Nielsen 10 Posted August 29, 2011 You know, those are the small details that make a great and fascinating atmosphere. Especially as a marksman, a shot is more than a shot. I totally agree. The small things can make a huge difference in game experience... I like the idea of the sound of breathing in. It would add alot to marksmanship. But it should have to be sufficiently subtle so as to not be irritating when you do it all the time as a regular rifleman. Speaking of the little things, I still would love to have a way to toggle the forward motion, so I could walk forward without holding the 'w' key. (Maybe 'shift+W->W' ?) That is maybe not so much related to immersion, but it would really increase my gameplay experience... I do strive for realism, but only in some aspects. And some nights I go more 'all in' on realism than others. I would like to be able to take a drink of a soda while maintaining SA. Right now I have the option of loosing SA (hand off mouse), or loosing formation (hand off keyboard).. If I could walk without holding 'w' I could spoil myself to a soda or a smoke while scanning my sector :cool:. It would be especially cool when marching to a checkpoint or objective from several klicks out... Also with trackIR you would be able to walk and look around hands off (in safe areas ;)). That would be more realistic imo. Share this post Link to post Share on other sites
Zorg_DK 10 Posted August 30, 2011 (edited) I totally agree. The small things can make a huge difference in game experience... I like the idea of the sound of breathing in. It would add alot to marksmanship. But it should have to be sufficiently subtle so as to not be irritating when you do it all the time as a regular rifleman.Speaking of the little things, I still would love to have a way to toggle the forward motion, so I could walk forward without holding the 'w' key. (Maybe 'shift+W->W' ?) That is maybe not so much related to immersion, but it would really increase my gameplay experience... I do strive for realism, but only in some aspects. And some nights I go more 'all in' on realism than others. I would like to be able to take a drink of a soda while maintaining SA. Right now I have the option of loosing SA (hand off mouse), or loosing formation (hand off keyboard).. If I could walk without holding 'w' I could spoil myself to a soda or a smoke while scanning my sector :cool:. It would be especially cool when marching to a checkpoint or objective from several klicks out... Also with trackIR you would be able to walk and look around hands off (in safe areas ;)). That would be more realistic imo. Hi, I'm from Cph too:). I use the slider on my x52 pro throttle to toggle walk/run on/off in Arma2. Very handy. It's easily mapped in Arma2 options. Edited August 30, 2011 by Zorg_DK Share this post Link to post Share on other sites
purepassion 22 Posted August 30, 2011 you can simply map this in the controls menu ;) edit: dammn those ninjas are everywhere ^^ Share this post Link to post Share on other sites
Nielsen 10 Posted August 30, 2011 Would you fellas please tell me where, cause I have spent my fair share of hours setting my controls just the way I like them, and have not seen this setting? :o Are you understanding me correctly? You realize that I'm not talking about toggle-walk so that I walk instead of running. I want to move forward without touching the keyboard! Could I really have missed this control setting for years? I hope so.:D @Zorg: En fornøjelse at møde dig :) Share this post Link to post Share on other sites
purepassion 22 Posted August 30, 2011 if you use a joystick throttle, you can put the throttle to full where it stays and you no longer have to touch it. Share this post Link to post Share on other sites
kuIoodporny 45 Posted August 30, 2011 Regarding my wishes about A3: - fixed controllers. Driving vehicles in A2 suffers very much from enforced xbox compatibility of controllers like driving wheels. Now, that hands moving with steering wheel are confirmed, I'd like to see the driving smooth as well, with no annoying understeering issue. - working parallax sights. I really don't think that reticles painted on the glass are convincing people about game being realistic military simulation. - even better modding ability, for example programmable custom animation sources, fire control systems, missile guidance and countermeasures :) Share this post Link to post Share on other sites
