hellfire257 3 Posted February 21, 2012 White foliage can sometimes be caused by ATOC. Share this post Link to post Share on other sites
boevik 0 Posted February 23, 2012 Hello. Why am I not getting the value of the position when I use locationType "NameLocal", "ViewPoint", "BorderCrossing", "VegetationBroadleaf", "VegetationFir", "VegetationPalm", "VegetationVineyard"? _locations = nearestLocations [position Server, ["NameLocal", "ViewPoint", "BorderCrossing", "VegetationBroadleaf", "VegetationFir", "VegetationPalm", "VegetationVineyard"],5000]; What location type to get the value of the position of outposts "Make2", "Kinno", etc.? Share this post Link to post Share on other sites
Robalo 465 Posted February 23, 2012 Hello. Why am I not getting the value of the position when I use locationType "NameLocal", "ViewPoint", "BorderCrossing", "VegetationBroadleaf", "VegetationFir", "VegetationPalm", "VegetationVineyard"? _locations = nearestLocations [position Server, ["NameLocal", "ViewPoint", "BorderCrossing", "VegetationBroadleaf", "VegetationFir", "VegetationPalm", "VegetationVineyard"],5000]; What location type to get the value of the position of outposts "Make2", "Kinno", etc.? StrongpointArea Share this post Link to post Share on other sites
boevik 0 Posted February 24, 2012 StrongpointArea Thank you. Share this post Link to post Share on other sites
eggbeast 3684 Posted February 25, 2012 (edited) attention all clafghan lovers updated our evolution clafghan mission here http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolution-Brit_V2.clafghan.pbo just requires CBA EDIT now trying this upgraded mission http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolution-Brit_V3.clafghan.pbo EDIT updated again today p.s. error (non critical) cannot open object razmisc/wall3.p3d Edited February 27, 2012 by eggbeast Share this post Link to post Share on other sites
kremator 1065 Posted February 25, 2012 Nice one EB !! Share this post Link to post Share on other sites
pandex 10 Posted February 27, 2012 Is there made a domination port to clafghan yet? cant seem to find one.. Would be a great help if anyone have one. Share this post Link to post Share on other sites
eggbeast 3684 Posted March 3, 2012 (edited) EVOLUTION Afghan RACS (using all new content from RACS except Tu22 which we're very keen to have!) http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolution-RACS_Afghan_v2.clafghan.pbo you need CLafghan map http://www.armaholic.com/page.php?id=15580 RACS (new) http://forums.bistudio.com/showthread.php?119225-Project-RACS and CBA http://www.armaholic.com/page.php?id=6231 we would suggest you also used chris' CM sound mod http://www.gitsarma.gamingdeluxe.net/mods/pickle_sound/@CMSound2.rar chernarus ambient sound http://www.gitsarma.gamingdeluxe.net/mods/pickle_sound/@CMsound_ChernarusEnvironment.rar Rug_dsai arabic enemy voices http://www.gitsarma.gamingdeluxe.net/mods/@RUG_DSAI.rar blazes weapons http://www.gitsarma.gamingdeluxe.net/mods/@blazes_weapons.rar patched with this update http://www.gitsarma.gamingdeluxe.net/mods/gdtmod_helicopter_weapons.pbo BP_bloodscreen http://www.gitsarma.gamingdeluxe.net/mods/@BP_bloodScreen.rar for the full experience... as the mission makes use of these in the init etc anyway it's a great way to test the full functionality at your disposal - check out the airbase! Edited March 4, 2012 by eggbeast Share this post Link to post Share on other sites
Robster 11 Posted March 3, 2012 great news!!! wish to see all this over here... ya poh Malaco ql ponte las pilas po xtm! Share this post Link to post Share on other sites
kremator 1065 Posted March 7, 2012 For fans of Clafghan .... I have released a new mission that uses this great island ! http://forums.bistudio.com/showthread.php?132146-Kremator-presents-BattleZone-MSO-PatrolOps2-amp-ATCRabbit Enjoy. Krem Share this post Link to post Share on other sites
