USMCWall 0 Posted April 16, 2011 Odd, but it worked, thanks. Share this post Link to post Share on other sites
eggbeast 3673 Posted April 16, 2011 we're on 1.59 now guys - shoot you soon Share this post Link to post Share on other sites
Archosaurusrev 12 Posted April 16, 2011 Woot, are the FFAA guns and RH etc. NEEDED to play? I will download anyways because I love Vilas and RH addons. Share this post Link to post Share on other sites
PolishGI 0 Posted April 16, 2011 Odd, but it worked, thanks. You CAN copy and paste from the Handbook... but... Make sure you change both " to ". When you paste, the quotation marks come over in italics... convert it back and you should be ok. Hope this helps. Share this post Link to post Share on other sites
Archosaurusrev 12 Posted April 16, 2011 Where is the handbook? I can't find it ANYWHERE. Share this post Link to post Share on other sites
PolishGI 0 Posted April 16, 2011 Where is the handbook? I can't find it ANYWHERE. Check here: http://www.armanam.com/forums.php?m=posts&q=324 Keep in mind, I need to update the F-100 classname... should be uns_f100b Should have been in each version of the download as well. Share this post Link to post Share on other sites
eggbeast 3673 Posted April 16, 2011 (edited) here's my stab at a text based classname directory http://109.70.148.244/gits/Arma/unsung%20weapons3.zip ---------- Post added at 12:14 AM ---------- Previous post was at 12:12 AM ---------- Woot, are the FFAA guns and RH etc. NEEDED to play?I will download anyways because I love Vilas and RH addons. only in our modded evolution - we made one of each seriously tooled up guys if you could crack the M79 as secondary I'd be so grateful... it's so wasted as primary weapon only. i had a stab at it and it won't come off theshoulder you carry it on as it's got no animation to move it from there to in your hand... Edited April 17, 2011 by eggbeast Share this post Link to post Share on other sites
daveygary1979 14 Posted April 17, 2011 first let me say well done guys, this mod rocks!!! i was just wondering if anyone else had this problem http://i16.photobucket.com/albums/b50/DaveyGary/album%202/arma2oa2011-04-1622-43-18-08.jpg (collar darkness, you cant really see it too much on the picture but when i go in shadow the collar loses all light and is massively contrasted compared to the body) I was also wondering if the mod is ace compatible as i noticed that my ace menus dont work? Share this post Link to post Share on other sites
ray243 11 Posted April 17, 2011 I get Error creating direct3D graphical engine error after starting up the game with the mod installed, along with the latest patch. I used the piratebay link for the full version, and the armaholic link for the latest patch. ---------- Post added at 03:34 PM ---------- Previous post was at 02:44 PM ---------- Ok, works now. Strangely, I can't find the planes. Share this post Link to post Share on other sites
USMCWall 0 Posted April 17, 2011 There's a link somewhere (if I had it I'd link it) for the enable_a10.pbo, which is what you need for the planes to come up in the list in the editor. Share this post Link to post Share on other sites
ray243 11 Posted April 17, 2011 Oh, now, I have a big problem. Everytime I try to preview the units, the game crashes. Anyone know why this happens? ---------- Post added at 05:30 PM ---------- Previous post was at 04:58 PM ---------- Ok, I deleted the mod, its giving me lots of problems. Can anyone link me to the correct download page so I don't fuck up again? Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted April 17, 2011 (edited) ray243, If your aircraft were "missing" then it because u had a mod running that deletes the a10.Dont ask me why a mod would delete an aircraft that many ppl base there addons off. Turn off all other mods except for unsung and retry. There is a good chance u did everything right but run 2 mods at the same time. Edited April 17, 2011 by ANZACSAS Steven Share this post Link to post Share on other sites
Archosaurusrev 12 Posted April 17, 2011 Check here:http://www.armanam.com/forums.php?m=posts&q=324 Keep in mind, I need to update the F-100 classname... should be uns_f100b Should have been in each version of the download as well. Thanks. I was wondering where it is. Share this post Link to post Share on other sites
supergruntsb78 67 Posted April 17, 2011 first let me say well done guys, this mod rocks!!! i was just wondering if anyone else had this problem http://i16.photobucket.com/albums/b50/DaveyGary/album%202/arma2oa2011-04-1622-43-18-08.jpg (collar darkness, you cant really see it too much on the picture but when i go in shadow the collar loses all light and is massively contrasted compared to the body) I was also wondering if the mod is ace compatible as i noticed that my ace menus dont work? yup got the same thing its the so called shadow bug (if i am correct) already introduced a long time ago (since arma 1) Share this post Link to post Share on other sites