samas 10 Posted August 30, 2011 Speaking of the little things, I still would love to have a way to toggle the forward motion, so I could walk forward without holding the 'w' key. (Maybe 'shift+W->W' ?) That is maybe not so much related to immersion, but it would really increase my gameplay experience... I do strive for realism, but only in some aspects. And some nights I go more 'all in' on realism than others. I would like to be able to take a drink of a soda while maintaining SA. Right now I have the option of loosing SA (hand off mouse), or loosing formation (hand off keyboard).. If I could walk without holding 'w' I could spoil myself to a soda or a smoke while scanning my sector :cool:. It would be especially cool when marching to a checkpoint or objective from several klicks out... Also with trackIR you would be able to walk and look around hands off (in safe areas ;)). That would be more realistic imo. I would like to see this implemented on vehicles as a throttle lock (or cruise control), especially ground vehicles. Share this post Link to post Share on other sites
J-Guid 10 Posted August 30, 2011 PLEASE do not forget to add a small but very useful fichu! Reflected (mirrored texture in scope lens) in sight rifle, that would be seen what is happening behind, and I could see when someone is sneaking up :cool: I think, BIS's miss this because his lazy :(((( Share this post Link to post Share on other sites
purepassion 22 Posted August 30, 2011 ehhm what?? turn around if you think someone is sneaking up on you ^^ BIS doesnt miss that because they are lazy but because they care about your performance! Share this post Link to post Share on other sites
J-Guid 10 Posted August 30, 2011 Only for client side, in other games all ok with this... Share this post Link to post Share on other sites
PuFu 4600 Posted August 30, 2011 PLEASE do not forget to add a small but very useful fichu! Reflected (mirrored texture in scope lens) in sight rifle, that would be seen what is happening behind, and I could see when someone is sneaking up :cool:I think, BIS's miss this because his lazy :(((( FPDR dude...are you for real? Share this post Link to post Share on other sites
walker 0 Posted August 30, 2011 (edited) Hi all With regard to the poll and thread about aspects of: jamming, rounds cooking off and the effects of continuous fire in degrading various aspects of an automatic weapon. Rounds are far more likely to cook off in closed bolt type weapons such as a standard current era assault rifle in continuous fire mode. Specialist automatic weapons like the M249 SAW and many MGs like the M240 are open bolt. The main problem for these weapons is sand and crap getting into the firing mechanism through the open bolt or firing when banged or dropped. Even older weapons like the M2 now have open bolt options. http://www.vingtech.com.au/vingtech-aus/products/weapon-improvement/special-products/m2-open-bolt/ Modern weapons like the LWRC M6 have a selectable open or closed bolt operation. So I would suggest including simulation of these factors: General: Decreased accuracy since last barrel change due to Barrel wear Decreased accuracy for prolonged fire caused by heat induced Warping. Open Bolt operation: Wore likely to jam as time since last cleaning increases More likely to jam due environmental factors, rain means MUD! Slam Fire, Accidental discharge due to running around or diving to ground, or bolt retention failure causing continuous fire without trigger being pressed Last round fire should require a bolt cock action on reload Closed Bolt operation: Cook offs More accuracy Kind Regards walker Edited August 30, 2011 by walker spelling Share this post Link to post Share on other sites
Pyronick 21 Posted August 30, 2011 (edited) Regarding my wishes about A3:- fixed controllers. Driving vehicles in A2 suffers very much from enforced xbox compatibility of controllers like driving wheels. Now, that hands moving with steering wheel are confirmed, I'd like to see the driving smooth as well, with no annoying understeering issue. I have a G25 steering wheel, but I never use it in ArmA 2 because it simply doesn't work as it should.At the moment the angle of rotation simply increases/decrease the turning speed of the steering wheel in the game or it is exponentially mapped. What I hope to see is lineair (1:1) mapping just like in games such as the original Mafia or any race game. Edited August 30, 2011 by SgtH3nry3 Share this post Link to post Share on other sites
st_dux 26 Posted August 30, 2011 (edited) Last round fire should require a bolt cock action on reload This is the case with closed bolt weapons, not open bolt; there is no bullet in the chamber prior to squeezing the trigger in an open bolt weapon. The rest of your list looks pretty good, though. I would add that if a closed bolt weapon is reloaded while not empty, the round left in the chamber should be recognized (e.g., if you reload an M-16 with a 30-round clip after firing only 15 shots, you should have 31 bullets ready to fire after reloading: 30 in the magazine and one left in the chamber from before). Edited August 30, 2011 by ST_Dux Share this post Link to post Share on other sites
