CarlGustaffa 4 Posted June 16, 2011 My main gripes with parachuting are: 1) Could have some landing animation and camera shakes, rather than "not able to reach ground". Annoying having to script solutions for this. 2) Unnecessary and unnatural tumbling in non steerable chutes, and that they are not round (so we need both). 3) No HALO gear if you want some authenticity to high altitude HALO insertions. Share this post Link to post Share on other sites
dmarkwick 261 Posted June 16, 2011 No, Im saying that its almost impossible to parajump out of a huey at extremely low altitudes in a huey which is going to crash, they will get chopped in the rotorblades. You have to be pretty high in ArmA2 before you can successfully para jump. Share this post Link to post Share on other sites
JAG201509 10 Posted June 17, 2011 true, i have seen the Australian comandos para jump from a huey at a low altitude ( which i can remember) but they where fine after that. Share this post Link to post Share on other sites
phaeden 0 Posted June 18, 2011 Training: ~150 meters (500 feet) minimum height ~150 knots (173 mph) maximum speed for deployment. Combat: ~75 meters (250 ft) AGL It takes about 4 seconds for a chute to open. At combat minimum, that leaves about 5 seconds under canopy (or smacking the ground if your main didn't open - no time for a reserve). I've heard that Russians in WW2 jumped at even lower altitude into soft snow but I haven't find any research to back up this scuttlebutt (I have a feeling it is based on some rare/unique event and has grown over the years). Share this post Link to post Share on other sites
hailstorm 4 Posted June 18, 2011 While they're at it, they can fix the fact that the parachute is a solid object and will hold the occupant off the ground if the canopy hits the ground first. what makes it worse that on landing it can make the parachutist stuck in a infinite loop - the folding animation goes downwards and backwards, and if the parachutist is off the ground for whatever reason (like the parachute lifting the guy off the ground while folding) it will re-deploy and start the whole process over again. It's been in the bugtracker for months. (though extra votes might get a bit of attention!) @JAG201509; the problem with the animation is that the game treats the parachute as a "vehicle" with all the included physics and inertia, so that jump on the ground you're seeing is just the standard 'dismount' animation that happens whenever you get out of a vehicle. off topic: btw JAG, don't assume you're the only person with a 'PH299' on these forums. ;) and just an FYI, craft like the Apache and Tiger have armored/high-placed cockpits and collapsing landing gear to cushion the impact of a crash to make them survivable; the way attack helicopters are usually flown mean the time needed to react and fire a ejection seat is usually not there, but the low altitude means it also won't be falling at terminal velocity either - meaning an emphasis on internal survivability is better than one of external survivability. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 18, 2011 Voted on, but is fairly easy to workaround using scripts. Share this post Link to post Share on other sites
JAG201509 10 Posted June 22, 2011 off topic: btw JAG, don't assume you're the only person with a 'PH299' on these forums. . just woundering is the PH299 the new blue book?? Share this post Link to post Share on other sites
aquahorse 10 Posted June 28, 2011 ok this is a better video of the problem:http://www.youtube.com/watch?v=TQqsDkPwGHw Wow jag that's my video :P...I just rewatched it and I realize I like dragged across the floor xD Share this post Link to post Share on other sites
JAG201509 10 Posted June 28, 2011 haha it is to... sorry i used it as an example :P Share this post Link to post Share on other sites
rexehuk 16 Posted July 2, 2011 :D His landing was quite quick in terms of animation etc tbh. Share this post Link to post Share on other sites
aquahorse 10 Posted July 2, 2011 ok this is a better video of the problem:http://www.youtube.com/watch?v=TQqsDkPwGHw Wow this has made my views go up a lot :D thanks man lulz Share this post Link to post Share on other sites
JAG201509 10 Posted July 3, 2011 haha no problem :P Share this post Link to post Share on other sites
ghostnineone 10 Posted July 17, 2011 i hate how slow you fall in them, it takes forever to touch down. (unless its a steerable one then you can accelerate and thats ok) Share this post Link to post Share on other sites
JAG201509 10 Posted July 17, 2011 well dont jump from so high then Share this post Link to post Share on other sites
Murklor 10 Posted July 17, 2011 well dont jump from so high then And deploy it 10m above ground as usual? The parachutes are extremely annoying and not jumping from so high is hardly a solution... Bohemia should really step up and fix the parachutes, create a hardcoded system that works for everyone and goes in line with the "realism" aspect of the game. You shouldnt join a mission and find insta-deploy parachutes which can be controlled, only to join another mission where parachutes take 4 seconds to deploy and cannot be controlled, and then join yet another mission where your parachute doesnt even deploy when you do a HALO. Share this post Link to post Share on other sites
dmarkwick 261 Posted July 18, 2011 And deploy it 10m above ground as usual? The parachutes are extremely annoying and not jumping from so high is hardly a solution... Bohemia should really step up and fix the parachutes, create a hardcoded system that works for everyone and goes in line with the "realism" aspect of the game. You shouldnt join a mission and find insta-deploy parachutes which can be controlled, only to join another mission where parachutes take 4 seconds to deploy and cannot be controlled, and then join yet another mission where your parachute doesnt even deploy when you do a HALO. It's difficult for me to know where to begin :) By "realism" you're actually advocating "gameplay" because you wish for a one-size-only fix. All parachutes to act exactly the same regardless of context. Mission design drives the gameplay. I highly, highly doubt that the HALO unopened parachute was a deliberate thing. :) Share this post Link to post Share on other sites
CameronMcDonald 146 Posted July 18, 2011 By "realism" you're actually advocating "gameplay" because you wish for a one-size-only fix. All parachutes to act exactly the same regardless of context. Dan makes a good point. Static line parachutes are usually uncontrollable. Free-fall chutes are usually controllable. If you make all chutes controllable or otherwise, you nuke realism. Share this post Link to post Share on other sites
rangerpl 13 Posted July 18, 2011 Pilots can eject from helicopters in ARMA 2 realistically because it's a well known fact that before every mission, their meal consists of beans and Jalapeno peppers. All they have to do is open the canopy and a gas discharge ejects them from their seat. /thread Share this post Link to post Share on other sites