ray243 11 Posted April 17, 2011 ray243,If your aircraft were "missing" then it because u had a mod running that deletes the a10.Dont ask me why a mod would delete an aircraft that many ppl base there addons off. Turn off all other mods except for unsung and retry. There is a good chance u did everything right but run 2 mods at the same time. I deleted it, it was giving me way too many problems. Do you have a good link for the mod? Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted April 17, 2011 @ray243, I dont know of a bad one m8.If you get a corrupt file its the connection dropping a package etc.I have heard a few ppl mentioning corrupt files and in the past i have had them too.Almost always i can just redownload and the file will download correctly. :) Share this post Link to post Share on other sites
Andy Mcnab 10 Posted April 17, 2011 We felt guilty about putting things in another large download... 1.5GB is bad enough... With that said, and due to the some of the issues, we are diligently working on correcting the errors ASAP and making them available after they are tested. People waited long enough for the 2.0 release, so we dont want to make everyone download another large file. Once the RPT errors have been corrected, we will slow things down a bit... We've been tossing around ideas and trying to push ourselves to make a better MOD that we now want to take time to enjoy the thing... Make a few SP missions... there is a campaign in the works... Focus energies on the MP world and actually get the group together to shoot at or with one another and simply enjoy the fruits of our labor. Hopefully that makes sense... That is the immediate plan anyway... ---------- Post added at 02:27 PM ---------- Previous post was at 02:25 PM ---------- We are working on the Vietnamese language crossover... but to do it right, it is a considerable amount of work from what it sounds like... cant wait for this. And how to lift FPS ? , maps load fine. Share this post Link to post Share on other sites
liquidpinky 11 Posted April 17, 2011 cant wait for this.And how to lift FPS ? , maps load fine. Disable Anti Aliasing for an fps boost, not large but will do. Share this post Link to post Share on other sites
eggbeast 3673 Posted April 17, 2011 (edited) just updated evolution SEA with added F4 phantoms and mig15s to dogfight enemy over the jungle http://109.70.148.244/gits/Arma/GITSEvolutionSEAmodv2.CSJ_SEA.pbo damn that M2staticMG i put back in (replacing the kord_talls which were not really appropriate for a US base) immediately filled the RPT file with 8mb of the same error line repeated (the one i reported before) - could you make a taller MG? here's the proof: == C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe == "C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe" -nosplash -window -noPause -world=empty -cpucount=4 "-mod=C:\Program Files\Bohemia Interactive\ArmA 2\@RUG_DSAI_VC;C:\Program Files\Bohemia Interactive\ArmA 2\@UNSUNG2;C:\Program Files\Bohemia Interactive\ArmA 2\@weapons;C:\Program Files\Bohemia Interactive\ArmA 2\@TracerLights;C:\Program Files\Bohemia Interactive\ArmA 2\@sounds;C:\Program Files\Bohemia Interactive\ArmA 2\@Pistolfied_Tracers;C:\Program Files\Bohemia Interactive\ArmA 2\@JSRSv1-2baf;C:\Program Files\Bohemia Interactive\ArmA 2\@fixes;C:\Program Files\Bohemia Interactive\ArmA 2\@CBA;C:\Program Files\Bohemia Interactive\ArmA 2\@Aircraft" -exThreads=0 ===================================================================== Exe timestamp: 2011/04/15 13:14:42 Current time: 2011/04/17 22:00:39 Version 1.59.79384 Conflicting addon CARoads2 in 'csj_lowlands\csj_lowlands\roads2\', previous definition in 'csj_lowlands\csj_lowlands\roads\' Conflicting addon CARoads2Bridge in 'csj_roads\', previous definition in 'csj_lowlands\csj_lowlands\csj_roads\' Conflicting addon CARoads2 in 'csj_sea\ca\roads2\', previous definition in 'csj_lowlands\csj_lowlands\roads\' Conflicting addon UNS_Buildings in 'csj_sea\uns_buildings\', previous definition in 'csj_lowlands\csj_lowlands\uns_buildings\' Conflicting addon CARoads2Bridge in 'csj_sea\ca\roads2\bridge\', previous definition in 'csj_lowlands\csj_lowlands\csj_roads\' Conflicting addon 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definition in 'csj_sea\ca\structures\house\housev\' Conflicting addon CAStructuresLand_Ind_Stack_Big in 'uns_dong_ha\uns_dong_ha\ca\structures\ind\', previous definition in 'csj_sea\ca\structures\ind\' Conflicting addon CASounds in 'uns_dong_ha\uns_dong_ha\ca\sounds\', previous definition in 'csj_sea\ca\sounds\' Conflicting addon CAStructures_Castle in 'uns_dong_ha\uns_dong_ha\ca\structures\castle\', previous definition in 'csj_sea\ca\structures\castle\' Conflicting