Joshua the Grizzly
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10 GoodAbout Joshua the Grizzly
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J.S.R.S. 1.5
Joshua the Grizzly replied to LordJarhead's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi. The replacement UKF_weapons.cfg for JSRS 1.4.3. is no longer available - can someone look into this, or tell me where to find it? Googling has yielded zilch. -
J.S.R.S. 1.5
Joshua the Grizzly replied to LordJarhead's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello I noticed that the BTR-40 has a very loud interior sound. As in, really ***** loud which does not allow you to hear anything, including VON which you can actually hear when you are outside the cabrio APC. -
J.S.R.S. 1.5
Joshua the Grizzly replied to LordJarhead's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That came across as overly hostile. If he would say 'this sound mod sucks', then I won't really oppose you saying that, but he only complained about not really liking the sonic cracks, which is a lot more constructive. Although he might have explained why he does not like the sonic cracks. -
J.S.R.S. 1.5
Joshua the Grizzly replied to LordJarhead's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
To be fair to them, you do keep dangling the carrot in front of them, and keep saying they can't have it yet :P. -
J.S.R.S. 1.5
Joshua the Grizzly replied to LordJarhead's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ever played OA? Because those M8s and Mk. 16s were the future when OA was first released. And now most of that is cancelled. -
J.S.R.S. 1.5
Joshua the Grizzly replied to LordJarhead's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Do the new distant gunsounds have the proper delay? In RL, you always hear the sounds after the actaul explosion happens. When there is an explosion a kilometer in front of you, it takes three seconds untill you hear the bang. Does this mod also have this? I know default arma has, but the distance scripts from Optical Snare in his beta soundfx mod do not, and I understand you are using those. -
WarFX : Blastcore
Joshua the Grizzly replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
'Oi, OpticalSnare I noticed an bug in your soundmod: When you are standing quite a distance away from, say, a LAV, and iit opens fire, you hear the sounds from the LAVs gun as soon as it fires. However, if you are standing a kilometer away (as I was), then you ought to be hearing it 3 seconds later. -
WarFX : Blastcore
Joshua the Grizzly replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This is mainly due to your 'Max available channels' setting in the Arma 2 audio settings. Apperently the Soundmod uses mroe channels (or hte sounds occupy the individual channels longer). By increasing the Max Available channels, you will probably no longer recieve this problem. Be carefull though: Increasing this setting increases the load on your sound card, thus decreasing performance, especially if it is integrated. Setting it to really high values can crash the game. It is best to experiment :). -
COWarMod Release
Joshua the Grizzly replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
'Oi, Gunther. I have been playing COWarmod for a while, and have been removing some things I did not like. One thing really stood out for me is that you activated "Disable Infantry Dispersion" (a pvpscene mod) in your COwarmod. This makes the infantries weapons extremely accurate, so I am curious to why you did this. Do the ballistic changing mods have a smilar effect to the player's weapons? I have not really noticed yet. Also, I have noticed that the NLAW missiles for the NLAW are removed from the BAF launcher crate box, but I have not been able to figure out which mod that does. (EDIT: NVM. THey are disposable.) -
I am not sure what your problem is. The major issues that you think would take place only take place if the 225 sqaure mile map is actually fully populated with people. Which it is not. Now it only takes slightly (note the slightly) more memory. Be aware that the game does not render the entire map in full.
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Considering how beautifull Crysis 2 and The Witcher 2 look whilst using only DX9, and the fact that both games have excellent performance, whilst quite a few DX10 and DX11 games do not (Such as Clear Sky, and Crysis 1...) I'd rather hope that Bohemia would stick to DX9.
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Which is why any major army, especially the IDF, deploys them in the field.
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Its not whether or not there are girls playing Arma. There are quite a few women in wars. You can say all about 'no front line duty', but many women in the US armed forces see combat anyway, because in the geurilla wars of Afghanistan and Iraq, there simply is no frontline... Oh. And there are pilots. So yeah, some women around would be nice. And... let them carry weapons!
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Not entirely. There are some visual improvements,but the engine will have to be build around DX11 if you ever want to utilize those.
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You could also just outsource the Audio aspect to DICE. just saying... :P