papanowel 120 Posted March 25, 2013 We just have to wait a little longer to get the changelog, it will be avalaible here: http://forums.bistudio.com/showthread.php?149636-Development-branch-changelog Share this post Link to post Share on other sites
GefrBachmann 1 Posted March 25, 2013 Okay, thank you very much! Strange I didnt find that with the search. Thanks :) Share this post Link to post Share on other sites
Devil_Inside 10 Posted March 25, 2013 We just have to wait a little longer to get the changelog, it will be avalaible here:http://forums.bistudio.com/showthread.php?149636-Development-branch-changelog I doubt it will be available there. It's a Dev branch changelog Share this post Link to post Share on other sites
papanowel 120 Posted March 25, 2013 I doubt it will be available there. It's a Dev branch changelog Read this post in particularly: http://forums.bistudio.com/showthread.php?149636-Development-branch-changelog&p=2350192&viewfull=1#post2350192 Share this post Link to post Share on other sites
ravendk 25 Posted March 25, 2013 wtf it looks like a plastic toy, nor a real weapon. Same this was once said abt the M16 :) Share this post Link to post Share on other sites
Devil_Inside 10 Posted March 25, 2013 I've read that post the day it was posted. Still doesn't mean the whole regular branch patch changelog will be there. Share this post Link to post Share on other sites
zimms 22 Posted March 25, 2013 http://alpha.arma3.com/spotrep-0001 Share this post Link to post Share on other sites
papanowel 120 Posted March 25, 2013 I've read that post the day it was posted. Still doesn't mean the whole regular branch patch changelog will be there. You might be right :) http://alpha.arma3.com/spotrep-0001 Thank you. Share this post Link to post Share on other sites
Daddy_D 1 Posted March 25, 2013 The game crashes to desktop all the time for me after the patch. I can play for like 5-10 minutes and after that it just crashes. Share this post Link to post Share on other sites
msy 22 Posted March 25, 2013 Why I still cant destruct glasses of buildings? Share this post Link to post Share on other sites
comc 1 Posted March 25, 2013 Why I still cant destruct glasses of buildings? The first thing I'd do to ensure I have the latest update is to delete local files off Steam and reinstall the game. I switched between the default and dev builds a lot so I thought that would ensure I got the latest patch. Share this post Link to post Share on other sites
Guess Who 10 Posted March 26, 2013 Since when exactly has this thread become the troubleshooting forum? :confused: Share this post Link to post Share on other sites
DarkDruid 96 Posted March 26, 2013 Why I still cant destruct glasses of buildings? Some glasses aren't finished yet, see spotrep: "Most windows in houses are now destructable" Share this post Link to post Share on other sites
purepassion 22 Posted March 26, 2013 For anyone wondering, this is the changelog for the new dev build update (18.8MB) 26-03-2013 Changes and fixes merged from Arma 2: Operation Arrowhead beta patches Command 'stance' now returns more consistent values: "PRONE", "CROUCH" and "STAND" Ifrit cargo pose added Fixed: Sites are no longer placing patrol waypoints on water Logo and tagline splash screens merged Main menu game and version indicator could overlap Added: Any mission with description.ext has now loading mission box with "Unknown" text Added: Unknown author is now displayed also for maps Fixed: Mission restart now resets reload counter Added: Loading "continue" save will no longer raise the reload counter Those beta patch merges should be very interesting! :) Share this post Link to post Share on other sites
gliptal 25 Posted March 26, 2013 For anyone wondering, this is the changelog for the new dev build update (18.8MB) Those beta patch merges should be very interesting! :) What are ArmA II Beta Patch merges exactly?Yay! Share this post Link to post Share on other sites
SaOk 112 Posted March 26, 2013 Headless clients came with the ArmA II Beta Patch merges. :) Just released new COOP version of my Whole Lotta Stratis with HC-support. Share this post Link to post Share on other sites
Dwarden 1125 Posted March 26, 2013 What are ArmA II Beta Patch merges exactly?Yay! it's the OA beta changes http://www.arma2.com/beta-patch.php be aware that only A3 Alpha development branch has 'complete' merge , stable branch not Share this post Link to post Share on other sites
maturin 12 Posted March 26, 2013 Will the AI get any boost from the beta patch content, or is the A3 AI on a separate (thoroughly underwhelming) track? Share this post Link to post Share on other sites
gliptal 25 Posted March 26, 2013 it's the OA beta changes http://www.arma2.com/beta-patch.phpbe aware that only A3 Alpha development branch has 'complete' merge , stable branch not Sorry if I insist, but is this mainly relevant for modders that get better compatibility or should I give a look to the changelog in the link for new functionalities in ArmA III?Thanks for the answers anyway! Yay! Share this post Link to post Share on other sites
Dwarden 1125 Posted March 27, 2013 both compatibility and features, see the OA betas changelog Share this post Link to post Share on other sites
purepassion 22 Posted April 1, 2013 Bloody hell, not working on holidays anymore, internal documentation went on community wiki and I am unable to delete it #fail Well, actually, it's not even 403 yet - laying still proves to be the best tactics even for leak to remain hidden until disposed ;) Perhaps there's something we could look for? Share this post Link to post Share on other sites
danny96 80 Posted April 1, 2013 I thought I will see alien in A3 Alpha :( Share this post Link to post Share on other sites
rok 0 Posted April 1, 2013 Perhaps there's something we could look for? http://community.bistudio.com/wiki/Arma_3_Game_State_config_guidlines Share this post Link to post Share on other sites
froggyluv 2136 Posted April 1, 2013 http://community.bistudio.com/wiki/Arma_3_Game_State_config_guidlines Nice find. Looks interesting There is a new parameter isSplendid to ensure special use of effects and scripts toggled in game by Win + RAlt + S Default public setting is to 0 or false There is a new parameter frameDelay taken out of the engine to set up delay between each frame and to prove optimalization of the engine Current setting is to 42 but this may be a subject of change IsSplendid sounds riveting and damn I knew there actually was ONE button for optimization -frameDelay!!! Share this post Link to post Share on other sites
purepassion 22 Posted April 1, 2013 (edited) {config.cpp} class cfgGameState { isFinished = "Gold"; /// use only for internal purposes isSplendid = true; /// use only for internal purposes frameDelay = 0; /// don't tweak it too low }; After some tests and workarounds in the last hours, I managed to change the settings to those seen above. They seem to be hardcoded in the engine atm but I think I somehow managed it and wow :eek: I can't believe all that stuff was already there! Of course it's not certain wether it's actually legal so there might be trouble incoming but man it's running so smooth at full settings! I think I even see some resemblance to tesselation and really detailed macro destruction like on a brick to brick level. That's what they call "special" effects!? Why are they hiding all of this!? Oh and why are there all of the sudden three maps and six other DLC's listed under the "expansion" menu :confused: Edited April 1, 2013 by PurePassion Share this post Link to post Share on other sites