nikiller 18 Posted March 19, 2012 hi, Just do what the ww4 mod did to some of their units, they made some of them already scripted to have High dispersion, for example their Insurgent units have HD, make sense right since they are not really trained soldiers. The mod is perfect if the battle can last longer,the AI doesn't really know how to take cover so most of the times they are shooting each other in open ground so i thought adding HD script will make it better. ,but of course adding HD will make them ran out of ammo fast so increase the ammo mags as well? lol im asking too much aren't I =) You can do it by yourself without any addon tweak by using this script and modify it for JAM3. All the weapons/magazines classes and their HD counterpart are included in the JAM3 readme so it's not that hard to adapt it for binmod. It works great for longer firefight. For the "out of ammo" problem you can use an infinitive mags script or a rearm script, I will post one later if I don't forget. cya. Nikiller. Share this post Link to post Share on other sites
batis4 21 Posted March 19, 2012 Just do what the ww4 mod did to some of their units, they made some of them already scripted to have High dispersion, for example their Insurgent units have HD, make sense right since they are not really trained soldiers. The mod is perfect if the battle can last longer,the AI doesn't really know how to take cover so most of the times they are shooting each other in open ground so i thought adding HD script will make it better. ,but of course adding HD will make them ran out of ammo fast so increase the ammo mags as well? lol im asking too much aren't I =) Binmod's Insurgent units also use High Dispersion systems. If you want other units to use them too, you could also try what Nikiller suggested. Share this post Link to post Share on other sites
Laukhan 10 Posted March 21, 2012 do u mind uploading 0.9&0.91 to gamefront,buddy? Share this post Link to post Share on other sites
Laukhan 10 Posted March 22, 2012 (edited) getting error "No entry config.cpp/cfgweapons.BD_ThrowGP" after the game launched Edited March 22, 2012 by Laukhan Share this post Link to post Share on other sites
Icarus 12 Posted March 26, 2012 Soldier clipping through wall :rolleyes: Can please explain why did you choose such geometry settings? And why is it so difficult to climb up stairs? Besides that, great mod Icarus Share this post Link to post Share on other sites
batis4 21 Posted March 30, 2012 Icarus, the clipping will be fixed in the next patch. This will also be featured in the next patch, the aiming works by pressing Right Mouse Button (few things need to be set from control options menu): LwHJ2PZ8Xoo Sorry about the sounds, but you get the idea. Share this post Link to post Share on other sites
batis4 21 Posted March 30, 2012 Everything went better than expected. Share this post Link to post Share on other sites
batis4 21 Posted March 31, 2012 Holy shit. Indeed. fjfAwZLroDk Sorry for the sounds, again, some problems with Fraps. Share this post Link to post Share on other sites
Icarus 12 Posted March 31, 2012 (edited) Noooooooo!!!!!!! ..... I am working on 3D ironsight mini mod myself..... :mad: Now you made my efforts useless. Bah Never mind that, Great Job Anyway :) Icarus :( P.S. Will you have 3D sights for handguns (pistols) aswell? Edited March 31, 2012 by Icarus To allow forum readers see video made by batis4 Share this post Link to post Share on other sites
batis4 21 Posted March 31, 2012 Noooooooo!!!!!!! ..... I am working on 3D ironsight mini mod myself..... :mad:Now you made my efforts useless. Bah Never mind that, Great Job Anyway :) Icarus :( P.S. Will you have 3D sights for handguns (pistols) aswell? But you can always try to top it ;) Thanks, the sights will be most likely made for handguns. And I hope your sights will be working. Share this post Link to post Share on other sites
stgn 39 Posted March 31, 2012 Does it work for other weapons than scar? STGN Share this post Link to post Share on other sites
batis4 21 Posted March 31, 2012 Does it work for other weapons than scar?STGN Not at the moment, but more weapons will come. We also made the lean animations and soon we will make the aiming for walking. Share this post Link to post Share on other sites
krzychuzokecia 717 Posted March 31, 2012 You wrote that 3D ironsight is turned on by pressing RMB. So, does it means that V key still turns on 2D sight, and it's possible to have for example ACOG with working scope and working backup sight? Or SVD with both PSO and ironsight (in real life scope mount in SVD is high enough to use ironsight when in emergency situation)? That'd be great! Share this post Link to post Share on other sites
Icarus 12 Posted March 31, 2012 Do you mean like this? :p Icarus Share this post Link to post Share on other sites
krzychuzokecia 717 Posted March 31, 2012 Yes, in fact I had no idea about ACOG backup sights before seeing your screenshot :D Share this post Link to post Share on other sites
batis4 21 Posted March 31, 2012 (edited) You wrote that 3D ironsight is turned on by pressing RMB. So, does it means that V key still turns on 2D sight, and it's possible to have for example ACOG with working scope and working backup sight? Or SVD with both PSO and ironsight (in real life scope mount in SVD is high enough to use ironsight when in emergency situation)? That'd be great! Yes, V will activate the 2D sight. It's possible if the model is made that way, of course you can quickfire even without any sights, if the model isn't made that way. Edited March 31, 2012 by batis4 Share this post Link to post Share on other sites
Icarus 12 Posted March 31, 2012 @batis4 Man, since you and SJ-Studiuos are 100 times more productive than me, I will give you an idea... :p How about 3D sights (based on custom animations) for M203 grenade launcher? :cool: Icarus :) Share this post Link to post Share on other sites
batis4 21 Posted March 31, 2012 (edited) @batis4Man, since you and SJ-Studiuos are 100 times more productive than me, I will give you an idea... :p How about 3D sights (based on custom animations) for M203 grenade launcher? :cool: Icarus :) We'll see about it. Not trying to raise up any excessive hype, but the sights are awesome. Much much better than in ArmA, no mouse-lag or smoothing problems whatsoever. EDIT: Now, more weapons have been done, enhanced the animations, and made the leans to work. We have planned to release the sights to Binmod later this month. Anyways, here's the new video, which will show M16A2 with aimpoint in work: Still some problems with sounds in the video. Edited April 1, 2012 by batis4 Share this post Link to post Share on other sites
ozelo 10 Posted April 1, 2012 I am back after some time and what I see here looks just awesome! Already downloading new version to try those features out. And also can't wait for 3D sights! :D Keep on great job! Regards. Share this post Link to post Share on other sites
sanctuary 19 Posted April 1, 2012 That's rather awesome, great job ! Share this post Link to post Share on other sites
stgn 39 Posted April 1, 2012 Very Impressive work!!!! STGN Share this post Link to post Share on other sites
RozekPoland 591 Posted April 2, 2012 Magnificent work! Share this post Link to post Share on other sites