addon CAStructuresHouse_A_FuelStation in 'uns_dong_ha\uns_dong_ha\ca\structures\house\a_fuelstation\', previous definition in 'csj_sea\ca\structures\house\a_fuelstation\' Conflicting addon CAStructuresHouse_A_Office02 in 'uns_dong_ha\uns_dong_ha\ca\structures\house\a_office02\', previous definition in 'csj_sea\ca\structures\house\a_office02\' Conflicting addon CAStructures_A_BuildingWIP in 'uns_idv\ca\structures\a_buildingwip\', previous definition in 'csj_sea\ca\structures\a_buildingwip\' Conflicting addon CAMisc2 in 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'uns_ptv\ca\structures\house\a_fuelstation\', previous definition in 'csj_sea\ca\structures\house\a_fuelstation\' Conflicting addon CAStructures_Wall in 'uns_ptv\ca\structures\wall\', previous definition in 'csj_sea\ca\structures\wall\' Conflicting addon CAStructuresHouse_a_stationhouse in 'uns_ptv\ca\structures\house\a_stationhouse\', previous definition in 'csj_sea\ca\structures\house\a_stationhouse\' Conflicting addon CAStructuresLand_A_MunicipalOffice in 'uns_ptv\ca\structures\a_municipaloffice\', previous definition in 'csj_sea\ca\structures\a_municipaloffice\' Conflicting addon CAStructures_Castle in 'uns_ptv\ca\structures\castle\', previous definition in 'csj_sea\ca\structures\castle\' Conflicting addon CAStructuresLand_Ind_Stack_Big in 'uns_ptv\ca\structures\ind\', previous definition in 'csj_sea\ca\structures\ind\' Conflicting addon A_TVTower in 'uns_ptv\ca\structures\a_tvtower\', previous definition in 'csj_sea\ca\structures\a_tvtower\' Conflicting addon CABuildings2 in 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in 'uns_ptv\ca\structures\pond\', previous definition in 'csj_sea\ca\structures\pond\' Conflicting addon CAStructuresHouse_rail_station_big in 'uns_ptv\ca\structures\rail\rail_station_big\', previous definition in 'csj_sea\ca\structures\rail\rail_station_big\' Conflicting addon CAStructuresHouse_Shed_Ind in 'uns_ptv\ca\structures\shed_ind\', previous definition in 'csj_sea\ca\structures\shed_ind\' Conflicting addon CAStructuresBarn_W in 'uns_ptv\ca\structures\barn_w\', previous definition in 'csj_sea\ca\structures\barn_w\' Conflicting addon CARoads2 in 'uns_ptv\ca\roads2\', previous definition in 'csj_lowlands\csj_lowlands\roads\' Conflicting addon CAStructures_Nav in 'uns_ptv\ca\structures\nav\', previous definition in 'csj_sea\ca\structures\nav\' Conflicting addon CAStructuresHouse_Church_02 in 'uns_ptv\ca\structures\house\church_02\', previous definition in 'csj_sea\ca\structures\house\church_02\' Conflicting addon CAStructures_A_CraneCon in 'uns_ptv\ca\structures\a_cranecon\', previous definition in 'csj_sea\ca\structures\a_cranecon\' Conflicting addon CAStructuresShed_Small in 'uns_ptv\ca\structures\shed\shed_small\', previous definition in 'csj_sea\ca\structures\shed\shed_small\' Conflicting addon CAStructuresHouse_A_Office02 in 'uns_ptv\ca\structures\house\a_office02\', previous definition in 'csj_sea\ca\structures\house\a_office02\' Conflicting addon CAStructures_Proxy_BuildingParts in 'uns_ptv\ca\structures\proxy_buildingparts\', previous definition in 'csj_sea\ca\structures\proxy_buildingparts\' Conflicting addon UNS_Village in 'uns_village\', previous definition in 'csj_lowlands\csj_lowlands\uns_village\' Item str_dn_ru listed twice Conflicting addon CABuildings2 in 'ca\buildings2\', previous definition in 'csj_sea\ca\buildings2\' Conflicting addon CAData in 'ca\', previous definition in 'csj_sea\ca\' Conflicting addon CA_Editor in 'ca\editor\', previous definition in 'csj_sea\ca\editor\' Conflicting addon CAMisc in 'ca\misc\', previous definition in 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'ca\structures\shed\shed_small\', previous definition in 'csj_sea\ca\structures\shed\shed_small\' Conflicting addon A_TVTower in 'ca\structures\a_tvtower\', previous definition in 'csj_sea\ca\structures\a_tvtower\' Conflicting addon CAStructures_Proxy_Ruins in 'ca\structures\proxy_ruins\', previous definition in 'csj_sea\ca\structures\proxy_ruins\' Conflicting addon CAStructures_Mil in 'ca\structures\mil\', previous definition in 'csj_sea\ca\structures\mil\' Conflicting addon CAStructures_A_BuildingWIP in 'ca\structures\a_buildingwip\', previous definition in 'csj_sea\ca\structures\a_buildingwip\' Conflicting addon CAStructuresBarn_W in 'ca\structures\barn_w\', previous definition in 'csj_sea\ca\structures\barn_w\' Conflicting addon CAStructuresLand_A_MunicipalOffice in 'ca\structures\a_municipaloffice\', previous definition in 'csj_sea\ca\structures\a_municipaloffice\' Conflicting addon CAStructuresHouse in 'ca\structures\house\', previous definition in 'csj_sea\ca\structures\house\' Conflicting addon CAStructures_Misc_Powerlines in 'ca\structures\misc_powerlines\', previous definition in 'csj_sea\ca\structures\misc_powerlines\' Conflicting addon