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AnimalMother92

ACE 1.9 (Advanced Combat Enviroment) for OA/CO

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Ok thanks (rocko?) I just thought that with its use it might have been a small shell blast just to break open for canopy. At them moment with soundmods its like a normal grenade shell explosion .. I just thought that might have been the wrong "type" of sound was all.

Thanks for reply, and your "jazzy" sig :)

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Oh lord make those red avatars go away :rolleyes:

Xeno

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Oh lord make those red avatars go away :rolleyes:

Xeno

The day's almost over :eek: :cool:

---------- Post added at 15:16 ---------- Previous post was at 14:32 ----------

ace2logo_fooled_medium.png

http://ace.dev-heaven.net/wagn/ACE_PvP_Announced

As announced by the PR team, the PR: ArmA2 project hasn't actually been cancelled, and there are no plans for ACE_PvP :)

Aprils fools!

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Hi! I have a question:is it possible to remove the arty computers from mortars so they can be operated only by rangetables provided by ACE and not with the cheating artycomp that came with OA?

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Oh lord make those red avatars go away :rolleyes:

Xeno

Sorry mate, I like'em too much.

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Hi! I have a question:is it possible to remove the arty computers from mortars so they can be operated only by rangetables provided by ACE and not with the cheating artycomp that came with OA?

Wasn't there some scripting command?

Something like this, by mission maker:

mortar enableArtilleryComputer false;

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[uGAF] ACE_Dev YAS Repo:

@ACE__________475

@ACEX_________323

@ACEX_RU______42

@ACEX_SM______86

@ACEX_USNavy _44

Use the link bellow and save to favourites:

yashttp://folders.ugaf-addons.co.uk/ACE_Dev.yas

Auto config URL:

http://folders.ugaf-addons.co.uk/ACE_Dev/modreopo.7z

For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/index.php?option=com_kunena&func=view&catid=49&id=591&Itemid=192#591

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no april's fools in the update? :(

red ACED logo maybe?

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no april's fools in the update? :(

red ACED logo maybe?

:D You'll find out once you're playing for a while ;)

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:D You'll find out once you're playing for a while ;)

thanks, now I won't be able to sleep until I find it.. :D

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What do I have to do now to get sunglasses working? In the old ace_clientside_config, there was class identity section and I would add lines like this:

////////--E D I T below THIS LINE--//////////*/

class Identity

{

face="Default";

glasses="None";

speaker="Male03";

pitch=0.99223691;

name="GDMast";

I see now that there's a line called ACE_IDENTITY.

What's changed and what do I do now to get glasses working again?

Thanks,

Edited by GD Mast

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You can´t select them in the Profile Menu ingame?

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While in game, I can select a pair of sunglasses but I can't put them on. The ace_clientside_config changed from the old one I had saved to desktop.

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While in game, I can select a pair of sunglasses but I can't put them on. The ace_clientside_config changed from the old one I had saved to desktop.

Try and use the new ace clippi in @ACE\clippi folder, set your identity there, save and start game.

Edited by Sickboy

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Ok, I'll go and check it out. Thanks for the quick responses.

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If its not working, install NET4.0.

Sickboy, ace clippi is heaven sent when I have to give startup support to the guys I play with. Thank you so much!

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If its not working, install NET4.0.

Sickboy, ace clippi is heaven sent when I have to give startup support to the guys I play with. Thank you so much!

Need to thank Xeno, it's his :-)

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Missile is invisible on the boxes Ammunition and the soldier's inventory :eek: the string now works fine

Edited by Metralla

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in the init field of each unit:

this disableAI "MOVE";

Alternatively this in the init field of the group leader if it is a squad:

{_x disableAI "MOVE"} forEach units group this;

See http://community.bistudio.com/wiki/disableAI for more info.

Thanks I have done this, the problem is then the AI is really stupid and does not face the correct direction. When I try to have them commandWatch or doWatch they ignore that.

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