Archosaurusrev 12 Posted July 16, 2011 Can't you guys rip the sounds from some GBB videos? I'm not a sound modder so I don't know how this goes. Share this post Link to post Share on other sites
tpM 478 Posted July 16, 2011 I mix the mechanism sounds into the 1 person shot sound from the weapons reloading sample, no need for these airsoft videos. :) @Jarhead: There will be around 30 sounds per weapon, but this is not an exact number since some weapon shares sounds with others, like M16 and M4 uses the same from midrange. We added another distance level between midrange and distant, this - for assault rifles - will be the sound played between 500 and 800 meters. Only 1 sound is played at the moment of firing. Regarding your earplug fx related question, dont know, maybe its doable. Share this post Link to post Share on other sites
Archosaurusrev 12 Posted July 16, 2011 Remember that AR15 series rifles have a very loud crack and a fast gunfire sound, not a long gunfire sound like in most games. Share this post Link to post Share on other sites
purepassion 22 Posted July 16, 2011 (edited) @^ I think he knows what he's doing...! Edited July 16, 2011 by PurePassion Share this post Link to post Share on other sites
LordJarhead 1721 Posted July 16, 2011 I mix the mechanism sounds into the 1 person shot sound from the weapons reloading sample, no need for these airsoft videos. :)@Jarhead: There will be around 30 sounds per weapon, but this is not an exact number since some weapon shares sounds with others, like M16 and M4 uses the same from midrange. We added another distance level between midrange and distant, this - for assault rifles - will be the sound played between 500 and 800 meters. Only 1 sound is played at the moment of firing. Regarding your earplug fx related question, dont know, maybe its doable. Oh, thats beautiful. Nice to hear this. So finally a really usefull script sys. Awesome. Yah, the earplug fx would be maybe usefull... would be interessting maybe! I think he knows what he's doing...! Yah, who we are talking too :D Sure thing! Jarhead Share this post Link to post Share on other sites
Black Cat 10 Posted July 17, 2011 The M16A1 in the RACS mod still has vanilla sounds. Can anyone fix this, or tell me how to fix it? Thanks. Share this post Link to post Share on other sites
PTV-Jobo 820 Posted July 17, 2011 (edited) Wrong thread, mate. ;) [EDIT] Try posting here: http://forums.bistudio.com/showthread.php?t=119225 Maybe that is helpful, unless you are using a sound mod in which case, you're best bet is to post in the respective soundmod thread of better help. :) Edited July 17, 2011 by Yokhanan Share this post Link to post Share on other sites
Black Cat 10 Posted July 17, 2011 Using ACE SM, lol So I posted it here because I thought it would help. Share this post Link to post Share on other sites
tpM 478 Posted July 17, 2011 This is not ACE SM nor RACS thread. Share this post Link to post Share on other sites
Bryce23 10 Posted August 8, 2011 Awesome, I can't wait. I loved your soundmod from arma 2. Cant wait to use your new one! Share this post Link to post Share on other sites
LordJarhead 1721 Posted August 12, 2011 Hey, just wanted to check for any process you may made so far? Do you have some new stuff or informations for us? I getting really impatient to be honest :D:D Jarhead Share this post Link to post Share on other sites
tpM 478 Posted August 12, 2011 I'm experimenting with stereo sounds. Will post a video if there will be something to show. ;) Share this post Link to post Share on other sites
-=anders=- 0 Posted August 13, 2011 Cool.... Does "experimenting" mean that we'll be able to have stereo shoot-sounds in 1st personview/closeup? If so, I would be in love! :) Share this post Link to post Share on other sites
LordJarhead 1721 Posted August 13, 2011 I'm experimenting with stereo sounds. Will post a video if there will be something to show. ;) Well, i was working with stereo stuff in Project Zero too. All my soniccracks are in stereo, unbelieveable impression and a totaly new feeling while getting under fire. Also all environment sounds are in stereo, I had no problems so far. Only in weaponshoots, I don't believe they'll work. Even not in firstperson. Keep it up, this will revolutionize the soundmodding ;) Jarhead Share this post Link to post Share on other sites
kuIoodporny 45 Posted August 13, 2011 Technically the engine is close to combat readiness in SP. For MP compatibility please support us with getting votes on local ammo in MP issue ;) Share this post Link to post Share on other sites
-=anders=- 0 Posted August 13, 2011 Well, i was working with stereo stuff in Project Zero too. All my soniccracks are in stereo, unbelieveable impression and a totaly new feeling while getting under fire. Also all environment sounds are in stereo, I had no problems so far. Only in weaponshoots, I don't believe they'll work. Even not in firstperson. Keep it up, this will revolutionize the soundmodding ;) Jarhead Yeah, I also did stereo sounds for those you mentioned. But stereo-sounds for gunshots would indeed change the whole experience when fireing a weapon in Arma2. :) Share this post Link to post Share on other sites
LordJarhead 1721 Posted August 14, 2011 I tried to add stereo sounds for gunshots, without any useable result. They totally muffled and sound strange. I tried to add them via Blastcore Sounds Script, so I was able to have stereosounds only in firstperson while in thirdperson the sound is in mono and another soundfile at all. But Blastcore Soundscript has one big disadvantage: Its playing all sounds at once. So shooting my gun in firstperon will play stereo and mono sound and it osunds like two guys are shooting in the same time. So, not really useable for achive such feature. But on long distance effects, Blastcore is not bad ;) Was helping me to get some really nice sounds out of arma. Jarhead Share this post Link to post Share on other sites
J-Guid 10 Posted August 15, 2011 Preliminary release date??? :) Share this post Link to post Share on other sites
CameronMcDonald 146 Posted August 15, 2011 Searching through this thread reveals... ...when it's done. Share this post Link to post Share on other sites
dingyisun 10 Posted August 15, 2011 I'm really hoping that, whenever it's ready, this will turn out to be the revolution to the series that's been missing since CWC. Keep up the great work! Share this post Link to post Share on other sites
tpM 478 Posted August 16, 2011 Erhm sorry guys but we had to push the release date a bit further, to around September. Its a really demanding project and we dont want to release some "as is" half realized sh. Share this post Link to post Share on other sites
BobcatBob 10 Posted August 16, 2011 That's cool bro, take your time.:) Share this post Link to post Share on other sites
dysta 10 Posted August 17, 2011 Procrastination crafts perfection! Forge it well, and no rush. ;) Share this post Link to post Share on other sites