Share on other sites
NoRailgunner 0 Posted September 15, 2011 Is it me or do the AI's go through (empty) vehicles more often with this build? Or is it just a bad looking workaround/necessary evil for AI pathfinding? Share this post Link to post Share on other sites
f2k sel 164 Posted September 15, 2011 (edited) I think it's been that way for a while, it's not easy to test. I think for fences,pipes ect and player can crawl under it the AI will just walk through it I don't know if it's the same for vehicles. Edited September 15, 2011 by F2k Sel Share this post Link to post Share on other sites
metalcraze 290 Posted September 15, 2011 AIs go through vehicles? I've never seen that during these 2 years Share this post Link to post Share on other sites
NoRailgunner 0 Posted September 15, 2011 Have seen this issue in A2 and it was fixed. Guess if AI can't find a way around objects/vehicles they switching the internal "wall/object face/armor" matrix from solid to none. Something that should work only as last chance/exception but by default it should be not used. Perhaps just a side-effect from changing/fixing issues/bugs? Share this post Link to post Share on other sites
f2k sel 164 Posted September 15, 2011 AIs go through vehicles?I've never seen that during these 2 years Here's an example showing the difference between vehicles and cargo containers. It's not a beta issue as it happens in 1.57 http://www.sendspace.com/file/o8hswm Share this post Link to post Share on other sites
motcha 10 Posted September 15, 2011 mission (blue jam) the helicopter to the base simply slides together, nothing happens! Share this post Link to post Share on other sites
ghost101 10 Posted September 16, 2011 (edited) Like motcha, I've also noticed a few issues playing the BAF campaign with this and past couple of beta patches. 1. Just after you kill the IED guy near the market square, the autosave crashes the game. (this was a couple of patches ago, not sure if it in current) 2. Current build, squad member icons on bottom left of the screen are missing at the start of the campaign. Sure someone is aware already. just thought i'd mention it. Edited September 16, 2011 by ghost101 Share this post Link to post Share on other sites
MavericK96 0 Posted September 16, 2011 Warping seems improved in this even from the last beta or two. Been doing a lot of close-formation MP flying to test. Excellent work. One thing I've noticed (could be a placebo) is that performance seems to be a bit worse zooming in around trees again. Can anyone confirm this, or am I just crazy? :p Share this post Link to post Share on other sites
On_Sabbatical 11 Posted September 16, 2011 any chance we get that "plane shooting flares automatically when locked" issue. It's very annoying and exploited by a lot of player,i mean the guy just keeps locking you until you run out of flares then shoot you down... Share this post Link to post Share on other sites
kremator 1065 Posted September 16, 2011 That would be a valid tactic. If you get locked, I know that I immediately start spamming flares and get down low. So this isn't broken. Share this post Link to post Share on other sites
ast65 10 Posted September 16, 2011 I noticed various bugs and glitches in BIS´campaigns and missions that weren´t there with 1.59 (ie cutscenes in PMC campaign still/again? broken). Plz BIS check your SP content for compatibility also before going official 1.60. Would be ironic if MP was fixed and SP left broken...:rolleyes: Share this post Link to post Share on other sites
sickboy 13 Posted September 16, 2011 I noticed various bugs and glitches in BIS´campaigns and missions that weren´t there with 1.59 (ie cutscenes in PMC campaign still/again? broken).Plz BIS check your SP content for compatibility also before going official 1.60. Would be ironic if MP was fixed and SP left broken...:rolleyes: What are the ticket ID's? http://dev-heaven.net/projects/cis/wiki/CIT ---------- Post added at 14:19 ---------- Previous post was at 14:18 ---------- any chance we get that "plane shooting flares automatically when locked" issue.It's very annoying and exploited by a lot of player,i mean the guy just keeps locking you until you run out of flares then shoot you down... Until BIS comes with a solution, you could Mod it? Share this post Link to post Share on other sites
ghost101 10 Posted September 16, 2011 I noticed various bugs and glitches in BIS´campaigns and missions that weren´t there with 1.59 (ie cutscenes in PMC campaign still/again? broken). yep, SP is clearly foobared Share this post Link to post Share on other sites