CAStructuresHouse_A_FuelStation in 'ca\structures\house\a_fuelstation\', previous definition in 'csj_sea\ca\structures\house\a_fuelstation\' Conflicting addon CAStructuresLand_Nav_Boathouse in 'ca\structures\nav_boathouse\', previous definition in 'csj_sea\ca\structures\nav_boathouse\' Conflicting addon CAStructures_A_CraneCon in 'ca\structures\a_cranecon\', previous definition in 'csj_sea\ca\structures\a_cranecon\' Conflicting addon CAStructures_Rail in 'ca\structures\rail\', previous definition in 'csj_sea\ca\structures\rail\' Conflicting addon CAStructuresHouse_HouseBT in 'ca\structures\house\housebt\', previous definition in 'csj_sea\ca\structures\house\housebt\' Conflicting addon CAStructuresHouse_HouseV2 in 'ca\structures\house\housev2\', previous definition in 'csj_sea\ca\structures\house\housev2\' Conflicting addon CAStructuresHouse_A_Office02 in 'ca\structures\house\a_office02\', previous definition in 'csj_sea\ca\structures\house\a_office02\' Conflicting addon CAStructures_Nav in 'ca\structures\nav\', previous definition in 'csj_sea\ca\structures\nav\' Conflicting addon CAStructuresHouse_rail_station_big in 'ca\structures\rail\rail_station_big\', previous definition in 'csj_sea\ca\structures\rail\rail_station_big\' Conflicting addon CAStructuresHouse_A_Hospital in 'ca\structures\house\a_hospital\', previous definition in 'csj_sea\ca\structures\house\a_hospital\' Conflicting addon CAStructuresHouse_Church_03 in 'ca\structures\house\church_03\', previous definition in 'csj_sea\ca\structures\house\church_03\' Conflicting addon CAStructures_Proxy_BuildingParts in 'ca\structures\proxy_buildingparts\', previous definition in 'csj_sea\ca\structures\proxy_buildingparts\' Conflicting addon CAStructures_Castle in 'ca\structures\castle\', previous definition in 'csj_sea\ca\structures\castle\' Conflicting addon CAStructures_Wall in 'ca\structures\wall\', previous definition in 'csj_sea\ca\structures\wall\' Conflicting addon CAStructuresHouse_Shed_Ind in 'ca\structures\shed_ind\', previous definition in 'csj_sea\ca\structures\shed_ind\' Conflicting addon CAStructuresHouse_A_Office01 in 'ca\structures\house\a_office01\', previous definition in 'csj_sea\ca\structures\house\a_office01\' Conflicting addon CAStructures_Nav_pier in 'ca\structures\nav_pier\', previous definition in 'csj_sea\ca\structures\nav_pier\' Conflicting addon CAStructuresHouse_a_stationhouse in 'ca\structures\house\a_stationhouse\', previous definition in 'csj_sea\ca\structures\house\a_stationhouse\' Conflicting addon CAStructuresHouse_Church_02 in 'ca\structures\house\church_02\', previous definition in 'csj_sea\ca\structures\house\church_02\' Conflicting addon CAStructuresHouse_Church_05R in 'ca\structures\house\church_05r\', previous definition in 'csj_sea\ca\structures\house\church_05r\' Conflicting addon CAStructures in 'ca\structures\', previous definition in 'csj_sea\ca\structures\' Conflicting addon Ind_SawMill in 'ca\structures\ind_sawmill\', previous definition in 'csj_sea\ca\structures\ind_sawmill\' Conflicting addon CAStructuresInd_Quarry in 'ca\structures\ind_quarry\', previous definition in 'csj_sea\ca\structures\ind_quarry\' Conflicting addon CAStructuresHouse_HouseV in 'ca\structures\house\housev\', previous definition in 'csj_sea\ca\structures\house\housev\' Conflicting addon CAStructures_Railway in 'ca\structures\rail\railway\', previous definition in 'csj_sea\ca\structures\rail\railway\' Conflicting addon CAStructuresLand_Ind_Stack_Big in 'ca\structures\ind\', previous definition in 'csj_sea\ca\structures\ind\' Conflicting addon CAStructures_Ruins in 'ca\structures\ruins\', previous definition in 'csj_sea\ca\structures\ruins\' Conflicting addon CAWater in 'ca\water\', previous definition in 'csj_sea\ca\water\' Conflicting addon CAWheeled in 'ca\wheeled\', previous definition in 'uns_wheeled\' Updating base class NonStrategic->Strategic, by csj_lowlands\csj_lowlands\uns_buildings\config.bin/CfgVehicles/Wall/ Updating base class Strategic->NonStrategic, by csj_sea\ca\config.bin/CfgVehicles/Wall/ Updating base class NonStrategic->Strategic, by csj_sea\uns_buildings\config.bin/CfgVehicles/Wall/ Updating base class LAND_CSJ_riverhut1->LAND_SEA_House, by csj_seaobj\config.bin/CfgVehicles/LAND_csj_bridge1/ Updating base class LAND_CSJ_riverhut1->LAND_SEA_House, by csj_seaobj\config.bin/CfgVehicles/LAND_csj_bridge2/ Updating base class LAND_SEA_House->LAND_CSJ_riverhut1, by csj_village\config.bin/CfgVehicles/LAND_CSJ_bridge1/ Updating base class LAND_SEA_House->LAND_CSJ_riverhut1, by csj_village\config.bin/CfgVehicles/LAND_CSJ_bridge2/ Updating base class ->Plane, by uns_air\config.bin/CfgVehicles/UNS_AIR_base/ Updating base class Strategic->NonStrategic, by uns_dong_ha\uns_dong_ha\ca\config.bin/CfgVehicles/Wall/ Updating base class