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AnimalMother92

ACE 1.7 (Advanced Combat Enviroment) for OA/CO

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Has the Browning HP recoil been adjusted a bit from the config which RobertHammer used?

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Probably, unless RH used ACE2 values in his original config.

EDIT:

Wait.... His HP is in ACE2? What's the classname? I don't see it in the config browser.

Edited by Manzilla

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Will be added in this weekly update.

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anyone uncounter the bug with wounds module ?

Bug : someone is hit and down need revive , a medic come revive him and the guy don't wake up.

I search in the bug tracker but no result.

Thanks ;)

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I don't know if this is an error or ACE or what, so maybe someone can help.

I'm playing on Proving grounds and I have a squad of BAF in 2 Jackals. I drive for a while and push the 'SPACEBAR' and tell everyone to stop. Then the 2 units in my Jackal always get out. but not the ones in the 2nd one.

This may be more ACE related

Also when I tell them to stop, my icon says "STOP". And i can no longer get rid of my "stop". So none of my men will follow me.

This only applies when my squad enters an empty vehicle, and while i'm in the jackal, but it doesn't happen if I am in a squad with a manned jackal. Only empty

When playing these before, I never had either of these problems. And the only thing that is different is ACE and Jayarma2lib.

Thanks

Edited by victim913

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Hello everybody. I remember when ace 2 was first released there was a "training grounds" mission where you could test all the vehicles and such. Now I've been looking for this, or a similar set up, where you can test all the latest equipment....but I havn't found anything. I only recently updated this after like 6 months, so sorry if I missed something. I'd appreciate any directions as where I could find the latest version of this mission, or something similar. Thanks.

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anyone uncounter the bug with wounds module ?

Bug : someone is hit and down need revive , a medic come revive him and the guy don't wake up.

I search in the bug tracker but no result.

Thanks ;)

it happens sometimes, we use the headbugfix and then he wake up

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Hello everybody. I remember when ace 2 was first released there was a "training grounds" mission where you could test all the vehicles and such. Now I've been looking for this, or a similar set up, where you can test all the latest equipment....but I havn't found anything. I only recently updated this after like 6 months, so sorry if I missed something. I'd appreciate any directions as where I could find the latest version of this mission, or something similar. Thanks.

Check Scenarios-> ACE2 Demo 1

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The problem is that this mission demands ACEX_SM

You can probably just edit the mission.sqm and remove ACEX_SM from the required AddOns.

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I see it's fixed in today's update! Someone must have been watching.(Or a ticket was opened)

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Longbow hellfires seem to be fixed as well. Although I still can't do the IRL trick with Apache.

E.g. get a lock on target, hide behind buildings, fire and forget. It seems to be locked to the last known position of the tank - if the tank is moving it may miss it.

An engine limitation? Or maybe it should be like that (well I spent 5 hellfires to take out 3 T-90As)?

In any case together with the MG rate of fire fix (but shouldn't it still be higher? IIRC IRL Apache shoots 10/20 bullets per second) I kinda start to get into ACE

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ACE for OA 1.8 RC1 Released!

Release Notes

Also check out Six Updater 2.0 reaches Release Candidate status

Enjoy!

Longbow hellfires seem to be fixed as well. Although I still can't do the IRL trick with Apache.

E.g. get a lock on target, hide behind buildings, fire and forget. It seems to be locked to the last known position of the tank - if the tank is moving it may miss it.

An engine limitation? Or maybe it should be like that (well I spent 5 hellfires to take out 3 T-90As)?

In any case together with the MG rate of fire fix (but shouldn't it still be higher? IIRC IRL Apache shoots 10/20 bullets per second) I kinda start to get into ACE

Make sure you lock with radar, and not use the laser "map-click" placeholder. (see HowTo section of http://ace.dev-heaven.net/wagn/Missile_Guidance_Improvements)

In any case; http://ace.dev-heaven.net/wagn/Bug_Reporting

Edited by Sickboy

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[uGAF] ACE_Dev YAS Repo:

@ACE__________457

@ACEX_________308

@ACEX_SM_____ 79

@ACEX_RU _____33

@ACEX_USNavy__35

@CBA__________148

Use the link bellow and save to favourites:

yashttp://folders.ugaf-addons.co.uk/ACE_Dev.yas

Auto config URL:

Code:

http://folders.ugaf-addons.co.uk/ACE_Dev/modreopo.7z

For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/forum/viewthread.php?thread_id=134

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Thx for this ace update !

and thx for new six updater version :) at the latest nobody has an excuse for not using/not liking it, anymore ... took me just few minutes for adapting myself from the old to the new GUI ;) - no questions, sir

Edited by langgis08

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Both the M14 and Browning Hi-Power are awesome so far, MP7 is also amazing. Great update.

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Hey thanks manzilla and sickboy for the guidance. Good looking update too = ).

Edit:

Hmm, I found training grounds 1.07, which I believe is the version I used a while ago. Is this the latest version? I might just have bad memory.

Edited by bezzzy

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