Jump to content

Recommended Posts

I forgot about them, i really need to find a way to activate them VIA action menu whilst in vehicle. Maybe someone can help out?

If no-one else has sorted you out by Sunday, I'll knock up some code for you (busy until then mate) :)

Share this post


Link to post
Share on other sites

I think there were some changes regarding event handlers, maybe they are affected by that?

Share this post


Link to post
Share on other sites
I think there were some changes regarding event handlers, maybe they are affected by that?

Yeh could be, they are activated that way. I dont have the beta so i cant check it out yet.

Anyway still working on the woodland version should have a decent release this weekend hopfully.

Share this post


Link to post
Share on other sites

Posted this in the ACE thread as well. Any ideas what this problem is related to?

Jmi0cbCLsVA

Share this post


Link to post
Share on other sites
Nothing wrong. They are called secondary explosions.

I'm in the military I know what they are.

Watch it again, mate. The first three clips visualize a lack of effects i.e., smoke, detonation, debris, and secondary dets like cook-offs. The last three you can see BC functioning the way it's supposed to, as opposed to the first three with ACE enabled.

Trying to determine the addon/mod conflict here and whats causing it. Any ideas?

Share this post


Link to post
Share on other sites

I don't have any issues between Blastcore and ACE.

Try running ACE without Blastcore. ;)

Share this post


Link to post
Share on other sites
I'm in the military I know what they are.

Watch it again, mate. The first three clips visualize a lack of effects i.e., smoke, detonation, debris, and secondary dets like cook-offs. The last three you can see BC functioning the way it's supposed to, as opposed to the first three with ACE enabled.

Trying to determine the addon/mod conflict here and whats causing it. Any ideas?

http://forums.bistudio.com/showpost.php?p=2065747&postcount=498

Share this post


Link to post
Share on other sites

'Oi, OpticalSnare

I noticed an bug in your soundmod: When you are standing quite a distance away from, say, a LAV, and iit opens fire, you hear the sounds from the LAVs gun as soon as it fires. However, if you are standing a kilometer away (as I was), then you ought to be hearing it 3 seconds later.

Share this post


Link to post
Share on other sites
'Oi, OpticalSnare

I noticed an bug in your soundmod: When you are standing quite a distance away from, say, a LAV, and iit opens fire, you hear the sounds from the LAVs gun as soon as it fires. However, if you are standing a kilometer away (as I was), then you ought to be hearing it 3 seconds later.

Its not a bug, its just the way the script is setup which handles the distant firing sounds. Unfortunately i havnt found a way to add a delay based on distance to script nor have it use the built in filters which muffle the sound over distance, its really just a simple script atm someone with more scripting knowledge might be able to find a way. :(

Share this post


Link to post
Share on other sites

I have been out of the whole ArmA "scene" for over a year now. From what I gather, I cannot use Blastcore and ACE together?

Share this post


Link to post
Share on other sites

You can.

It works for me. But don't be surprised if suddenly something is not working

Share this post


Link to post
Share on other sites

Is there anything special I have to do? Disable any parts of ACE or make Blastcore take priority over ACE with a command line?

Sorry for the questions. I am just so lost now.

Share this post


Link to post
Share on other sites

Is there a way to keep the bullet impacts for rifles and handguns from ACE and still use Blastcore? I really like all the FX from Blastcore but the smallarms impacts are so weak you cannot see them at a distance.

I know ACE...but please don't kill me! :D

Share this post


Link to post
Share on other sites
Is there a way to keep the bullet impacts for rifles and handguns from ACE and still use Blastcore? I really like all the FX from Blastcore but the smallarms impacts are so weak you cannot see them at a distance.

I know ACE...but please don't kill me! :D

A userconfig might be planned in the future to remove some of the features or edit them but atm my attention is towards the the woody version of the mod. Its alot more work than just removing dust as ive been editing the effects quite a bit is well so they are more fitting to the greener type landscape like chreueussiaasasa whatever its called. It wont be long now. :)

Share this post


Link to post
Share on other sites
A userconfig might be planned in the future to remove some of the features or edit them

That would be awesome

Share this post


Link to post
Share on other sites

Wow, thats great. I really appreciate your effort. Your mods make Arma 2 alot better. I barely can stand Arma w/o Blastcore really.

Share this post


Link to post
Share on other sites
A userconfig might be planned in the future to remove some of the features or edit them

Please do that! It would make the mod _perfect_! :bounce3:

Share this post


Link to post
Share on other sites
Wow, thats great. I really appreciate your effort. Your mods make Arma 2 alot better. I barely can stand Arma w/o Blastcore really.

No doubt....the game does not seem right without Blastcore.

Share this post


Link to post
Share on other sites

The FX Particle version is for Arma 2 and this one is for Arrowhead correct?

Edited by Lorca

Share this post


Link to post
Share on other sites

@OS Blastcore kind of breaks the Tank smoke grenades. If you launch them they produce smoke only for a very short time period compared to vanilla. You can even still hear the grenades dispensing smoke, but its not visible

Share this post


Link to post
Share on other sites
@OS Blastcore kind of breaks the Tank smoke grenades. If you launch them they produce smoke only for a very short time period compared to vanilla. You can even still hear the grenades dispensing smoke, but its not visible

Hmm il have a look at it. Never really had any problems with them, might be a conflict with the event handlier.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×