Cvrnda 11 Posted June 24, 2011 ... That's because you didn't bother reading the "Readme".And you don't need to reinstall anything, don't be a drama queen. Thanks, and sorry for my anger, I only hoped the preview will be more simpler, I didn't expected errors Share this post Link to post Share on other sites
Big Dawg KS 6 Posted June 24, 2011 Man this helicopters shit is hard... :386: I really hope they keep the simplified flight model in ArmA 3. Share this post Link to post Share on other sites
kylania 568 Posted June 24, 2011 First impression... spinning wildly, no control. Better read more about how to control this thing! :) Is it at all intended to be used with the keyboard/mouse? Share this post Link to post Share on other sites
mr burns 131 Posted June 24, 2011 Stop cheating guys, there is no auto-trim! Whenever this new flight model finds it´s way into Arma(3) we´ll finally have the wannabe pilots stopped. Looking forward to it! PS: NF3fYGtCxTw :D edit: I really hope they keep the simplified flight model in ArmA 3. No. Serverside setting / optional is the way to go methinks. It definately must be in! Share this post Link to post Share on other sites
Macadam Cow 1 Posted June 24, 2011 Any chance to have a torrent ? Already tried to download the preview several times with no luck, average speed of 2.2Ko... :( Share this post Link to post Share on other sites
purepassion 22 Posted June 24, 2011 do you know how i can solve the "Error compilling pixel shader PSSSSMSpecularAlpha:1" error? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted June 24, 2011 (edited) No. Serverside setting / optional is the way to go methinks.It definately must be in! Most people (myself included) aren't going to want to spend hours practicing just so they can go from point A to point B in ArmA 3. Forcing it upon people is only going to make them ragequit, so if it is in it better be optional (and not default). I really can't comment much on MP usage though... Edited June 24, 2011 by Big Dawg KS Share this post Link to post Share on other sites
sethos 2 Posted June 24, 2011 do you know how i can solve the "Error compilling pixel shader PSSSSMSpecularAlpha:1" error? Start the game with the Take On shortcut in the root folder, as the readme says. Don't try and fiddle around with having mod launchers on the original OA .exe and whatnot. Share this post Link to post Share on other sites
mr burns 131 Posted June 24, 2011 (edited) Most people (myself included) aren't going to want to spend hours practicing just so they can go from point A to point B in ArmA 3. Forcing it upon people is only going to make them ragequit, so if it is in it better be clientside. Personally i woulnd´t want to have arcade and sim pilots mixed on our server. It´s either one or the other. If someone doesn´t like it, search another server - usually goes like that anyways when opinions differ. Any chance to have a torrent ? Already tried to download the preview several times with no luck, average speed of 2.2Ko... :( *setting up mirror* edit: http://armed-assault.de/downloads/take-on-helicopters-community-preview.html :) Edited June 24, 2011 by Mr Burns Share this post Link to post Share on other sites
sxp2high 22 Posted June 24, 2011 Here's a mirror: http://server.arma2.co/Files/Mirror/TKOH_Community_Public_Build_82161.zip Share this post Link to post Share on other sites
cole 0 Posted June 24, 2011 my first community preview experience in a nutshell: its goddamn hard flying with a mouse. I should dust off my joystick. Share this post Link to post Share on other sites
Mavericko 0 Posted June 24, 2011 Really great, I installed Take On Preview, I allowed it in the game, and restarted it. And now? Game is crashed, when i want start the game, I see only error table: "Error compiling pixel shader PSSSSMSpecularAlpha:1" Thanks anyway, I'm enjoying reinstall of ArmA II, Operation Arrowhead, Reinforcement and tonne of patches... I had that error the first time, I reinstalled the TKOH preview, and then found a shortcut to start it in the Arma 2 folder - worked like a charm. Share this post Link to post Share on other sites
