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vinc3nt

Scopes

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Yes it is! I hope we still see Doctor sights though. It gives you a mix of longer range capabilities and CQB. :)

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i see, thats pretty awesome

It's much more awesome now:

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I hope we´ll finally get properly working collimator sights, and pip-based high magnification sights, and not the OFP style overlays we have now.

That´d be totally rad

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I'm VERY fond of how well Tripwire Interactive does their gun play. The animations are top notch and are quite frankly, the best in the industry, especially for a considerably small studio. Killing Floor and Red Orchestra have some of the best gun animations i've ever seen for a game. I've always been a fan of how they did the sniper scopes in Red Orchestra: Osfront

redorchestra20110522052.th.png

Haha, oh wow, someone thought the same thing before me!

Edited by 420Marine

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It's much more awesome now:

Rak, I can only agree half of this idea, check my mentioned post from previous pages:

Red Orchestra 2 is still lacks of scope adjustment, which is not all the scope mounts are perfectly adjusted for all ranges. As well as the optical shadow and double reflections. You won't see such clearness no matter how high quality the scope is. In RO2 you still can see PIP when you look away from the scope, which is still unrealistic since this way cannot be seen in such tight outlet ring.

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Not just 3D scopes... I mean, please, don't do this:

post-148409-1268467806.jpg

Do something more like this:

220px-Pso-1onsvd.jpg

Also... If anybody knows how to resize these goddamn images. Please tell me :confused:

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Not just 3D scopes... I mean, please, don't do this:

1st Pic

Do something more like this:

2nd Pic

Also... If anybody knows how to resize these goddamn images. Please tell me :confused:

1st pic - is not a Render to texture method aka 3D scope , that is just zoom into optic method ,which can be done in arma since arma1

2nd pic - is the (realistic) proper method - for games , it must be used the Render to texture and that's we want in ArmA 3 :)

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Humans also have peripheral vision. I know that when I use a scope I don't put it right up against my eye as

1. You can get serious injury from the recoil when using high-powered rifles, and

2. There's a "sweet spot" where you have to distance your eye from the lens, otherwise the image in the scope is distorted or not even visible.

RO has the right idea, but it still needs to be tweaked IMO.

What would be perfect IMO is to allow free-look to still work in optics/scoped view, but restrict the movement so only your "eye" moves and not the weapon (also sensitivity and range reductions). Then you can focus on objects outside of the scope to designate targets and positions, while quickly being able to focus thru the scope and shoot them (just let go of free-look and the view automatically snaps back to the scope centered).

Edited by No Use For A Name

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The best scopes in any game i have every seen is those of INSmod for HL2 most of you ppl might not know it, its a great game in general.

Random video i found, same style aplies for the reddots and acogs

qKtcUuCD64s

0:48 aimpoint

jZSTN2fgS7o

Edited by PaterasMarku

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Haven't played Insurgency Mod in a long time. Might jump back into it some day, that and The Hidden.

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The only thing that need for 1x reflex sight is proper Parallax effect red dot.

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I agree. Some complain about too much wiggle when sighting during walking, but I think much of that would be improved with proper parallax. The red dots would then also get an advantage to using iron sights, whereas now they have little benefit.

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I am just wondering(don't throw stone at me if it sound stupid, I don't have any deep understanding of this tech) can RTT be used in way that it is possible to creat things such as realistic reflex sight?

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I am just wondering(don't throw stone at me if it sound stupid, I don't have any deep understanding of this tech) can RTT be used in way that it is possible to creat things such as realistic reflex sight?

the RTT can't do that - for realistic reflex , we need proper parallax on weapon sights - this http://www.youtube.com/watch?v=xtnemQZTzHY

and in arma1 it was possible

,but in arma2 it dont work as in arma1 - because some issues of it

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3D-scopes and proper reflex sights would do a lot in terms of realism for Arma 3, they also seem to have the technology to implement it, so let's hope for the best.

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3D-scopes and proper reflex sights would do a lot in terms of realism for Arma 3, they also seem to have the technology to implement it, so let's hope for the best.

It wasn't really tech though, it was an alpha channel exploit.

I have used the same thing myself to make realistic tracks in GTASA and some other dirty tricks but it relies on actually tricking your GFX card and involves corectly layering transparencies etc. It may not even work on some hardware although from what I have witnessed in A2 I think it could possibly still be done as the alphas still seem tricky and therefore up for some trickery.

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It would be really cool to have those scopes. sometimes when you zoom In in the game you lost your direction, or have to zoom Out to look where was the next enemy position center the view and zoom In again

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Guys, aren't we also missing the possible problem when lens also distorts the view when in very high zooming? Also the mirroring/reflection from the glass lens, as well as the fog, dirt or even scratch, that could also make the scope user more troublesome.

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The scope views above work only for a camera not for a human individual. I simply fail to look trough a scope and concentrate on a target with both eyes open. Only a camera can do that. In the right position the scope veiw fills my whole field of view and i can't see anything around it since human eyes can onyl have ONE FOCUS.

And the necessary blur would kick your fps in the pants

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And the necessary blur would kick your fps in the pants

I assure that the effect thingy can be customized, either in cinematic or realistic.

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Isn't that the so-called depth of field?

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Nope, depth of field is about the eye's focus http://snarkybytes.com/wp-content/uploads/2009/04/through_scope.jpg , what he's talking about is the way the image of the scope is 'bending'. shader effect basicly.

For example here you can see the structure is fully symetrical http://img121.imageshack.us/img121/4241/shot031t.jpg

but when scoped in closer to the windows you can see the bending. http://img819.imageshack.us/img819/2450/shot030f.jpg

Edited by NodUnit

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That effect is called Barrel Distortion / Pincusion. It affects Wide angle lens in a more pronounced manner than Tele lenses, mostly due to mechanic limitations but also physically you can't engineer a "fish-eye" lens (180 degrees FOV) without distortion, no matter whatever compensations one makes. You would need an infinite plane of projection... Your screen has a limited size.

Those images are odd in light of the above. The limited FOV (highest zoom) should show a less pronnounced effect, than the inverse.

Edited by gammadust

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Indeed. If you look hard enough you can spot these artifacts in movies all the time.

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