DestructionEffects->, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_UNS_OM/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_UNS_Latrine/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_UNS_GuardHouse/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_UNS_Hanger1/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_uns_armyhut2/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_uns_armyhut3/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_uns_army_med/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_uns_bunker_troop/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_t_sb_5/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_t_sb_5_half/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_t_sb_5_covered/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_t_sb_20/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_t_sb_20_half/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_t_sb_45/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_t_sb_45_half/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_t_sb_bunker2/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_t_sb_cnr/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_t_sb_cnr_half/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_t_sb_Cross/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_t_sb_Cross_half/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_t_sb_end/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_t_sb_pit1/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_mortarpit_sb/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_CSJ_gunpit/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_uns_signaltower/ Updating base class LAND_UNS_Hootch->LAND_uns_signaltower, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_tower_1/ Updating base class LAND_csj_bar->LAND_uns_bar, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_uns_shopOld_01/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_uns_leanto1/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_uns_leanto2/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_CSJ_hut05/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_CSJ_hut06/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_CSJ_hut07/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_uns_hut08/ Updating base class NonStrategic->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_P_wire1/ Updating base class NonStrategic->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/Sboard/ Updating base class LAND_UNS_Hootch->House, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/Land_scntr_open/ Updating base class LAND_UNS_Hootch->NonStrategic, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_CSJ_walkway/ Updating base class NonStrategic->Strategic, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/Wall/ Updating base class Land_Fire->Fire, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_CSJ_FireDrum/ Updating base class Land_Fire->Fire, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/LAND_CSJ_LatrineCan/ Updating base class NonStrategic->uns_clipboard, by uns_dong_ha\uns_dong_ha\uns_buildings\config.bin/CfgVehicles/uns_sandbag_detail/ Updating base class ->LaserBombCore, by uns_f100\config.bin/CfgAmmo/Bo_GBU12_LGB/ Updating base class ->DestructionEffects, by uns_idv\ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class Strategic->NonStrategic, by uns_idv\ca\config.bin/CfgVehicles/Wall/ Updating base class HouseBase->, by uns_idv\uns_buildings\config.bin/CfgVehicles/House/ Updating base class DestructionEffects->, by uns_idv\uns_buildings\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class NonStrategic->Strategic, by uns_idv\uns_buildings\config.bin/CfgVehicles/Wall/ Updating base class LAND_UNS_Hootch->House, by uns_idv\uns_buildings\config.bin/CfgVehicles/Land_Fire/ Updating base class Fire->Land_Fire, by uns_idv\uns_buildings\config.bin/CfgVehicles/LAND_CSJ_FireDrum/ Updating base class Fire->Land_Fire, by uns_idv\uns_buildings\config.bin/CfgVehicles/LAND_CSJ_LatrineCan/ Updating base class uns_clipboard->NonStrategic, by uns_idv\uns_buildings\config.bin/CfgVehicles/uns_sandbag_detail/ Updating base class ->HouseBase, by uns_idv\uns_firebase\config.bin/CfgVehicles/House/ Updating base class HouseBase->, by uns_idv\uns_ksobjects\config.bin/CfgVehicles/House/ Updating base class ->HouseBase, by uns_idv\uns_village\config.bin/CfgVehicles/House/ Updating base class HouseBase->, by uns_ksobjects\config.bin/CfgVehicles/House/ Updating base class ->HouseBase, by uns_ptv\ca\config.bin/CfgVehicles/House/ Updating base class ->DestructionEffects, by uns_ptv\ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class Strategic->NonStrategic, by uns_ptv\ca\config.bin/CfgVehicles/Wall/ Updating base class HouseBase->, by uns_ptv\uns_buildings\config.bin/CfgVehicles/House/ Updating base class DestructionEffects->, by uns_ptv\uns_buildings\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class