Primarch 10 Posted August 30, 2011 (edited) An idea, not sure if notified by someone else: DirectX 11 is locked in atleast test build as a different exe. http://aijaa.com/v.php?i=005178596045.jpg Secondary image for the profile, looked up in Steam Community through right-clicking the name and selecting "View steam profile" http://www.aijaa.com/v.php?i=003768596059.jpg Edited August 30, 2011 by Primarch Share this post Link to post Share on other sites
Nielsen 10 Posted August 30, 2011 if you use a joystick throttle, you can put the throttle to full where it stays and you no longer have to touch it. AHA! Very clever :dance1:... So that was what Zorg_DK was talking about with his X52... Thanks for the tip :bounce3: NB: I still would like to be able to map it to a keyboard key - just for convenience ;) I would like to see this implemented on vehicles as a throttle lock (or cruise control), especially ground vehicles. I really like the idea of cruise control :) Share this post Link to post Share on other sites
ozzbik 71 Posted August 31, 2011 I would like to have ingame voice control (to control AI squad). When i was using windows XP i used a freeware program (pilfius) with the microsoft speechpack. In windows 7 voice recognition software is included, but for game control you need to buy something like VAC (Voice Activated Commands). Would like it ingame though. Share this post Link to post Share on other sites
paecmaker 23 Posted August 31, 2011 I would like to have ingame voice control (to control AI squad).When i was using windows XP i used a freeware program (pilfius) with the microsoft speechpack. In windows 7 voice recognition software is included, but for game control you need to buy something like VAC (Voice Activated Commands). Would like it ingame though. you mean as in endwar, right ? It could work if you can use them without it too, and if it is good enough so it wont give the wrong orders to the soldiers. Share this post Link to post Share on other sites
noricum 10 Posted August 31, 2011 Some new multiplayer modes would be awesome Share this post Link to post Share on other sites
maddogx 13 Posted August 31, 2011 Some new multiplayer modes would be awesome So true. If only the game came with a mission editor, so people could make any kind of mission they wanted. That would be so awesome! Share this post Link to post Share on other sites
Relevart 10 Posted August 31, 2011 Uhm, with the better AI (patrol inside houses etc) will be great if there is an implementation of various gasmasks, tear gas etc for close quarter combat inside buildings / IA spec ops assaults when player is trenched in a building. Also, as the IEDs works great in OA + ACE2, make a EOD division, both sides! Share this post Link to post Share on other sites
rye1 22 Posted August 31, 2011 Though that stuff is a cool idea, it won't work when grenades fall through the roof mate. :D And you throw them like a highschool girl with retarded hands. Share this post Link to post Share on other sites
maddogx 13 Posted August 31, 2011 Though that stuff is a cool idea, it won't work when grenades fall through the roof mate. :D And you throw them like a highschool girl with retarded hands. Something tells me that grenades falling through the roof will be a thing of the past in Arma3. PhysX will roundhouse kick its ass to the floor and teabag it to death. ;) Share this post Link to post Share on other sites
Zorg_DK 10 Posted August 31, 2011 (edited) AHA! Very clever :dance1:...So that was what Zorg_DK was talking about with his X52... Thanks for the tip :bounce3: NB: I still would like to be able to map it to a keyboard key - just for convenience ;) I really like the idea of cruise control :) Though that stuff is a cool idea, it won't work when grenades fall through the roof mate. :D And you throw them like a highschool girl with retarded hands. It works with vehicles too. Here's where you map it. I agree it would be nice if it worked with a keyboard key too. Edited August 31, 2011 by Zorg_DK Share this post Link to post Share on other sites
ozzbik 71 Posted August 31, 2011 you mean as in endwar, right ?It could work if you can use them without it too, and if it is good enough so it wont give the wrong orders to the soldiers. After watching the voice control trailer of Endwar... exactly :) Here's an example of how voice control can work in Arma 3 (VAC). Share this post Link to post Share on other sites