Maslofski 10 Posted March 4, 2013 The boner I have is ONLY due to the beautiful lighting ... I swear it! BUSTED! you love fedoras, admid it Share this post Link to post Share on other sites
Praelium 0 Posted March 5, 2013 Dslyecxi's Arma 3 Movement & Shooting Tutorial (11:47) Share this post Link to post Share on other sites
Alwarren 2767 Posted March 5, 2013 Working Collimator sights! Awesome :D Share this post Link to post Share on other sites
metalcraze 290 Posted March 5, 2013 Arma3 looks like an amazing incline over ArmA2 Share this post Link to post Share on other sites
Iroquois Pliskin 0 Posted March 5, 2013 Haven't watched the second vid yet, but here's Dslyecxi's info on control scheme - just released: http://dslyecxi.com/arma3-alpha-controls/ I wasn't planning on sleeping tonight anyway. :) Edit: The tactical pace stance with weapon raised works better than even I imagined. CQB and PVP just got a massive upgrade. BE QUICK OR BE DEAD! Share this post Link to post Share on other sites
St. Jimmy 272 Posted March 5, 2013 Holy grenade throwing, supercool stances and no mouse acceleration Batman! Share this post Link to post Share on other sites
CriminalMinds 10 Posted March 5, 2013 So awesome! Movement, graphics, physics, collimator sights! :) Share this post Link to post Share on other sites
gammadust 12 Posted March 5, 2013 I am stunned! dslyexi also saying he will update his tactical guide to A3. A certain sights jitter when moving aim (while zoomed in) is also gone too (i have this in A2) Share this post Link to post Share on other sites
Iroquois Pliskin 0 Posted March 5, 2013 This is magnificent, BIS & ShackTac -- couldn't have picked a better Squad to do the presentation. I've watched till the stance/dynamic stance adjust part & I am salivating! :computer: Share this post Link to post Share on other sites
4 IN 1 0 Posted March 5, 2013 TEH SIGHTS!!!!! THEY FIXED TEH HOLO SIGHTS!!!!!! *Your mind just explode like a blood sausage* Share this post Link to post Share on other sites
Smurf 12 Posted March 5, 2013 Well... kind of speechless. This is turning into something far better than what I expected. Kudos to BIS and Dslyecxi for that video. Question: Last stand position is no more, switched for the (most usefull, yet not so cool :rolleyes:) sitting one? There is actually a diference in 3rd person animation between ADS and shouldered view? Or was just an "idle" animation playing in the right time? Share this post Link to post Share on other sites
metalcraze 290 Posted March 5, 2013 Anyone knows Dslyecxi's system specs? Share this post Link to post Share on other sites
james2464 177 Posted March 5, 2013 Anyone knows Dslyecxi's system specs? CPU Core i7-3820 @ 4.5GHz Video card 2x EVGA Superclocked GTX 680 2GB (SLI’d) Mobo Asus Sabertooth X79 mobo RAM 32GB Corsair Vengeance 1866 DDR3 Gaming HD Samsung 512GB SSD Storage HDs 1x 2TB WD Caviar Black 6x 2TB WD Green 1x 1TB WD Green 1x 1TB WD PassportSE Corsair 128GB SSD PSU Corsair HX1050W PSU Monitors Dell U3011 30″ 2560×1600 24″ Dell 1920×1080 on an Ergotron mount Share this post Link to post Share on other sites
Iroquois Pliskin 0 Posted March 5, 2013 Anyone knows Dslyecxi's system specs? http://dslyecxi.com/about-me/computer/ __________________________________ Dedicated key for grenades! Looks like this thread didn't go to waste - http://forums.bistudio.com/showthread.php?139228-Controls-Scheme-amp-User-Interface-Feedback&highlight=Controls Flippin' awesome. Share this post Link to post Share on other sites
metalcraze 290 Posted March 5, 2013 (edited) Thank you guys.... That wasn't of any help - his pc is too powerful :> Also it looks like BIS did add breathing simulation from VBS2. Looks like it has a figure of 8 when he shows stances affecting precision - which is wider than what we have in ArmA2 and yet holding breath now actually makes a lot of difference - it almost steadies the aim unlike simply lowering the shake a little bit like in ArmA2 - as well as the bigger shake when the soldier lets it out. I'm also happy tactical pace is done adequately - the aim shake is quite big so it won't turn into frag gathering. Stances+mods for them are gorgeous. Animations look much more real, less artificial for game's sake (see leaning in ArmA2) and yet better for gaming purposes. However I hope it will be possible to still set up 3 keys for stance change. Hopefully they didn't cut out the blinding sun and those are goggles lowering the glare (which would make sense). If that's the case goggles need to have at least some downside to them like IRL - lowering overall brightness. Otherwise what's the point in NOT wearing them? Nice job with a crosshair too. I would still prefer to play without it but it's not as incredibly cheaty as before. Proper collimator sights are long overdue. Lighting is great but shadows do need blurring. One thing however I don't like. Stance switching animations are way way too fast. It looked like he sped up the video 2 times. Edited March 5, 2013 by metalcraze Share this post Link to post Share on other sites
HKFlash 9 Posted March 5, 2013 One thing however I don't like. Stance switching animations are way way too fast. It looked like he sped up the video 2 times. I noticed this. But you must also remember that if you slow it too much you will loose responsiveness. But hey the public alpha is there to give feedback on this sort of thing... Share this post Link to post Share on other sites
Kaibz 1 Posted March 5, 2013 I haven't played Arma 2 much because of the controls and the negative mouse accel. But after seeing this video and reading about the controls, i want in!!! Buying the alpha tomorow. Great job BIS!!! Share this post Link to post Share on other sites
CriminalMinds 10 Posted March 5, 2013 New video from Dslyecxi about gear system and weapon attachments, enjoy!: This concludes the series of videos released by Dslyecxi. Share this post Link to post Share on other sites
4 IN 1 0 Posted March 5, 2013 I wish there is more rail point to mount stuff on, but the current one will do as well. Share this post Link to post Share on other sites
Iroquois Pliskin 0 Posted March 5, 2013 (edited) On either side of the barrel? Could fit both flashlight & IR with 2 of those. There's 3 currently: barrel, rail point for either flashlight or IR, sights. Tbh, it's plenty enough for the purpose of the Alpha & especially the new players. Edited March 5, 2013 by Iroquois Pliskin Share this post Link to post Share on other sites
CriminalMinds 10 Posted March 5, 2013 (edited) Ok, I think we get some door animations on cars etc.! :D https://community.bistudio.com/wiki/animateDoor https://community.bistudio.com/wiki/doorPhase Sneaky BIS! Edited March 5, 2013 by CriminalMinds Share this post Link to post Share on other sites
antoineflemming 14 Posted March 5, 2013 Ok, I think we get some door animations on cars etc.! :Dhttps://community.bistudio.com/wiki/animateDoor https://community.bistudio.com/wiki/doorPhase Sneaky BIS! Dude, we saw door animations in the videos just released. The knobs animate. Your hand doesn't open it, though. :( Share this post Link to post Share on other sites
CriminalMinds 10 Posted March 5, 2013 (edited) It says "animation of door on vehicle". Never saw a door opening on a car in the video neither in the whole Arma series. The knob of the frontdoor was animated that's right though. Edited March 5, 2013 by CriminalMinds Share this post Link to post Share on other sites