NonStrategic->Strategic, by uns_ptv\uns_buildings\config.bin/CfgVehicles/Wall/ Updating base class Land_Fire->Fire, by uns_ptv\uns_buildings\config.bin/CfgVehicles/LAND_CSJ_FireDrum/ Updating base class Land_Fire->Fire, by uns_ptv\uns_buildings\config.bin/CfgVehicles/LAND_CSJ_LatrineCan/ Updating base class NonStrategic->uns_clipboard, by uns_ptv\uns_buildings\config.bin/CfgVehicles/uns_sandbag_detail/ Updating base class ->HouseBase, by uns_ptv\uns_firebase\config.bin/CfgVehicles/House/ Updating base class ->Static, by csj_sea\ca\misc3\config.bin/CfgVehicles/TargetBase/ bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/Mammals/Species/CSJ_monkey2/: Cannot create ambient entity type CSJ_monkey2 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/Mammals/Species/CSJ_monkey3/: Cannot create ambient entity type CSJ_monkey3 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/Mammals/Species/CSJ_macaque/: Cannot create ambient entity type CSJ_macaque bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/Mammals/Species/CSJ_GibbonGrp1/: Cannot create ambient entity type CSJ_GibbonGrp1 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/Mammals/Species/CSJ_GibbonGrp2/: Cannot create ambient entity type CSJ_GibbonGrp2 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/Mammals/Species/CSJ_monkey4/: Cannot create ambient entity type CSJ_monkey4 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/BigBirds/Species/csj_parrots/: Cannot create ambient entity type csj_parrots bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/BigBirds/Species/csj_smallbirds/: Cannot create ambient entity type csj_smallbirds bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/BigBirds/Species/csj_Macaw/: Cannot create ambient entity type csj_Macaw bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/BigBirds/Species/csj_Macaw2/: Cannot create ambient entity type csj_Macaw2 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/BigBirds/Species/CSJ_muntjac/: Cannot create ambient entity type CSJ_muntjac bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/BigBirds/Species/CSJ_cat1/: Cannot create ambient entity type CSJ_cat1 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/BigBirds/Species/CSJ_civet/: Cannot create ambient entity type CSJ_civet bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/Birds/Species/CSJ_rustle/: Cannot create ambient entity type CSJ_rustle bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/Birds/Species/csj_bird1/: Cannot create ambient entity type csj_bird1 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/Birds/Species/csj_bird12/: Cannot create ambient entity type csj_bird12 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/Birds/Species/CSJ_Cicadas/: Cannot create ambient entity type CSJ_Cicadas bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/BigInsects/Species/CSJ_BigBug/: Cannot create ambient entity type CSJ_BigBug bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/BigInsects/Species/CSJ_waterbuffalo/: Cannot create ambient entity type CSJ_waterbuffalo bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/BigInsectsAquatic/Species/CSJ_Mosquito/: Cannot create ambient entity type CSJ_Mosquito bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/SmallInsects/Species/CSJ_HouseFly/: Cannot create ambient entity type CSJ_HouseFly bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/NightInsects/Species/CSJ_Mosquito/: Cannot create ambient entity type CSJ_Mosquito bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/NightInsects/Species/CSJ_frog2/: Cannot create ambient entity type CSJ_frog2 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/NightInsects/Species/CSJ_frog3/: Cannot create ambient entity type CSJ_frog3 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/NightInsects/Species/CSJ_frog5/: Cannot create ambient entity type CSJ_frog5 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/NightInsects/Species/CSJ_cricket/: Cannot create ambient entity type CSJ_cricket bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/NightInsects/Species/CSJ_Cicadas/: Cannot create ambient entity type CSJ_Cicadas bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/NightInsects/Species/CSJ_cricket2/: Cannot create ambient entity type CSJ_cricket2 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/NightInsects/Species/CSJ_bats/: Cannot create ambient entity type CSJ_bats bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/NightInsects/Species/CSJ_bat1/: Cannot create ambient entity type CSJ_bat1 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/NightInsects/Species/CSJ_batflap/: Cannot create ambient entity type CSJ_batflap No skeleton given for uns_buildings\west_buildings\uns_signaltower.p3d destruction uns_buildings\west_objects\revetment_5.p3d: house, config class missing