Big Dawg KS 6 Posted October 22, 2010 (edited) It's about time I release this. PMJqKLLwPG8 (thanks to AnimalMother92 for vid) Update: v1.1 Changes: -fixed an error that broke the scripts for vehicles with units in cargo-toned down tracer light intensity to 65% of what it was -adjusted green tracer light color BD Tracer Lights This fairly simple addon adds appropriately colored light sources to tracers to enhance night combat. The color and intensity of the light is determined by the config properties of the ammunition. This addon also works with the NVG only tracers on the light machineguns; these tracers emit a very dim light that is barely visible, but can be clearly seen through night vision. Note: please see the Requirements section of the readme before attempting to use this addon. Readme +=======================+ | BD Tracer Lights v1.1 | +=======================+ Author: ====== Big Dawg KS Credits: ------- Big Dawg KS - scripts oyman - testing Changelog: ========= v1.0 ----- Initial Release v1.1 ----- -fixed an error that broke the scripts for vehicles with units in cargo -toned down tracer light intensity to 65% of what it was -adjusted green tracer light color Description: =========== This fairly simple addon adds appropriately colored light sources to tracers to enhance night combat. The color and intensity of the light is determined by the config properties of the ammunition. This addon also works with the NVG only tracers on the light machineguns; these tracers emit a very dim light that is barely visible, but can be clearly seen through night vision. Configuring Tracer Lights: -------------------- BD Tracer Lights use only the default tracer-related config tokens. The only thing to note is that the color of the light is defined by the 'tracerColor[]' property, which is otherwise not used. Because of this, the addon also contains a config that corrects the tracerColor for all BIS ammo with tracers. Known Issues: ============ On weapons with automatic reload, if the last round is a tracer the light may not be applied. Multiplayer: =========== The effects of this addon are client-side only. It requires no installation on the server, but only clients with the addon installed can see the effects. Expansions: =========== Should be compatible with Operation Arrowhead (including BAF) and Combined Operations (ArmA 2 + OA). Note: please see requirements for more info. Requirements: =============== THIS ADDON REQUIRES BUILD 74094 OF OA OR GREATER Specifically, this change: [73642] New: event handler "fired" returns magazine name and object of projectile. This means this addon WILL NOT WORK in regular ArmA 2 unless/until this change is added in a future patch. THIS ADDON REQUIRES EXTENDED EVENTHANDLERS This addon should also be compatible with any other addons provided they don't interfere with the XEH stuff. Disclaimer: ========== I am not responsible for ANYTHING that happens to your computer by using this addon. Use at your own risk. Installation: ============ Install the pbo & bisign files into the Addons folder in your ArmA 2/OA directory or any mod directory. Install the bikey file in your Keys directory. Download: Version 1.1 (key included) (4.38 KB) Armaholic (Thanks to Foxhound) ArmedAssault.info (Thanks to Old Bear) Mediafire Version 1.0 (3.97 KB) Armaholic (Thanks to Nightrain) Mediafire BD Server Key (forgot to pack in the zip) BD Key (key included with v1.1) Additional mirrors would be appreciated. Edited November 28, 2010 by Big Dawg KS Update released Share this post Link to post Share on other sites
AnimalMother92 10 Posted October 22, 2010 (edited) Cool, will check this out :) *edit* Here's a quick vid of it in action PMJqKLLwPG8 Edited October 22, 2010 by AnimalMother92 Share this post Link to post Share on other sites
Fox '09 14 Posted October 22, 2010 wow this is so cool Share this post Link to post Share on other sites
stevedrumsdw 10 Posted October 22, 2010 this is very cool, Quick question for animal mother: What mods to you have running in order to get that type of talking out of your AI squad? I find that I don't like too much AI talking out of my squad, but I like some such as what you have, and also when I tell troops to move to a specific location I like to get a confirmation. Share this post Link to post Share on other sites
mr.g-c 6 Posted October 23, 2010 Perfect! We had that in ACE1 for Arma2 and i miss it, never knew why i had not made it in to ACE2. Share this post Link to post Share on other sites
runforrest 10 Posted October 23, 2010 @stevedrumsdw its RUG_DSAI or GL4 jea i missed that too, however i dont use ACE at all anymore since Arma2 thx for this addon, another must-have in my list of 50+ addons that should be in a patch :) Share this post Link to post Share on other sites
stevedrumsdw 10 Posted October 23, 2010 @stevedrumsdwits RUG_DSAI or GL4 jea i missed that too, however i dont use ACE at all anymore since Arma2 thx for this addon, another must-have in my list of 50+ addons that should be in a patch :) thanks for the link ! Share this post Link to post Share on other sites
Nightrain 10 Posted October 23, 2010 Nice work Big Dawg :D Release frontpaged on the Armaholic homepage. Thanks for the video Animalmother :) BD Tracer LightsCommunity Base AddonsArmA 2: Operation Arrowhead Beta patch build 74094 or greater Share this post Link to post Share on other sites
