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yurapetrov

Seahawk Addon By YuraPetrov

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I want to move discussion about HH-60H in my seahawk thread. I'm working on it, please dont ask me to retexture Jayhawk to Navy paint. They are different choppers. Here a work in progress pic of HH-60H. I'm going to make at least two versions, one with guns in window and door, second armed with hellfires, but without guns.

wip1y.jpg

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Totally awesome yp. Your work is exceptional. Glad you decided to work on the Navy bird as well as the others you have planned.

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I'm going to put M3P to HH-60G Pavehawk, MH-60R, MH-60S.

Quoting here so as not to clog up your Blackhawk thread...

The -60R and -60S fly with the GAU-21. They can carry the GAU-16, but probably won't since the -21 is what the squadrons have. The -60R has a 300 round ammo can. I'm not sure how that relates to the -60G, but at least you have data so it shows up correctly in-game.

That Hotel looks great. Thanks for giving us the update.

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Totally awesome yp. Your work is exceptional. Glad you decided to work on the Navy bird as well as the others you have planned.

Thanks ;-)

I'm going to inform community about my new seahawk's family choppers. I made them a few weeks ago. I will release them at sunday in one day with my Blackhawk pack.

I want to show the SH-60F "Oceanhawk". The helicopter primarily serves as the carrier battle group's primary antisubmarine warfare (ASW) aircraft. The chopper hunts submarines with its AN/AQS-13F dipping sonar, and carries a 6-tube sonobuoy launcher. The SH-60F is unofficially named "Oceanhawk". The standard aircrew consists of one pilot, one co-pilot, one tactical sensor operator (TSO), and one acoustic sensor operator (ASO).

sh60f5.jpg

Also, it will be able in two paint schemes.

sh60f4.jpg

This chopper is from HS-8 "Eightballers". From January to September 2003, the Squadron HS-8 is located in the CAW-9 aboard the USS Carl Vinson (CVN-70) and worked in the western Pacific.

In 2005, Vinson undergo periodic replacement of fuel elements in reactors and Squadron HS-8 undergo intensive training on land bases.

sh60f3.jpg

This chopper is from HS-6 "Indians". This helicopter squadron of the United States Navy established in 1956. Based at Naval Air Station North Island, squadron is part of Carrier Air Wing 11 and deploys aboard the USS Nimitz (CVN-68).

sh60f1.jpg

sh60f2.jpg

The SH-60F chopper in this addon carries 6 passenger's. You wil be able to insert/extract bigger Seal Team than SH-60B Seahawk. I got a lot of wishes to increase seahawk troops capasity and now i realized it.

Also i added to SH-60B Warlord's addon another one helicopter. It is a VIP configured SH-60F used by Commander Seventh Fleet.

7thflt1.jpg

It is not Marine One bird. It US Navy chopper from HSL-51 Warlords with VIP interior.

7thflt2.jpg

7thflt.jpg

All helicopters will be with new sounds.

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Hehe so then we can choose another nice SH-60 to hunt some of those silent subs build & maintained by Gnat Industries.... :)

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Hehe so then we can choose another nice SH-60 to hunt some of those silent subs build & maintained by Gnat Industries.... :)

Unfortunatly, i can't add torpedoes to SH-60F, because Mando Missiles doesnt support SH-60F class and looks Mandoble is missing, so he will not add it ;-(

Edited by yurapetrov
mistake

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You really have a talent for this Yurapetrov! The new choppers look great.

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Unfortunatly, i can add torpedoes to SH-60F, because Mando Missiles doesnt support SH-60F class and looks Mandoble is missing, so he will not add it ;-(

This can be corrected...

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You can permanently correct if using the script version of MMA. If using the .pbo version of MMA, place this in your init.sqf:

[]spawn
{
  while {!alive player} do
  {
     Sleep 1;
  };


// SH60F HUD setup for pilot
  [["[color="#FF0000"]yup_SH60F[/color]"], 0, "", [3,4], [3,4], 10, 10, 0, [4,3,-2.5], mando_missile_path+"huds\mando_hud_sono_mk54.sqf", 0, 0.0, [[0,""],[1,""]], 0]execVm mando_missile_path+"units\mando_assignvehicle_by_type.sqf";

// SH60F HUD setup for gunner
  [["[color="#FF0000"]yup_SH60F[/color]"], 1, "", [], [], 15, 15, 0, [4,3,-2.5], "", 0, 0.07, [], 1]execVm"mando_missiles\units\mando_assignvehicle_by_type.sqf";

};

You can add the laser also, if this one has it. Change the yup_SH60F to whatever you have decided its class name is.