bigshot 64 Posted March 26, 2012 Anyone know if this map project is still being worked on? It has lots of potential but still needs some work so it'll support larger missions that cover more of the map. It needs alot more roads and mountain passes (both paved and dirt), especially paved running east-west because right now there's no road connecting that direction at all in the mid section. Also, vehicle speeds are too slow when driving off pavement. For example, I was able to attain top speed on paved road of more than 100mph, but as soon as i went offroad top speed was only 25 on flat ground. Considering the size and area covered on this map the offroad speeds need to be alot faster. Could also use more flattened and large meadow type areas in mid sections as right now 80% of the map is too rugged and high for travel or base building...it's too limited. Add alot more roads, flatlands and some water ways running north-south and this map would be phenomenal! Hope you keep working on it!! Share this post Link to post Share on other sites
minimalaco 30 Posted March 27, 2012 Mmm we are working on other maps, I have a new version of clafghan but there are places that are unfinished, so it is impossible to upload :( honestly do not know when there will be a new version completed. Saludos ! Share this post Link to post Share on other sites
Robster 11 Posted March 27, 2012 erm... gentlemen, if you excuse me... ya poh suelta la weaita xtm!!!!! Share this post Link to post Share on other sites
eggbeast 3684 Posted March 27, 2012 happy to wait - great map as it is for now guys could definitely be improved in places making the river wider and deeper with periodic fords would be ideal as we like to use boats that dont run aground all the time (especially the sekra patrol boat from RACS). rivers in afghanistan can be 200m wide. the worst thing in the world on the map is the posts by the side of the road killing your radiator with one tap, but hey it's realistic! Share this post Link to post Share on other sites
bigshot 64 Posted April 1, 2012 Anybody know if this map is working on a dedi which uses signature checks? (the signatures from six updater seem to be broken, causing mismatches between client/server and therefore kicking clients) Share this post Link to post Share on other sites
maturin 12 Posted June 3, 2012 Are there any plans to make the Clafghan greenzone plants block AI vision? I know that CLA is a PvP clan, but still... Share this post Link to post Share on other sites
sowens 71 Posted June 22, 2012 Looking at the map now. If it looks good porting over insurgency and ace insurgency to this map this week. Probably add MRAPS, IED's, and more chopper oriented for movement of players. We could probably use some testers from 14:00 EDT (GMT -5) thru 00:00 EDT (GMT -5) if anyone is interested. We have 8 testers/developers that love to play ARMA 2. Share this post Link to post Share on other sites
megagoth1702 252 Posted August 26, 2012 AI has major issues navigating on the hills... Can't get down from them etc. :-/ Share this post Link to post Share on other sites
zephyrdark 10 Posted August 26, 2012 Anyone else having issues with fog defying the mission maker in MP? Can't seem to force fog levels, even through scripting. The map eventually says "I'm going to make it foggy and rainy now, despite the forecast". Really makes CAS useless on this map and long range observation near impossible. Share this post Link to post Share on other sites
boevik 0 Posted August 27, 2012 AI may go through some of the walls of almost all camps. Share this post Link to post Share on other sites
minimalaco 30 Posted September 16, 2012 Final release, very soon. http://i48.tinypic.com/m9rrd2.jpg http://i47.tinypic.com/6xyqmg.jpg http://i50.tinypic.com/24uw9xg.jpg http://i48.tinypic.com/2eouxx0.jpg http://i46.tinypic.com/10gaao9.jpg http://i48.tinypic.com/50nmnb.jpg http://i47.tinypic.com/zwjiw1.jpg http://i50.tinypic.com/2nkm8u9.jpg More pics, here: http://www.ust101.com/v2/showthread.php/2513-Clafghan-2-0-WIP-Final-Release?p=29186#post29186 Share this post Link to post Share on other sites
blackmamb 2 Posted September 16, 2012 Hell, THAT is some good news! Share this post Link to post Share on other sites
PeteWaddell 1 Posted September 16, 2012 YES!!!!!! My love for this map is beyond words, and the full thing is soon released :D Thanks Minimalacoo! Share this post Link to post Share on other sites
maturin 12 Posted September 16, 2012 Anyone else having issues with fog defying the mission maker in MP? Can't seem to force fog levels, even through scripting. The map eventually says "I'm going to make it foggy and rainy now, despite the forecast". Really makes CAS useless on this map and long range observation near impossible. This is true. Share this post Link to post Share on other sites
Greenberet40 136 Posted September 16, 2012 Great¡¡¡¡ Share this post Link to post Share on other sites