uns_buildings\west_objects\revetment_5.p3d: house, config class missing Strange convex component csj_village\csj_yard2.p3d in component25:geometryFire Strange convex component csj_village\csj_yard2.p3d in component26:geometryFire Strange convex component csj_village\csj_yard2.p3d in component27:geometryFire Strange convex component csj_village\csj_yard2.p3d in component28:geometryFire bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/Mammals/Species/CSJ_monkey2/: Cannot create ambient entity type CSJ_monkey2 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/Mammals/Species/CSJ_monkey3/: Cannot create ambient entity type CSJ_monkey3 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/Mammals/Species/CSJ_macaque/: Cannot create ambient entity type CSJ_macaque bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/Mammals/Species/CSJ_GibbonGrp1/: Cannot create ambient entity type CSJ_GibbonGrp1 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/Mammals/Species/CSJ_GibbonGrp2/: Cannot create ambient entity type CSJ_GibbonGrp2 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/Mammals/Species/CSJ_monkey4/: Cannot create ambient entity type CSJ_monkey4 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/BigBirds/Species/csj_parrots/: Cannot create ambient entity type csj_parrots bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/BigBirds/Species/csj_smallbirds/: Cannot create ambient entity type csj_smallbirds bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/BigBirds/Species/csj_Macaw/: Cannot create ambient entity type csj_Macaw bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/BigBirds/Species/csj_Macaw2/: Cannot create ambient entity type csj_Macaw2 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/BigBirds/Species/CSJ_muntjac/: Cannot create ambient entity type CSJ_muntjac bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/BigBirds/Species/CSJ_cat1/: Cannot create ambient entity type CSJ_cat1 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/BigBirds/Species/CSJ_civet/: Cannot create ambient entity type CSJ_civet bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/Birds/Species/CSJ_rustle/: Cannot create ambient entity type CSJ_rustle bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/Birds/Species/csj_bird1/: Cannot create ambient entity type csj_bird1 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/Birds/Species/csj_bird12/: Cannot create ambient entity type csj_bird12 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/Birds/Species/CSJ_Cicadas/: Cannot create ambient entity type CSJ_Cicadas bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/BigInsects/Species/CSJ_BigBug/: Cannot create ambient entity type CSJ_BigBug bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/BigInsects/Species/CSJ_waterbuffalo/: Cannot create ambient entity type CSJ_waterbuffalo bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/BigInsectsAquatic/Species/CSJ_Mosquito/: Cannot create ambient entity type CSJ_Mosquito bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/SmallInsects/Species/CSJ_HouseFly/: Cannot create ambient entity type CSJ_HouseFly bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/NightInsects/Species/CSJ_Mosquito/: Cannot create ambient entity type CSJ_Mosquito bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/NightInsects/Species/CSJ_frog2/: Cannot create ambient entity type CSJ_frog2 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/NightInsects/Species/CSJ_frog3/: Cannot create ambient entity type CSJ_frog3 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/NightInsects/Species/CSJ_frog5/: Cannot create ambient entity type CSJ_frog5 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/NightInsects/Species/CSJ_cricket/: Cannot create ambient entity type CSJ_cricket bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/NightInsects/Species/CSJ_Cicadas/: Cannot create ambient entity type CSJ_Cicadas bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/NightInsects/Species/CSJ_cricket2/: Cannot create ambient entity type CSJ_cricket2 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/NightInsects/Species/CSJ_bats/: Cannot create ambient entity type CSJ_bats bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/NightInsects/Species/CSJ_bat1/: Cannot create ambient entity type CSJ_bat1 bin\config.bin/CfgWorlds/CSJ_SEA/Ambient/NightInsects/Species/CSJ_batflap/: Cannot create ambient entity type CSJ_batflap Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02 uns_guntruckM55: ammo_belt - unknown animation source reloadanim No skeleton given for uns_buildings\west_buildings\tower_1.p3d destruction In Vehicle: uns_ch47\uns_ch47.p3d missing driver get in direction point In Vehicle: uns_ch47\uns_ch47.p3d missing cargo get in direction point In Vehicle: uns_ch47\uns_ch47.p3d missing cargo get