liquidpinky 11 Posted June 24, 2011 Personally i woulnd´t want to have arcade and sim pilots mixed on our server. It´s either one or the other.If someone doesn´t like it, search another server - usually goes like that anyways when opinions differ. It would certainly sort the men from the boys, I am all for them having to play it the hard way. It would be nice if the AI have to suffer the extra realities of Turbulence and vortex Ring etc, would make for some interesting missions for sure. Looking forward to getting home from work to have my first taste of the Take On experience. Already downloaded and fed onto a USB drive to save valuable time. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 24, 2011 Heh, well, if I set trim to auto, it's just like flying an MH6 with the occasional shake, and a touchy bitch on landing. ...if I don't set trim to auto, I tend to die. :( But hell, I remember struggling when ArmA's flight model came out. I remember that great video of some guy doing a preview taking off in the AH1 and dying several seconds later, which was hilarious. I don't see anything that is unconquerable. Share this post Link to post Share on other sites
aeggwards1 10 Posted June 24, 2011 (edited) First impressions for Take On are great. Takistan at 20KM view and object distance is awesome. I also ran Zargabad and Chernarus at 20KM but needed to drop objects to 10KM to be playable, looks awesome and performs as well as CO with the same settings (High) but much lower (3KM) view distance. The flight model is tough, like most others the first few tries without auto-trim ended with me impacting the dirt. Liking the 6DoF for TrackIr and Render to Texture also. Thanks Edited June 24, 2011 by aeggwards1 Share this post Link to post Share on other sites
turin turambar 0 Posted June 24, 2011 So... wth taking off is so damn hard? Once i am in the air it's manageable, even landing is hard but not as hard as the take off! Share this post Link to post Share on other sites
purepassion 22 Posted June 24, 2011 one thing i noticed: Opening doors does currently not affect the flight behavior Share this post Link to post Share on other sites
4 IN 1 0 Posted June 24, 2011 Like I said, for keyborad pilot auto trim is a must, having auto-trim off the FM works beautifully with joystick that acturaly came with a rudder paddle(unless you want to get tennis elbow:D) Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 24, 2011 @Turin Turambar: Well from what I've heard they suffer primary, secondary, and tertiary effects on all controls. You thought it was going to be easy? :D Btw, does your volume clouds work? I only get them in the interface, like during pausing, not while flying. Share this post Link to post Share on other sites
carlostex 38 Posted June 24, 2011 oh i like this flight model Share this post Link to post Share on other sites
Macadam Cow 1 Posted June 24, 2011 (edited) Thanks a lot for the mirrors guys :) I've been watching SmukY's vid and it looks like 6 DOF isn't fully implemented (yet?) ? Can someone confirm this ? EDIT : woops forget about that Edited June 24, 2011 by Macadam Cow Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted June 24, 2011 (edited) Where is that bubble gum pink thingy? Found it yet? Options/Game Options/User Interface/ Beware, I do not know of long term effect on the mind. Edited June 24, 2011 by SWAT_BigBear Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 24, 2011 (edited) An impossible wish, but it'd be nice if the avatar-using-the-controls theme was carried across to every vehicle in A3. ...and static weapons, etc. :) Edited June 24, 2011 by CameronMcDonald Share this post Link to post Share on other sites
carlostex 38 Posted June 24, 2011 I just tried engaging a tunguska with a maverick from a 2km altitude... B-E-A-UTIFUL 10 years since flashpoint i never had this much fun flying. Epic, pure epic... Share this post Link to post Share on other sites
4 IN 1 0 Posted June 24, 2011 (edited) I have the feeling that once I tackle the hover part and the landing part then I will be ready to have a go with the real thing:D Time to get myself a new set of TIR5+headclip pro and a joystick thats work!:p j/k BTW I just tried engaging a tunguska with a maverick from a 2km altitude...B-E-A-UTIFUL 10 years since flashpoint i never had this much fun flying. Epic, pure epic... erm...ain't there only the MD-500 mockup acturally function?:confused: Edited June 24, 2011 by 4 IN 1 Share this post Link to post Share on other sites