birtuma 28 Posted May 22, 2011 OpenGL is out of question even with consideration of its qualities.It's huge amount of work/fixes/tweaks/optimization to rework engine from DX9 to DX11. I can't imagine we'd make OpenGL in a real scope. ;) And yes, we are targeting DX11, hovewer DX10 should be supported. Although... We are not in the end, things/ideas can be changed. What also should be mentioned... OpenGL is not comparable to DirectX. OpenGL is a graphics API (like Direct3D), DirectX is more than that. Share this post Link to post Share on other sites
PuFu 4600 Posted May 22, 2011 (edited) What also should be mentioned... OpenGL is not comparable to DirectX. OpenGL is a graphics API (like Direct3D), DirectX is more than that. Very true, DX is yet another proprietary API, limiting the developer capability. There is more to OpenGL than MS would admit. Games can be played on Linux and OSX, as long as those are not on DX. Edited May 22, 2011 by PuFu Share this post Link to post Share on other sites
birtuma 28 Posted May 22, 2011 (edited) Very true, DX is yet another proprietary API, limiting the developer capability.There is more to OpenGL than MS would admit. Games can be played on Linux and OSX, as long as those are not on DX. "Games can be played on Linux etc." :D As a Linux user I see many OpenGL games which can not be played on Linux, multi platform compatibility is not really an argument for OpenGL. As I said, OpenGL is not comparable to DirecX, in DirectX are many API's like DiectSound, DirectMusic, DirecInput, DirectPlay etc. Can OpenGL offer something for input, sounds, network play...? Ok, you can take OpenAL or SDL for sounds or input but they are still no real alternatives... Edited May 22, 2011 by birtuma Share this post Link to post Share on other sites
Cookieeater 10 Posted May 22, 2011 (edited) In DirectX nearly everything is deprecated other else than Direct3d and DirectInput. http://msdn.microsoft.com/en-us/library/ee416796(VS.85).aspx Therefore it's matched between Direct3D(video), DirectInput(input), vs OpenGL(video), OpenAL(audio), and SDL(Input). Also by supporting OpenGL you reach a much larger desktop gaming audience, avoid getting locked into proprietary, closed standards, and promote healthy API competition. Edited May 22, 2011 by Cookieeater Share this post Link to post Share on other sites
vfn4i83 0 Posted May 22, 2011 OpenGL, those guys arent complaining field P.S.: Last time I have checked, they were running this on a 9600GT, can Dx top that? Share this post Link to post Share on other sites
Flogger23m 2 Posted May 22, 2011 DX 10 confirmed and DX11 will likely be in? Sounds good to me. Hopefully this means performance will be increased? Share this post Link to post Share on other sites
dunedain 48 Posted May 22, 2011 DX11 has been confirmed as well. You just to read the thread... ;) Share this post Link to post Share on other sites
Cookieeater 10 Posted May 22, 2011 Yeah, Outerra is made in OpenGL 3.3. vfn4i83, DX10 can most likely substitute what OpenGl 3.3 does. It's just video evidence that can prove that OpenGL can handle really vast environments like ArmA can. XGMs7Iem3Vg SeoT_cz2nC0 http://www.outerra.com/forum/viewtopic.php?id=247 Share this post Link to post Share on other sites
Steakslim 1 Posted May 22, 2011 (edited) DX11 has been confirmed as well. You just to read the thread... ;) Not it hasn't. Unless a Dev said something this morning I haven't seen yet. EDIT: N/m, I see a page back now. Should be interesting then. Edited May 22, 2011 by Steakslim Share this post Link to post Share on other sites
Derbysieger 11 Posted May 22, 2011 [20:06] <@Dwarden> DX11 sort of confirmed http://forums.bistudio.com/showthread.php?p=1933404#post1933404 Share this post Link to post Share on other sites
Flash Thunder 10 Posted May 22, 2011 Awesome news BIS, its amazing how much work you guys are getting done with Arma 3! DX10, DX11, physics and animations and all the content we can expect from a BIS game. Cannot wait for some E3 gameplay and new information :cheers: Share this post Link to post Share on other sites
sethos 2 Posted May 22, 2011 Not into the whole OpenGL vs DirectX / Direct3D discussion but it looks like the Outerra engine was made with ArmA in mind :P Looks stunning, smooth and extremely versatile. Share this post Link to post Share on other sites
