Dwarden 1125 Posted May 13, 2011 (edited) http://www.arma2.com/beta-patch.php [80336] Optimized: Reduced frame rate drops caused by texture loading (http://dev-heaven.net/issues/14397) [79768] New: Mods can be configured using Windows Registry. [79670] Fixed: AI warping at distance in singleplayer (http://dev-heaven.net/issues/1915) [79645] New: parameter "angle" for reflectors totally experimental beta , ALL bugs go on me ! :D:cool: Have fun and thanks for reports Notes: Lot of crashdumps i got are still in WIP analyzed, but some were fixed and some hotfixed ... keep them flow to me! (especially from this build) 79768 i will explain later ... so don't ask Edited May 13, 2011 by Dwarden Share this post Link to post Share on other sites
Guba 0 Posted May 13, 2011 Great news indeed. Can't wait to get home and start testing :) Thanks guys. Share this post Link to post Share on other sites
todayskiller 10 Posted May 13, 2011 Awesome, Thanks for this :)...Will Test Later Tonight or Tomorrow Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted May 13, 2011 What is this exactly? [79645] New: parameter "angle" for reflectors Share this post Link to post Share on other sites
Mr. Charles 22 Posted May 13, 2011 I asked myself the same question. Share this post Link to post Share on other sites
celery 8 Posted May 13, 2011 I would guess that the reflectors in helmets and elsewhere can now shine at certain angles. Share this post Link to post Share on other sites
valnwt 11 Posted May 13, 2011 This is gr8, thanks. Somethin to postpone school work :D Share this post Link to post Share on other sites
celery 8 Posted May 13, 2011 The new patch makes flashlights move to the new aiming position before the gun gets there, which looks a bit silly. Share this post Link to post Share on other sites
.kju 3244 Posted May 13, 2011 Any details on: New: Mods can be configured using Windows Registry. Share this post Link to post Share on other sites
nkenny 1057 Posted May 13, 2011 (edited) First look: 1. Erm. It appears to be impossible to shoot Drivers and Gunners in some vehicles. edit: it appears as if the hitboxes of many of the unarmored vechiles is bugged. shooting the gunner on a US ARMY HMMWV kills the driver. 2. Though hardly conclusive I found an AI (without specfic waypoints) hiding in a house. 3. Has the BIS first aid module changed somewhat? It seemed to me that some slightly different animations were playing -k Edited May 13, 2011 by NkEnNy Share this post Link to post Share on other sites
metalcraze 290 Posted May 13, 2011 I also hope that the running-right-animation-with-the-rocket-launcher was finally fixed. Makes the dude run at like 3x speed Share this post Link to post Share on other sites
Smurf 12 Posted May 13, 2011 Any details on: Yep: 79768 i will explain later ... so don't ask Morechars. Share this post Link to post Share on other sites
rok 0 Posted May 13, 2011 1. Erm. It appears to be impossible to shoot Drivers and Gunners in some vehicles. Yep, noticed this too. Shooting at gunner in a M2-HUMVEE actually kills the driver. I can empty whole mag to the gunner and he lives. After a while he jumps out and gets in to the drivers seat. Share this post Link to post Share on other sites
nkenny 1057 Posted May 13, 2011 First look: 1. Erm. It appears to be impossible to shoot Drivers and Gunners in some vehicles. edit: it appears as if the hitboxes of many of the unarmored vechiles is bugged. shooting the gunner on a US ARMY HMMWV kills the driver. can anyone confirm. It seems to affect Armored vehicles for me as well. 1. Place yourself in editor 2. Put an allied Car. For example a CDF UAZ with Dhskm 3. Try to kill the gunner -k Share this post Link to post Share on other sites
metalcraze 290 Posted May 13, 2011 Put CDF UAZ with Dshkm - bullets just pass through the gunner and the driver Share this post Link to post Share on other sites
c0nse-0n3r 19 Posted May 13, 2011 [80336] Optimized: Reduced frame rate drops caused by texture loading (http://dev-heaven.net/issues/14397) [79670] Fixed: AI warping at distance in singleplayer (http://dev-heaven.net/issues/1915) These sound promising :cool: .. hope to see multiplayer improves on warping one day Awesome work...Thanks again BIS! Share this post Link to post Share on other sites
metalcraze 290 Posted May 13, 2011 (edited) Tracers are bugged as well Take any soldier with a gun with "visible" bullets (like a machinegunner) - switch to the third person and watch occassional long lasers piercing your soldier, going through his gun and disappearing into the distance. Edited May 13, 2011 by metalcraze Share this post Link to post Share on other sites
birtuma 28 Posted May 13, 2011 Yeah! For one fixed bug we get two new bugs... Keep up the good work! :D Sometimes I think BIS should learn something about regression tests... Share this post Link to post Share on other sites
metalcraze 290 Posted May 13, 2011 The good thing though is that animations while changing weapons are back to how they originally were. No more nearly insta-spawn of a rifle in your hands when switching to it from the rocket launcher which looked really awkward. Keep this. Share this post Link to post Share on other sites
Alex72 1 Posted May 13, 2011 Yeah! For one fixed bug we get two new bugs... Keep up the good work! :DSometimes I think BIS should learn something about regression tests... Thats what we are doing now you see - testing. Thanks BIS for the great support. :) Share this post Link to post Share on other sites
birtuma 28 Posted May 13, 2011 Testing is a part of developing. As long as we don't get paid for testing, it's not our concern. I'm really thankfull for BIS trying to support their games for long periods but they just should to reconsider the testing methods (if there are any). Share this post Link to post Share on other sites
Dwarden 1125 Posted May 13, 2011 there will be lot of bugs related to visuals hence the "highly experimental beta" :) in first post Share this post Link to post Share on other sites
nkenny 1057 Posted May 13, 2011 Intriguing. As is your new forum title Dwarden (unless I'm mistaken) -k Share this post Link to post Share on other sites
=wfl= sgt bilko 10 Posted May 13, 2011 It's trap! j/k , thanks BI! Share this post Link to post Share on other sites