kotov12345 10 Posted September 16, 2011 any chance we get that "plane shooting flares automatically when locked" issue.It's very annoying and exploited by a lot of player,i mean the guy just keeps locking you until you run out of flares then shoot you down... what exploit u talking about ? If you driving a tank probability of some exploiter tab you and kill 10 to 1. (Mean that 10 times he firing rockets you will die 9 times) If you piloting plane or even chopper you able to survive 10-15 aa rocket lanches.Some rockets miss to to bug with connection some due to flares some other reasons. I stop playing such bullshit like many other players I know. Realistically to kill air target with aa launcher should be MUCH easier that kill ground target due to MANY MANY MANY reasons. If will be 1 to 1 chance like was in first ofp will be interested to play. Share this post Link to post Share on other sites
Stalkermight 10 Posted September 16, 2011 Take this opportunity to get in half even with a small request if I can. You might consider this http://dev-heaven.net/issues/12240. Thanks and sorry for my bad English Share this post Link to post Share on other sites
jt445 10 Posted September 16, 2011 Warping seems improved in this even from the last beta or two. Been doing a lot of close-formation MP flying to test. Excellent work. Agreed, great job. Very smooth. Almost totally fixed. One thing I've noticed (could be a placebo) is that performance seems to be a bit worse zooming in around trees again. Can anyone confirm this, or am I just crazy? :p Other than warping, performance in general seems to be much worse with this beta. Also me and my teammates all had several crash to desktop with this version that did not happen with previous betas. Share this post Link to post Share on other sites
sickboy 13 Posted September 16, 2011 Your reports lack useful details to be able to debug / fix these issues. If you want them to fix them, you need to provide the necessary details: http://dev-heaven.net/projects/cis/wiki/CIT For crashes, also include the crashdump files. They are in the process of wrapping up the 1.60 update, so the sooner the better. Share this post Link to post Share on other sites
Robalo 465 Posted September 16, 2011 (edited) I can't run a dedicated with any of the last 6 betas so I'm stuck with build 84391. Tried on 2 different servers, signature check times out and I get kicked, even if I disable regular checking. http://dev-heaven.net/issues/24528 Edited September 16, 2011 by Robalo_AS Share this post Link to post Share on other sites
On_Sabbatical 11 Posted September 16, 2011 you guys don't understand what i'm talking about ... and just filling pages of useless comments... "Until BIS comes with a solution, you could Mod it? " yes,but not all servers use mods... Share this post Link to post Share on other sites
OMAC 254 Posted September 16, 2011 Like motcha, I've also noticed a few issues playing the BAF campaign with this and past couple of beta patches.1. Just after you kill the IED guy near the market square, the autosave crashes the game. (this was a couple of patches ago, not sure if it in current) 2. Current build, squad member icons on bottom left of the screen are missing at the start of the campaign. Sure someone is aware already. just thought i'd mention it. I started BAF Lancers as a replay (no revert), and not only were there no squad member icons at bottom left, but there was no sound on the overdubbing of the guy talking, and the game never left the initial blurry state, and would not progress. Had to abort. Same thing happens when any campaign mission is replayed. In PMC campaign, the cutscenes that flickered in previous 1.60 betas are ok (minor flickering at start, but then all is ok), but other cutscenes that were previously ok have no sound. BIS: please perform complete QA on all SP missions and campaigns before releasing 1.60! Looks like SP has major issues, as others above have noted. Share this post Link to post Share on other sites
sickboy 13 Posted September 16, 2011 I started BAF Lancers as a replay (no revert), and not only were there no squad member icons at bottom left, but there was no sound on the overdubbing of the guy talking, and the game never left the initial blurry state, and would not progress. Had to abort. Same thing happens when any campaign mission is replayed.In PMC campaign, the cutscenes that flickered in previous 1.60 betas are ok (minor flickering at start, but then all is ok), but other cutscenes that were previously ok have no sound. BIS: please perform complete QA on all SP missions and campaigns before releasing 1.60! Looks like SP has major issues, as others above have noted. Your reports lack useful details to be able to debug / fix these issues.If you want them to fix them, you need to provide the necessary details: http://dev-heaven.net/projects/cis/wiki/CIT For crashes, also include the crashdump files. They are in the process of wrapping up the 1.60 update, so the sooner the better. http://dev-heaven.net/issues/24558 http://dev-heaven.net/issues/24559 Share this post Link to post Share on other sites