Here's the full setup of the yup_SH60B:

[]spawn
{
  while {!alive player} do
  {
     Sleep 1;
  };

  _mcc_tv_script = mando_missile_path+"tv\tv_types\mando_tv_hexa_hellfire.sqs";
  _cam_pos_angles = [0,7.2,-1.3,0,90];
  _weapon_idx = "yup_Seahawk_HellfireLauncher";
  _launch_pos = [-3,2,-3];
  _background_mfd = [];
  [["yup_SH60B"], 0, 0, ["Vehicles", "REMOTE"], "MMA Hellfire Camera", _mcc_tv_script, _launch_pos, _cam_pos_angles, {(((driver _plane == player) && !(isPlayer gunner _plane)) || (gunner _plane == player)) && ("yup_Seahawk_HellfireLauncher" in weapons _plane)}, 0, _weapon_idx, _background_mfd, 1, -3]execVM"mando_missiles\mcc\mando_mccallow_by_type.sqf";

 _weapon_idx = "HellfireLauncher";
  [["yup_SH60B"], 0, 0, ["Vehicles", "REMOTE"], "MMA Hellfire Camera", _mcc_tv_script, _launch_pos, _cam_pos_angles, {(((driver _plane == player) && !(isPlayer gunner _plane)) || (gunner _plane == player)) && ("HellfireLauncher" in weapons _plane)}, 0, _weapon_idx, _background_mfd, 1, -3]execVM"mando_missiles\mcc\mando_mccallow_by_type.sqf";


  _mcc_tv_script = mando_missile_path+"tv\tv_types\mando_tv_onlylaser.sqs";
  _weapon_idx = -1;   
  [["yup_SH60B"], 0, 0, ["Vehicles"], "MMA Laser", _mcc_tv_script, _launch_pos, _cam_pos_angles, {(((driver _plane == player) && !(isPlayer gunner _plane)) || (gunner _plane == player)) && ("yup_Seahawk_Laser" in weapons _plane)}, 0, _weapon_idx, _background_mfd, 1, -3]execVM"mando_missiles\mcc\mando_mccallow_by_type.sqf";

// SH60B HUD setup for pilot
  [["yup_SH60B"], 0, "", [3,4], [3,4], 10, 10, 0, [4,3,-2.5], mando_missile_path+"huds\mando_hud_sono_mk54.sqf", 0, 0.0, [[0,""],[1,""]], 0]execVm mando_missile_path+"units\mando_assignvehicle_by_type.sqf";

// SH60B HUD setup for gunner
  [["yup_SH60B"], 1, "", [], [], 15, 15, 0, [4,3,-2.5], "", 0, 0.07, [], 1]execVm"mando_missiles\units\mando_assignvehicle_by_type.sqf";

};

Edited by panther42

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Thanks, i will try this.

p.s. to everyone: check the previous thread page, i posted some new screenshots there ;-)

Edited by yurapetrov

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US Navy Seahawks Updated to beta 1.5!

This addon contain two US Navy Seahawk helicopters, SH-60B and SH-60F.

seahawks.jpg

Recomended addon Mando Missile

Addon Mando Missile recomended, not required. It makes torpedoes working, so if user doesnt use Mando Missile Hellfire rockets will works, but torpedoes just dissapearing after fire.

Features

- Folding rotors

- FLIR turret

- Working Torpedoes with Mando Missile

CHANGES

beta 1.5:

- Fixed sharping edges on rotor blades;

- Added SH-60F Oceanhawk with it's folded version;

- Added working Flares;

- Added thermal view to FLIR.

Download 47MB SH-60F Seahawk beta v1.5

mirror on GameFront.com

BONUS:

Helicopters from HSL-51 "Warlords'

warlordsg.jpg

Required original yurapetrov's US Navy Seahawks.

