-=anders=- 0 Posted January 15, 2011 This mod is compatible with OA Combined? = ARMA2 + OA and ACE2? if not?Yep... Im running Combined with ACE...---------- Post added at 09:41 PM ---------- Previous post was at 09:29 PM ---------- I think Im gonna try to shut the damn birds up in the forest... And only have the wind in trees and animals that doesnt take to much of the atmosphere. :D ---------- Post added at 09:57 PM ---------- Previous post was at 09:41 PM ---------- Btw, is it possible to get sound for desert map? Or open areas, like wind? The Noforest sound works as wind on open fields on chernarus, utes and some other maps. But Can I add more sounds for different areas? ---------- Post added at 11:19 PM ---------- Previous post was at 09:57 PM ---------- Oh well.. Uploading new ace version now... And now it works that too!!! :) New environment sounds in stereo: Rain, raincity, forest sounds, wind sounds etc. ---------- Post added at 11:37 PM ---------- Previous post was at 11:19 PM ---------- New ACE version rdy for dl! Enjoy. :) Share this post Link to post Share on other sites
mrcash2009 0 Posted January 15, 2011 (edited) "include file anders_c_gear\anders_sounds_gear.hpp not found"I use ace and I wanted to just use your gear sounds .. so in my mod-folder I have (just a moment ago downloaded ace version): anders_c_gear.pboanders_c_gear.pbo.soa.bisign anders_c_gear_ace.pbo anders_c_gear_ace.pbo.soa.bisign anders_s_gear.pbo anders_s_gear.pbo.soa.bisign Why do I get that error? Also why is there C_GEAR_ACE & C_GEAR config, I took out C_GEAR and kept just the _ACE config in and I get the same results either way. (using ArmaII launcher BTW) Edited January 15, 2011 by mrcash2009 Share this post Link to post Share on other sites
Robalo 465 Posted January 15, 2011 (edited) I use ace and I wanted to just use your gear sounds .. so in my mod-folder I have (just a moment ago downloaded ace version):Why do I get that error? Also why is there C_GEAR_ACE & C_GEAR config, I took out C_GEAR and kept just the _ACE config in and I get the same results either way. (using ArmaII launcher BTW) Tested here, working. You need to grab the latest ACE version and use both gear config addons. C_GEAR_ACE has a config header for ACE and calls the actual config from C_GEAR. Edited January 15, 2011 by Robalo_AS Share this post Link to post Share on other sites
mrcash2009 0 Posted January 15, 2011 Ok mate thanks, I was waiting on KH YAS update to nab the latest ACE (nothing as of yet) ... thanks for the tip :) Had both configs either way but latest ACE it is. Cant wait to give it all a good test. Share this post Link to post Share on other sites
Robalo 465 Posted January 16, 2011 Oh, sorry, I meant latest SOA-ACE version because he fixed that issue and even though version still says 1.0.2, file is dated Jan 15 :) Anyway, something tells me a config update is on the way ;) Share this post Link to post Share on other sites
-=anders=- 0 Posted January 16, 2011 Oh, sorry, I meant latest SOA-ACE version because he fixed that issue and even though version still says 1.0.2, file is dated Jan 15 :)Anyway, something tells me a config update is on the way ;) Yeah, I should probably change to 1.0.3 cause of the new sounds and config changes. :) I'll upload a new ACE dl tomorrow! Gnight! :D Share this post Link to post Share on other sites
metralla 19 Posted January 16, 2011 Now it works fine, but the rpt file pffff :eek: :computer::681: Share this post Link to post Share on other sites
SPC.Spets 21 Posted January 16, 2011 do I have to turn off ACEX_SM to play with this one? Share this post Link to post Share on other sites
SFJackBauer 10 Posted January 16, 2011 Sound of AK-47 supersonic crack Another video Share this post Link to post Share on other sites
megagoth1702 252 Posted January 16, 2011 2nd video is too low res and also has too little "crack" and too much "whooosh" at the end. In arma2 we have to use really short crack sounds or it will start to feel too much "on top". Cracks are really short sounds, everything behind the initial crack is reflections and kinda "fake" sound, so you should not take it into a mod. If listen carefully, my sonic cracks are to be heard at 30s, short, snappy, good crack. Share this post Link to post Share on other sites
-=anders=- 0 Posted January 16, 2011 do I have to turn off ACEX_SM to play with this one?Yep! That's the point. ;) acex_sm changes all sounds if not.---------- Post added at 04:01 PM ---------- Previous post was at 03:55 PM ---------- Now it works fine, but the rpt file pffff :eek: :computer::681: It's been fixed! Uploading ned today eventually. :) Share this post Link to post Share on other sites
-=anders=- 0 Posted January 17, 2011 Updated to 1.0.3... I played an arrowhead map and ofcourse there was some faults on gear config. :D But I'll fix that in next release... Share this post Link to post Share on other sites
miller 49 Posted January 17, 2011 Thanks anders ArmA2Base.de Mirror updated: Sound Of Anders ACE version v.1.0.3 Sound Of Anders NON-ACE version v.1.0.3 Kind regards Miller Share this post Link to post Share on other sites
