jdmt 12 Posted May 13, 2011 Someone get this man a beer. Share this post Link to post Share on other sites
due-_- 10 Posted May 13, 2011 Tnx for the updated Hmmwv pack NZX,btw can't wait for more of your magic on M-ATV. That thing looks like a beast. So true, its nice how much detail u actually put into the model and not leave it to the texture, like the doorhandles and such ._. Share this post Link to post Share on other sites
1in1class 0 Posted May 13, 2011 Nice work all around, keeps the goods up. Share this post Link to post Share on other sites
DrunkenVeteran 10 Posted May 14, 2011 Someone get this man a beer. I second that! Let me know if you need pictures or refrences for M1151's. I can get in-depth pictures. Share this post Link to post Share on other sites
ray243 11 Posted May 14, 2011 (edited) Woah, NZX, I found some interior pictures of the M-ATV. Finally! http://newsblaze.com/pix/2010/0527/pix/1005027-A-2848B-286.jpg http://www.oshkoshdefense.com/foleyadmin/force/images/lowres/M-ATV_MMV_TowMount_LR.jpg http://files.turbosquid.com/Preview/2011/01/28__17_17_26/matvhighprev6.jpgc7abd425-c2c3-468e-b741-3bab0c5901c5Large.jpg http://img198.imageshack.us/img198/8920/bf052a53.jpg http://defense-update.com/Images_new3/iav_2010_sandcat_open.jpg http://www.armyrecognition.com/images/stories/north_america/united_states/wheeled_armoured/m-atv_cargo_carrier/m-atv_utility_variant_cargo_carrier_oshksoh_mrap_all_terrain_mine_protected_wheeled_armoured_United_states_line_drawing_001.jpg Edited May 14, 2011 by ray243 Share this post Link to post Share on other sites
(st6)predator 0 Posted May 14, 2011 I have the following problem: If i place one of the vehicles of this Addon on Utes , i get in the preview the LHD or the Island Utes from a raised camera perspective. Does Anyone know why? Regards (ST6)Predator Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted May 14, 2011 I have the following problem:If i place one of the vehicles of this Addon on Utes , i get in the preview the LHD or the Island Utes from a raised camera perspective. Does Anyone know why? Regards (ST6)Predator I dont fully understand the problem your having. Share this post Link to post Share on other sites
ray243 11 Posted May 14, 2011 I dont fully understand the problem your having. He must be talking about the gunner position. It seems like its because its empty, and when you go in, you are a "empty?" player. I think thats what he means. Share this post Link to post Share on other sites
(st6)predator 0 Posted May 14, 2011 The Problem is : If i place one of the Vehicles on Utes (no matter what M151 or M-ATV) When i press the "preview button" in the Editor I cant play because i have a "freeze frame" that shows the LHD or the Island Utes from a raised (high) camera perspective. The Problem only occurs on this Addon. I'm sorry. I can not explain it better. Regards (ST6)Predator Share this post Link to post Share on other sites
ray243 11 Posted May 14, 2011 Its gotta do with your position. Try changing from Player as Gunner to Player as Driver. Share this post Link to post Share on other sites
styxx42 0 Posted May 15, 2011 NZXSHADOWS Thank you very much. Awesome work. Share this post Link to post Share on other sites
thearies 12 Posted May 15, 2011 :bounce3: great :bounce3: Share this post Link to post Share on other sites
maturin 12 Posted May 15, 2011 Man, I bet you don't need headlights on those UN hummers with PP on high. :p Nice job. Share this post Link to post Share on other sites
Freebie 10 Posted May 15, 2011 I've noticed that a few vehicles (not just these but vanilla ones too) have very low side windows and you can't see out of them properly. Is that just a BIS muck up to do with the modelling? Share this post Link to post Share on other sites
Blade89 10 Posted May 16, 2011 Howdy, Just wanted to say great job on the M-ATV so far. Really liking the look of it. Drove it around a bit and did what I could with it in a few missions and am loving it. We use your HMMWV's in our Unit's missions and a lot of us like those a lot so keep up the great work. :) Can't wait to see the M-ATV finish. Share this post Link to post Share on other sites
GI-JoE 0 Posted May 16, 2011 Great work NZXSHADOWS ! :) Share this post Link to post Share on other sites
Fisgas 10 Posted May 18, 2011 Dunno if anyone reported this but you can't use the sights on the MATV. Do you plan on adding more weapons on the vehicles (MK19, M240)? Share this post Link to post Share on other sites
nodunit 397 Posted May 19, 2011 Just wanted to say I'm glad that you kept the texture the way you did, it looks more lifelike as opposed to the overdone. Share this post Link to post Share on other sites
johanna 11 Posted May 19, 2011 The textures are great! love the matte look that i think every us armor should have... Your next project perhaps :cylon: Share this post Link to post Share on other sites
MadM0nkey 1 Posted September 1, 2013 I understand this is 4 years old and necro posting is very very bad.. but this is important! :p I am hoping you some day return to answer this for me at some point + continue work on your beta rhino. =) I am having a small issue with the default settings when placing NZX_M1151 as it seems to load an addon troop by default that I do not have nor that I wish to use. specifically: class NZX_M1151D_M2_USMC : NZX_M1151D_M2_US_Army { scope = public; side = TWest; faction = USMC; vehicleClass = NZXWVDX1; crew = "[color=#ff0000]USMC_DESERT_SOLDIER_Soldier[/color]"; typicalCargo[] = {"[color=#ff0000]USMC_DESERT_SOLDIER_Soldier[/color]", "[color=#ff0000]USMC_DESERT_SOLDIER_Soldier[/color]", "[color=#ff0000]USMC_DESERT_SOLDIER_Soldier[/color]"}; hiddenSelections[] = {}; hiddenSelectionsTextures[] = {}; Basically, I had to change this to use John Binkowski's wonderful Marines & FR troops "bink_fr_rifleman_des_h" to fit into a custom warfare mission I am working on so my issue & question is am I allowed to incorporate any fixed changes? *I noticed* that under creative common license -->No Derivative Works — You may not alter, transform, or build upon this work. & so, my Question is: can we make these kinds of changes to suite our mods/missions or do we require the troop addon that came in the settings? regardless of 'whatever' answer, thank you for your vehicles they look great & I enjoy using it! Share this post Link to post Share on other sites