Sif 10 Posted January 20, 2011 Has the Browning HP recoil been adjusted a bit from the config which RobertHammer used? Share this post Link to post Share on other sites
manzilla 1 Posted January 20, 2011 (edited) Probably, unless RH used ACE2 values in his original config. EDIT: Wait.... His HP is in ACE2? What's the classname? I don't see it in the config browser. Edited January 20, 2011 by Manzilla Share this post Link to post Share on other sites
Sif 10 Posted January 20, 2011 Will be added in this weekly update. Share this post Link to post Share on other sites
manzilla 1 Posted January 20, 2011 Doh! I forgot about that! Share this post Link to post Share on other sites
m1n1d0u 29 Posted January 20, 2011 anyone uncounter the bug with wounds module ? Bug : someone is hit and down need revive , a medic come revive him and the guy don't wake up. I search in the bug tracker but no result. Thanks ;) Share this post Link to post Share on other sites
victim913 10 Posted January 21, 2011 (edited) I don't know if this is an error or ACE or what, so maybe someone can help. I'm playing on Proving grounds and I have a squad of BAF in 2 Jackals. I drive for a while and push the 'SPACEBAR' and tell everyone to stop. Then the 2 units in my Jackal always get out. but not the ones in the 2nd one. This may be more ACE related Also when I tell them to stop, my icon says "STOP". And i can no longer get rid of my "stop". So none of my men will follow me. This only applies when my squad enters an empty vehicle, and while i'm in the jackal, but it doesn't happen if I am in a squad with a manned jackal. Only empty When playing these before, I never had either of these problems. And the only thing that is different is ACE and Jayarma2lib. Thanks Edited January 21, 2011 by victim913 Share this post Link to post Share on other sites
bezzzy 10 Posted January 21, 2011 Hello everybody. I remember when ace 2 was first released there was a "training grounds" mission where you could test all the vehicles and such. Now I've been looking for this, or a similar set up, where you can test all the latest equipment....but I havn't found anything. I only recently updated this after like 6 months, so sorry if I missed something. I'd appreciate any directions as where I could find the latest version of this mission, or something similar. Thanks. Share this post Link to post Share on other sites
SPC.Spets 21 Posted January 21, 2011 anyone uncounter the bug with wounds module ? Bug : someone is hit and down need revive , a medic come revive him and the guy don't wake up. I search in the bug tracker but no result. Thanks ;) it happens sometimes, we use the headbugfix and then he wake up Share this post Link to post Share on other sites
m1n1d0u 29 Posted January 21, 2011 oki thanks for the fix ;) Share this post Link to post Share on other sites
manzilla 1 Posted January 21, 2011 Hello everybody. I remember when ace 2 was first released there was a "training grounds" mission where you could test all the vehicles and such. Now I've been looking for this, or a similar set up, where you can test all the latest equipment....but I havn't found anything. I only recently updated this after like 6 months, so sorry if I missed something. I'd appreciate any directions as where I could find the latest version of this mission, or something similar. Thanks. Check Scenarios-> ACE2 Demo 1 Share this post Link to post Share on other sites
sickboy 13 Posted January 21, 2011 co@30_ACE_Traininggrounds.Chernarus is included with ACEX_USnavy, in acex_usnavy_missions.pbo, automatically available to you in the MultiPlayer host. Share this post Link to post Share on other sites
manzilla 1 Posted January 21, 2011 Oooops, just ignore me. ;) Oh yes, the MP missions. Share this post Link to post Share on other sites
metalcraze 290 Posted January 21, 2011 The problem is that this mission demands ACEX_SM Share this post Link to post Share on other sites
manzilla 1 Posted January 21, 2011 The problem is that this mission demands ACEX_SM You can probably just edit the mission.sqm and remove ACEX_SM from the required AddOns. Share this post Link to post Share on other sites
metalcraze 290 Posted January 21, 2011 Yeah. Just sayin' Share this post Link to post Share on other sites
manzilla 1 Posted January 21, 2011 I see it's fixed in today's update! Someone must have been watching.(Or a ticket was opened) Share this post Link to post Share on other sites
metalcraze 290 Posted January 21, 2011 Longbow hellfires seem to be fixed as well. Although I still can't do the IRL trick with Apache. E.g. get a lock on target, hide behind buildings, fire and forget. It seems to be locked to the last known position of the tank - if the tank is moving it may miss it. An engine limitation? Or maybe it should be like that (well I spent 5 hellfires to take out 3 T-90As)? In any case together with the MG rate of fire fix (but shouldn't it still be higher? IIRC IRL Apache shoots 10/20 bullets per second) I kinda start to get into ACE Share this post Link to post Share on other sites
sickboy 13 Posted January 21, 2011 (edited) ACE for OA 1.8 RC1 Released! Release Notes Also check out Six Updater 2.0 reaches Release Candidate status Enjoy! Longbow hellfires seem to be fixed as well. Although I still can't do the IRL trick with Apache.E.g. get a lock on target, hide behind buildings, fire and forget. It seems to be locked to the last known position of the tank - if the tank is moving it may miss it. An engine limitation? Or maybe it should be like that (well I spent 5 hellfires to take out 3 T-90As)? In any case together with the MG rate of fire fix (but shouldn't it still be higher? IIRC IRL Apache shoots 10/20 bullets per second) I kinda start to get into ACE Make sure you lock with radar, and not use the laser "map-click" placeholder. (see HowTo section of http://ace.dev-heaven.net/wagn/Missile_Guidance_Improvements) In any case; http://ace.dev-heaven.net/wagn/Bug_Reporting Edited January 21, 2011 by Sickboy Share this post Link to post Share on other sites
atikabubu 10 Posted January 21, 2011 More guns, thx :] Share this post Link to post Share on other sites
g-man-853 10 Posted January 21, 2011 [uGAF] ACE_Dev YAS Repo: @ACE__________457 @ACEX_________308 @ACEX_SM_____ 79 @ACEX_RU _____33 @ACEX_USNavy__35 @CBA__________148 Use the link bellow and save to favourites: yashttp://folders.ugaf-addons.co.uk/ACE_Dev.yas Auto config URL: Code: http://folders.ugaf-addons.co.uk/ACE_Dev/modreopo.7z For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/forum/viewthread.php?thread_id=134 Share this post Link to post Share on other sites
langgis08 10 Posted January 21, 2011 (edited) Thx for this ace update ! and thx for new six updater version :) at the latest nobody has an excuse for not using/not liking it, anymore ... took me just few minutes for adapting myself from the old to the new GUI ;) - no questions, sir Edited January 21, 2011 by langgis08 Share this post Link to post Share on other sites
Sif 10 Posted January 21, 2011 Both the M14 and Browning Hi-Power are awesome so far, MP7 is also amazing. Great update. Share this post Link to post Share on other sites
bezzzy 10 Posted January 22, 2011 (edited) Hey thanks manzilla and sickboy for the guidance. Good looking update too = ). Edit: Hmm, I found training grounds 1.07, which I believe is the version I used a while ago. Is this the latest version? I might just have bad memory. Edited January 22, 2011 by bezzzy Share this post Link to post Share on other sites
(st6)predator 0 Posted January 22, 2011 Where can I download V.1.8 without the Six Updater ? Regards (ST6)Predator Share this post Link to post Share on other sites
atikabubu 10 Posted January 22, 2011 You can use Yoma AddonSync :D Share this post Link to post Share on other sites