xlaxl 10 Posted January 18, 2011 hello im sorry but this mod sound terrible because the sounds are out of harmony with the game and the environment. every one´s taste is different and thats not my taste. but the major problem ive, i know that there´s sounds used from other soundmod(s). some 1:1 copies. the question is, does the "owner" of these sounds knows about it? Share this post Link to post Share on other sites
-=anders=- 0 Posted January 18, 2011 (edited) How do u mean out of harmony? And mods are u talking about? I have vopssound-references, original gamesounds and My own records. So what are u trying to explain? I have not stolen any sounds. I have references and have made my own of them! Dont come in here and try to dictate about things u havent checked first! Edited January 18, 2011 by -=anders=- Share this post Link to post Share on other sites
grumpyoldman 10 Posted January 18, 2011 Hi Anders, Just ignore the fella that doesn't like your sounds and don't even rise up to his baite. It would not bother me if the sounds you are doing were crap ( which i might add they are not ) All i know is i couldn't do anything like this so in my eyes that makes you infinately better than me matey.:) Share this post Link to post Share on other sites
xlaxl 10 Posted January 18, 2011 i mean, when i firing a weapon, it dont sounds like this weapon. maybe i heard too often yarhead´s sounds, duno. many people said uve done a good work. tastes are different. and i know thats alot of work, but can u imgagine, someone testing u sounds and ups whats that? same sounds from another mod? i was confused.if the soundmod contains sounds from other mods, and their creators knows about it, u should add a credit, this prevents inconvenience. trust me. and the mod is vop 2.3 Share this post Link to post Share on other sites
-=anders=- 0 Posted January 18, 2011 (edited) i mean, when i firing a weapon, it dont sounds like this weapon. maybe i heard too often yarhead´s sounds, duno. many people said uve done a good work. tastes are different. and i know thats alot of work, but can u imgagine, someone testing u sounds and ups whats that? same sounds from another mod? i was confused.if the soundmod contains sounds from other mods, and their creators knows about it, u should add a credit, this prevents inconvenience. trust me. and the mod is vop 2.3 "So to make this complete as possible I've "borrowed" sounds from vo.2 like jetsounds, explosions. Special thx to him!" Look 1st page man. And yes, you've played too much with Jarhead sounds. I agree, the taste is like the butt. I've listened to gunshots, explosions and BIG guns irl. So I've done many researchs! The game has limits aswell. And NO mod comes close to realism. Except Opticalsnare with his distant sounds and maybe some echo-system with it... But my mod is like ANY soundmod. It's a matter of taste when it comes to a game. I've tried to mix both realism and movie feeling. But what I hate the most are sounds that sounds like if they're recorded from a youtube video! The main reason I've borrowed sounds from vo.2 was that I just dont wanted to have modified sounds for just 60% of the game, cause I hate 98% of the original sounds. That is the only one explanation... Edited January 20, 2011 by -=anders=- Share this post Link to post Share on other sites
Alex72 1 Posted January 18, 2011 xlaxl, please respect the creators that bring us material for free, and use constructive criticism in the future. And you know - no one is forcing you to use an addon you dont like so there is no reason to behave badly. Should be common sense. Share this post Link to post Share on other sites
Muecke 114 Posted January 18, 2011 @-=anders=- Dont worry dude, you doing it all correct. Allways some people are :936: Share this post Link to post Share on other sites
slade1988 10 Posted January 18, 2011 @ xlaxl do u know how much work a soundmod is? i can imagine that u was surprised when u heard vop sounds. he already said it on first page. and as alex72 said, show a bit respect. u dont have to use it. tastes differ. Slade Share this post Link to post Share on other sites
tpw 2315 Posted January 18, 2011 (edited) @xlaxl - maybe you should have spent a little bit more time on the forum reading and finding out how things work before wading in and shitcanning a talented modder on your first post. Anders, you don't need to justify yourself. Edited January 18, 2011 by tpw Share this post Link to post Share on other sites
-=anders=- 0 Posted January 19, 2011 Yeah, I guess so. :) I've uploaded new files. Added new sand-footsteps. The damn gearconfig should have no errors now. Fixed some volumes on guns that was either too high or too low. Share this post Link to post Share on other sites
sharpe34 10 Posted January 19, 2011 nice work Anders. One thing I think you need to check is the difference between the L110 and the GPMG. These two guns have should have different sounds but sound the same. Share this post Link to post Share on other sites
Muecke 114 Posted January 19, 2011 @-=anders=- Do you have plans for making sounds for vehicle engines? It would be nice if the vanilla sound of the turrets in tank if you rotate them could be changed into something lower. Cause this one is really anoying !!! Share this post Link to post Share on other sites