Download 12MB

mirror on GameFront.com

SH-60B from HSL-43 "Battlecats"

battlecatssh60b3.jpg

Required original yurapetrov's US Navy Seahawks.

Download 6MB

mirror on GameFront.com

SH-60B from HSL-46 "Grandmasters'

grandmasterssh60b1.jpg

Required original yurapetrov's US Navy Seahawks.

Download 6MB

mirror on GameFront.com

SH-60F from HS-6 "Indians"

sh60f3.jpg

Required original yurapetrov's US Navy Seahawks.

Download 6MB

mirror on GameFront.com

SH-60F from HS-8 "Eightballers"

sh60f4.jpg

Required original yurapetrov's US Navy Seahawks.

Download 6MB

mirror on GameFront.com

All helicopters has high-detailed interiors

sh60b.jpg

sh60f1.jpg

7thflt2.jpg

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pb with the link, can't dl it.

by the way, do you plan to make a SH-60B version, WITHOUT the torpedo and missiles, but with side machinegun?

thanks

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pb with the link, can't dl it.

by the way, do you plan to make a SH-60B version, WITHOUT the torpedo and missiles, but with side machinegun?

thanks

Added mirrors on my site www.yurapetrov.com, see first message in this threat.

Yes, i'm going to make SH-60B and SH-60F with side machinegun.

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Love the new SH-60F Oceanhawks! :cool:

my only recommendation is what I've stated before, changing the engine sounds, the current ones sounds nothing like a -60 series helicopter, I'd definitely would suggest seeing if you can use the RH blackhawk sounds which are pretty close to the real thing:

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Love the new SH-60F Oceanhawks! :cool:

my only recommendation is what I've stated before, changing the engine sounds, the current ones sounds nothing like a -60 series helicopter, I'd definitely would suggest seeing if you can use the RH blackhawk sounds which are pretty close to the real thing:

Thanks! It is my first sounds experience, and i never heard seahawk/blackhawk in real life, so it is difficult for me to create correct sounds. Well, next release will be support JSRS sounds and i thinking about using RH sounds if user doesnt install JSRS addon.

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Yay, i expected the release for Sunday, now it's already here. Great Job Yura. I've been flying the SH60 for almost 2 Years now and i can relate to every little detail in your Mod. The Models and Graphics are great, the sound *could* be improved but since i was mostly sitting inside with Headphones, you just don't hear it so lound that you would care, thats why i turned the sound down quite a bit ingame, too.

Now it's just a bit more waiting ime for the Blackhawks (:>

A question however: Would there be any chance for a patch, once you fnished your Fastroping on the Blackhawks, which would allow to slide down the ropes from an Oceanhawk, too? They have been used rarely to insert Boarding Specialists on other vessels for Searches or Arrests, so a Rope would come in handy for these, too.

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These are just Awesome models, what a great addition to ARMA2.

I am getting a script error that once activated won't go away, however does work properly. If you use the "Fold" user action the script file SH60fold.sqs has a line in it like this:

~0.1;

I believe the semicolon is causing it, if you remove it then it goes away and works fine

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Same question as Elena for the ropes.

BTW way Elena, what did you do to fly the Seahawk?

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BTW way Elena, what did you do to fly the Seahawk?

I'm working within the German Naval Forces, the 'Deutsche Marine', and besides SH-3, NH-90 and Westland Sealynx, the Seahawk is used occasionally.

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love the new aircraft. like some others said, sound is off, but i think its better than the BIS sounds for sure. Also, not sure if this has been said, but your Mag Compass readings are off. If I'm facing North, the Compass will say I'm pointed W to SW...not really a big deal since you never really have to use it, the BIS heading tape is always there, but just an observation. Keep up the great work!

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Yura,

I hope you know that I'm a fan of your helos, so please don't think I mean to bad-mouth your work and efforts to Arma. I'm offering this only as informational... The -60F doesn't carry Hellfires, only torpedoes and guns. The Hotel carries the missiles (along with the Bravo and Romeo, of course).

However, smack some HIRS on that -60F you have and you're pretty close to a -60H (at least, in game).

That said, these look very nice. Thanks for your efforts.

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