Jump to content
Dwarden

Development Blog & Reveals

Recommended Posts

Uuuhm shooting underwater is possible......

Share this post


Link to post
Share on other sites

You only need special underwater ammo and maybe some weapon which is water friendly (don't jams in the water) - in future everything is possible

Share this post


Link to post
Share on other sites
great job. But shooting underwater is not possible.

Oh, in fact it is :)

@RH, don't you think that round barrel just over the trigger resembles more to the KSG, rather than the RFB?

RFB_3002.jpg

Share this post


Link to post
Share on other sites
And The animations of the soldiers are from a person with spinal problems

A bit stiff, sure. But you don't have to use the tactical stance.

Share this post


Link to post
Share on other sites
And The animations of the soldiers are from a person with spinal problems
Another feature worth mentioning is 'alternate poses', which is an experimental feature we're keen to validate with the Community Alpha and see if it earns its place. These are extensions of the three basic stances (stand, kneel and prone). With them, you can adjust to have a high/low or left/right variant to each stance. In terms of gameplay, we'd expect to see improvements in finding effective cover and being able to fire from it.
http://www.bistudio.com/english/company/developers-blog/294-report-in-interview-with-zdenk-vespalec-animation-lead

It is an alternate pose.

Share this post


Link to post
Share on other sites

Thanks for new lighting info guess most people will enjoy sunrise-daylight-sunset-twilight-dusk and night in A3, maybe even take a break from shooting.... :) Do those underwater weapons use supercavitating ammunition and have a limited accurate range ~25m or will there be no difference to standard ammunition in A3? Hope that a handgrenade will be useable in A3 as deadly "depth charge" too.

Share this post


Link to post
Share on other sites

Video looks great, but one of the major problems with ArmA 2 lighting (IMO) is that light beams are not obstructed by objects. In the video, the portion titled "Long Range Lighting" seems to show the same issue in ArmA 3. Is this true, or am I missing something?

Share this post


Link to post
Share on other sites

Good video. Everything looked great and sounded great. The turret had a nice beefy sound to it :)

Share this post


Link to post
Share on other sites

Good bye, light cones. Good bye, radiated grass.

Hello, ArmA 3! Time to put on some sunglasses :cool:

Share this post


Link to post
Share on other sites
The turret had a nice beefy sound to it :)

Hell yeah! :cool:

Share this post


Link to post
Share on other sites
oh yeah, I thought you meant this picture :o

That's KSG for sure :)

but now - i still don't know what is that Tan weapon before underwater scene - it really looks like Bushmaster ACR ,but it still looks different - like Polish weapon MSBS , dunno

Edited by RobertHammer

Share this post


Link to post
Share on other sites
That's KSG for sure :)

but now - i still don't know what is that Tan weapon before underwater scene - it really looks like Bushmaster ACR ,but it still looks different - like Polish weapon MSBS , dunno

Could be a ACR with a different stock.

Share this post


Link to post
Share on other sites

Awesome video, the police car is very nice at night.

I bit dont like the big text Press Enter, but still its in devs hands so time to countdown E3 and try convince again that running guy with cam to visit BIS place.

Share this post


Link to post
Share on other sites
Video looks great, but one of the major problems with ArmA 2 lighting (IMO) is that light beams are not obstructed by objects. In the video, the portion titled "Long Range Lighting" seems to show the same issue in ArmA 3. Is this true, or am I missing something?

I'm pretty sure Pavel said in the interview that for the time being the sun and moon do not cast shadows.

EDIT: It's the other way around sorry, the point-light doesn't cast shadows yet, but sun and moon do. OK well it's still early days, can't wait for the E3 demo :D

Edited by Clarkey1

Share this post


Link to post
Share on other sites

If you pause the video at 1:24, you can see the amazing searchlight from the helicopter go through 5+ hangars...

Share this post


Link to post
Share on other sites
I'm pretty sure Pavel said in the interview that for the time being the sun and moon do not cast shadows.

I was referring to the rotating spotlight in the video. It pans over several structures and none of them seem to block the light from going through them.

I guess it's possible that the light is way higher than all of them but I think that's unlikely.

Share this post


Link to post
Share on other sites
great job. But shooting underwater is not possible. And The animations of the soldiers are from a person with spinal problems

Uh, yes it is, and has been since the 70s.

http://en.wikipedia.org/wiki/Underwater_firearm

http://en.wikipedia.org/wiki/APS_amphibious_rifle

http://en.wikipedia.org/wiki/Mk_1_Underwater_Defense_Gun

and more recently:

http://en.wikipedia.org/wiki/ASM-DT_amphibious_rifle

Share this post


Link to post
Share on other sites

The lighting looks a lot better! But the fact that the sun and moon are the only shadow-emitting light sources is disappointing. It means lights (like the searchlight in the video) still won't be blocked by objects. It also makes me think that indoor lighting hasn't been improved.

Share this post


Link to post
Share on other sites

Um... I think our mystery weapon is the XCR :D

If so.. thanks BIS ;)

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×