elvinjones 10 Posted May 22, 2011 OpenGL is out of question even with consideration of its qualities.It's huge amount of work/fixes/tweaks/optimization to rework engine from DX9 to DX11. I can't imagine we'd make OpenGL in a real scope. ;) And yes, we are targeting DX11, hovewer DX10 should be supported. Although... We are not in the end, things/ideas can be changed. HE's saying they could still rewrite it in OpenGL!!! :D Maybe arma 5... Share this post Link to post Share on other sites
Cookieeater 10 Posted May 23, 2011 (edited) If they rewrite it in OpenGL, please add in Linux support! ArmA II already runs on Linux as a server, it'll probably be easier to port therefore if OpenGL is added in. Also Outerra - Himalayas trip in OpenGL 3.3, imagine what the engine could do with tessellation on the terrain: gf8YQ9WSdiw Edited May 23, 2011 by Cookieeater Share this post Link to post Share on other sites
Iroquois Pliskin 0 Posted May 23, 2011 I always loved OpenGL. The question here is: can you provide the SDKs to work with? Microsoft does have a monopoly on API, even more so after the introduction of their xBox and the demise of innovation, that had followed it. Share this post Link to post Share on other sites
Cookieeater 10 Posted May 23, 2011 http://www.opengl.org/sdk/ Share this post Link to post Share on other sites
Flash Thunder 10 Posted May 23, 2011 The day that Arma has terrain meshes like in those Outtera videos.... :eek::eek::eek::eek::eek: I will probably be dead of a heart attack. Weirdly when I have dreams of OA the terrain looks like that, flying over those mountain ranges and fastroping into a hot zone is too entertaining. :D Share this post Link to post Share on other sites
Callaghan 1 Posted May 23, 2011 "OpenGL is out of question even with consideration of its qualities. It's huge amount of work/fixes/tweaks/optimization to rework engine from DX9 to DX11. I can't imagine we'd make OpenGL in a real scope. And yes, we are targeting DX11, hovewer DX10 should be supported. Although... We are not in the end, things/ideas can be changed." I'm somewhat confused by his phrasing here. Especially considering that dx10 appears as a 'requirement'. Is Damu saying that the engine is being designed around dx11, with support for dx10? Or that it has been designed for dx10, and that they are currently working on a dx11 version? I couldn't care less about opengl, but dx11 is certainly a better choice than dx10 in the way it distributes data across the hardware. Share this post Link to post Share on other sites
nodunit 397 Posted May 23, 2011 If they rewrite it in OpenGL, please add in Linux support! ArmA II already runs on Linux as a server, it'll probably be easier to port therefore if OpenGL is added in.Also Outerra - Himalayas trip in OpenGL 3.3, imagine what the engine could do with tessellation on the terrain: gf8YQ9WSdiw Huh, I thought the terrain was a mix of close tesselation and distant normal maps.. Share this post Link to post Share on other sites
PuFu 4600 Posted May 23, 2011 have you seen this one :P TN7XgLDCnpE Share this post Link to post Share on other sites
nodunit 397 Posted May 23, 2011 (edited) Hey wait Lemnos, isn't that the name of Arma3's island? Ugh, apache video..cockpit..must..damnit. EDIT: Ah so Lemnos is the ACTUAL place, got it. Edited May 23, 2011 by NodUnit Share this post Link to post Share on other sites
Maio 293 Posted May 23, 2011 (edited) Hey wait Lemnos, isn't that the name of Arma3's island? No . The Arma 3 island is based on Lemnos . Edited May 23, 2011 by Maio Share this post Link to post Share on other sites
PuFu 4600 Posted May 23, 2011 ArmA2 promo image: http://i.imgur.com/qDMnm.jpg Outerra engine, same angle: http://www.outerra.com/shots/s-zeos3.jpg Share this post Link to post Share on other sites
Innomadic 10 Posted May 23, 2011 OpenGL, those guys arent complaining field P.S.: Last time I have checked, they were running this on a 9600GT, can Dx top that? As far as i'm aware, that grass is actually a 2D image laid across the landscape, and thus the grass is not actually there, just the lighting makes it appear to...ok i'm not explaining this well. Basically, its not as good as the screenshots put it. I do personally love Outerra and the possibilities, however its not THAT good.....yet. Share this post Link to post Share on other sites