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KillSh0t

Kill da rabbit!!!

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I seriously hate rabbit's....

Hour's of perfecting a mission just to have everything get held up by one lil bunny rabbit....

Why dont the umpteen ton vehicles just squish these little creatures instead of acting as if they were just blinded by some unseen force cast from the bunnies themselves?

Even after the rabbit is well clear of the road the driver starts swirvering all over the place like he was drunk er summin.

The drivers barely hesitate to squish a fellow soldier on the road or an innocent by-stander such as a civi but when it comes to the rabbit and his friends....the war must wait for the animals to cross?

was P.E.T.A involved in the making of this game lol?

Guess ill just have to use that animal removal mod er whatever it is...just curious as to why AI will squish a unit before he'll squish a rabbit

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Do rabbits even spawn without the ambient animals module?

Yep. i never use animals in my missions and always see rabbits running around the fields. :)

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Them problem are not really the bunnies. It's the driving-fsm that needs to be improved. Instead of trying to immediately circumnavigate an obstacle a driver meets, he should check instead of what type that obstacle is; if the obstacle may itself move (vehicles, animals, ...) then just wait a little while and do nothing. Because chances are given, that the object concidered to be an obstacle will move out of the way all by itself. Let's have a timeout and after say a minute or two, the driver may give it a try and go on to circumnavigate "living" obstacles too.

This would not only solve the problem with bunnies, but a lot of other nonsensical behaviour of drivers too. They just need to be more patient in a lot of situations.

But yes, I wouldn't mind a squished bunny or two either, hehe.

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Hi KillSh0t

LWLoose and his P.E.T.A Buddies will hunt you down as a bunny murderer.

There is no place you can hide!

They will find you!

And then ... !

I pitty you; walker out.

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lol

Perhaps BIS has a softspot for rabbits. :)

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Where's Elmer Fudd when you need him? "wascly wabbits"

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Where's Elmer Fudd when you need him? "wascly wabbits"

Duck hunting season :rolleyes:

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I've died as a direct result of rabbits on several occasions! :D... little bas*@!ds...

Here's a soundfile I've found handy in these situations...

(make a "sound" folder inside your "my documents/Arma2" folder - where your profile, etc is - and put this file in there - it'll be available in-game via the radio menu under "custom")...

Be vewy vewy quiet...

:D

P.S> - Yeah - rabbits are hardwired into the island itself, like birds & insects - they're independent of the "ambient animals" module, and the density of the little buggers is down to the island designer...

B

Edited by Bushlurker

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Someone needs to make a map titled Rabbit holocaust and just fill it with rabbits :)

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Hi all

Sheepishly I repost this :whistle:

Hi all

The Big Problem with using thermal sites is distinguish friend from foe from civilian.

Was acting as spotter for a sniper using a thermal scope and him using a sniper rifle with a normal mill dot scope, we spent a good ten minutes with me trying to talk the shooter on to a target partialy obscured by a rock.

This the short version of what happened:

Target, 15 degrees.

NOT SEEN

Reference Electricity pole.

Reference Electricity pole Seen

Right of Pole in foreground rocks.

Reference foreground rocks Seen.

Right of Rocks Smaller rocks

Reference smaller rocks seen.

Target Left Side Small Rocks

Target NOT SEEN

Target Left Side Small Rocks, will correct, Shoot

Shot

Splash seen up 10 and Shoot

Shot

Splash NOT SEEN! are you sure that was 10?

yeh

Down 5, Shoot

Shot

Splash seen! are you sure that was 5?

Yeh

OK Down err down 4, Shoot

Target still not seen, shot.

Splash seen! Err about .5 lower, Shoot

Target still not seen, shot.

Think you hit him?

Target still not seen!?

Just a second I will switch to binos. Ohh Weird closer than I thought.

Ahh!

Dagnabit It was a Rabbit!

Kind Regards walker

:redface:

Kind Regards walker

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A Holy Hand Grenade of Antioch addon is needed.

99X8WDQWAKg

"And Saint Attila raised the hand grenade up on high, saying, 'O Lord, bless this Thy hand grenade that, with it, Thou mayest blow Thine enemies to tiny bits in Thy mercy.' And the Lord did grin..."

- The Book of Armaments 2:9-10

Edited by jblackrupert

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"thats no ordinary rabbit....thats the most foul, cruel and bad temperd rodent you ever laid yer eye's on!"

lol monty python....thanks Jblack for a classic early morning laugh with me coffee!

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A car horn that AI respond to might help things along.

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I think AI should be wary of rabbits, the last place you would look for IED, I mean, its not hard to do ...

The-bomb-crow-500x314.jpg

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LOL Attack of the IED Animals.....Could someone make a mission where your Team is attacked by Rabbits with IEDs and you have to kill those little bastards before they reach you?

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