Bryce23 10 Posted October 23, 2010 nice work. I downloaded it from armaholic and it did not include a bikey. Where do i get the bikey for this addon? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted October 23, 2010 nice work. I downloaded it from armaholic and it did not include a bikey.Where do i get the bikey for this addon? Oops. Yea sorry I forgot to pack it this time. :p I uploaded it by itself here, but you can also get it from any of my other addons. Share this post Link to post Share on other sites
AnimalMother92 10 Posted October 23, 2010 Perfect! We had that in ACE1 for Arma2 and i miss it, never knew why i had not made it in to ACE2. http://dev-heaven.net/issues/14579 ;) @stevedrumsdwits RUG_DSAI or GL4 In this case it was actually the ACE AI Talk module, but the effect is the same as GL4 or DSAI pretty much. Share this post Link to post Share on other sites
kroky 1 Posted October 23, 2010 @Animal Mother What kind of sound mod is running in this video? (Or if more of them, can you be specific, please) Share this post Link to post Share on other sites
PTV-Jobo 820 Posted October 23, 2010 @Animal MotherWhat kind of sound mod is running in this video? (Or if more of them, can you be specific, please) If I had to hazard a guess, I would say J.S.R.S.. Sounds an awful lot like it. I use it on occasion, very nice sound mod. :) Share this post Link to post Share on other sites
AnimalMother92 10 Posted October 23, 2010 Yup, it's JSRS, as listed in the video description BD Tracer Lights + ACE + WarFX + JSRS. Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted October 24, 2010 So are those ACE tracers? They finally got incoming tracers to be visible? That's what I want. Visible incoming tracers. What do I need to do to get them? Share this post Link to post Share on other sites
AnimalMother92 10 Posted October 24, 2010 [73019] Improved: Tracers visible in all directions. The visible incoming tracers are from running the Beta patch. The tracer mags are from ACE. This mod makes the tracers illuminate the landscape. Share this post Link to post Share on other sites
bigpickle 0 Posted October 24, 2010 shame this needs the beta patch, I can't use the beta on my clans server. So I wont be able to see the tracers without NVG's or in the daytime? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted October 24, 2010 shame this needs the beta patch, I can't use the beta on my clans server. So I wont be able to see the tracers without NVG's or in the daytime? Yea, the changes made in the beta are definately needed for this to work right. These will all eventually be put into a full patch though. This addon doesn't change the BIS tracers at all, it just adds illuminating light to them. You can still see (sometimes, depending on the tracer) the illumination without NVGs, but not in the daytime due to how ArmA's lighting works. Share this post Link to post Share on other sites
miles teg 1 Posted October 24, 2010 Cool. I'll download this for sure whent he full patch is released (Hopefully soon). It was always pissed me off that they turned off the ability to see incoming tracers with the rationale "you can't see incoming tracers in real life) which is total b.s. to those who have ever experienced incoming tracers and who know that YES you certainly can see tracers coming at you. The only thing that is not that realistic is more of an issue with the BI tracer system which is that they look elongated like you see on TV...but are not that way in real life. In real life they look like little glowing balls. It's the video/film process itself that cause the light to be stretched out over several frames of film and thus look like lasers on TV. Still it's better then nothing I suppose. But I hope one day someone will port the realistic tracer mod that someone made in OFP that had realistic ball shaped tracers along with ricochet'ing tracers that could actually kill or injure you if they hit you. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Big Dawg KS 6 Posted October 24, 2010 Still it's better then nothing I suppose. But I hope one day someone will port the realistic tracer mod that someone made in OFP that had realistic ball shaped tracers along with ricochet'ing tracers that could actually kill or injure you if they hit you. Well if you know an experienced modeller you can just define the tracer model in the CfgAmmo classes. Ricochets already do damage in ArmA 2. Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted October 24, 2010 Thanks for the info. I'll definitely use this once the next full patch comes out. Share this post Link to post Share on other sites
Jonn 10 Posted October 24, 2010 Need to try this out. Thanks Share this post Link to post Share on other sites
domokun 515 Posted October 24, 2010 Yea, the changes made in the beta are definately needed for this to work right. These will all eventually be put into a full patch though Are you referring to the latest beta patch for OA? Or the latest beta for A2? Really looking forward to try this! Share this post Link to post Share on other sites
AnimalMother92 10 Posted October 24, 2010 Are you referring to the latest beta patch for OA? Or the latest beta for A2?Really looking forward to try this! Read the 1st post.. Requirements: =============== THIS ADDON REQUIRES BUILD 74094 OF OA OR GREATER Specifically, this change: [73642] New: event handler "fired" returns magazine name and object of projectile. This means this addon WILL NOT WORK in regular ArmA 2 unless/until this change is added in a future patch. Share this post Link to post Share on other sites
domokun 515 Posted October 24, 2010 Thanksf for that, guess I'll have to skip this one. To be fair it was hidden behind the spoiler button. Seems strange to hide such essential info like that. Hardly what I'd call a spoiler... Share this post Link to post Share on other sites