in direction point Error: bin\config.bin/CfgVehicles/uns_ch47/Turrets/RIGHT_TURRET/: Turret body RIGHT_TURRET not found while initializing the model uns_ch47\uns_ch47.p3d Error: bin\config.bin/CfgVehicles/uns_ch47/Turrets/RIGHT_TURRET/: Turret gun RIGHT_GUN not found while initializing the model uns_ch47\uns_ch47.p3d In Vehicle: uns_ch47\uns_ch47.p3d missing gunner get in direction point uns_a1j\a1j_propblur.p3d: vehicle, config class missing CSJ_Quad50: ammo_belt - unknown animation source ReloadAnim uns_ch53: Wheel_1 - unknown animation source wheel In Vehicle: uns_ch53\uns_ch53.p3d missing cargo get in direction point CSJ_GHornet: turret - unknown animation source turret Error: bin\config.bin/CfgVehicles/CSJ_GHornet/Turrets/CPTurret/: Turret gun pods not found while initializing the model csj_uh1gun\csj_ghornet.p3d In Vehicle: csj_ch46\csj_ch46.p3d missing cargo get in direction point uns_f100Bones: Invalid parent bone 'compass2' for 'compass' Strange convex component uns_ch34\uns_ch34.p3d in component24:geometryFire Strange convex component uns_ch34\uns_ch34.p3d in component25:geometryFire Strange convex component uns_ch34\uns_ch34.p3d in component26:geometryFire Strange convex component uns_ch34\uns_ch34.p3d in component27:geometryFire Strange convex component uns_ch34\uns_ch34.p3d in component28:geometryFire Strange convex component uns_ch34\uns_ch34.p3d in component29:geometryFire Strange convex component uns_ch34\uns_ch34.p3d in component30:geometryFire Strange convex component uns_ch34\uns_ch34.p3d in component31:geometryFire In Vehicle: uns_ch34\uns_ch34.p3d missing driver get in direction point In Vehicle: uns_ch34\uns_ch34.p3d missing driver get in direction point In Vehicle: uns_ch34\uns_ch34.p3d missing driver get in direction point In Vehicle: uns_ch34\uns_ch34.p3d missing driver get in direction point In Vehicle: uns_ch34\uns_ch34.p3d missing cargo get in direction point In Vehicle: uns_ch34\uns_ch34.p3d missing cargo get in direction point Error: bin\config.bin/CfgVehicles/uns_ch34/Turrets/RIGHT_TURRET/: Turret body RIGHT_TURRET not found while initializing the model uns_ch34\uns_ch34.p3d Error: bin\config.bin/CfgVehicles/uns_ch34/Turrets/RIGHT_TURRET/: Turret gun RIGHT_GUN not found while initializing the model uns_ch34\uns_ch34.p3d Strange convex component uns_oh58\uns_oh58b.p3d in component01:geometry Strange convex component uns_oh58\uns_oh58b.p3d in component01:geometryFire In Vehicle: uns_oh58\uns_oh58b.p3d missing driver get in direction point In Vehicle: uns_oh58\uns_oh58b.p3d missing cargo get in direction point In Vehicle: uns_oh58\uns_oh58b.p3d missing cargo get in direction point In Vehicle: uns_oh58\uns_oh58b.p3d missing cargo get in direction point Error: bin\config.bin/CfgVehicles/uns_oh58a/Turrets/RIGHT_TURRET/: Turret body RIGHT_TURRET not found while initializing the model uns_oh58\uns_oh58b.p3d Error: bin\config.bin/CfgVehicles/uns_oh58a/Turrets/RIGHT_TURRET/: Turret gun RIGHT_GUN not found while initializing the model uns_oh58\uns_oh58b.p3d Error: bin\config.bin/CfgVehicles/uns_oh58a/Turrets/CoPilotTurret/: Turret body CoPilot_TURRET not found while initializing the model uns_oh58\uns_oh58b.p3d Error: bin\config.bin/CfgVehicles/uns_oh58a/Turrets/CoPilotTurret/: Turret gun CoPilot_GUN not found while initializing the model uns_oh58\uns_oh58b.p3d class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitHull not found in M2StaticMG class HitPoints::HitLTrack not found in M2StaticMG class HitPoints::HitRTrack not found in M2StaticMG class HitPoints::HitEngine not found in M2HD_mini_TriPod class HitPoints::HitHull not found in M2HD_mini_TriPod class HitPoints::HitLTrack not found in M2HD_mini_TriPod class HitPoints::HitRTrack not found in M2HD_mini_TriPod Error in expression <// Correction for custom throw weapons i> Error position: <// Correction for custom throw weapons i> Error Invalid number in expression uns_traps\tripwire2a.p3d: No geometry and no visual shape uns_traps\tripwire2a.p3d: No geometry and no visual shape uns_traps\tripwire1b.p3d: No geometry and no visual shape uns_traps\tripwire1b.p3d: No geometry and no visual shape uns_traps\tripwire2a.p3d: No geometry and no visual shape uns_traps\tripwire2a.p3d: No geometry and no visual shape class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2HD_mini_TriPod class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2HD_mini_TriPod class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2StaticMG class HitPoints::HitEngine not found in M2HD_mini_TriPod No skeleton given for csj_roads\csj_bridge2.p3d destruction No skeleton given for csj_roads\csj_bridge1.p3d destruction uns_buildings\west_objects\revetment_5.p3d: house, config class missing Edited April 17, 2011 by eggbeast Share this post Link to post Share on other sites
USMCWall 0 Posted April 17, 2011 Egg, I had that start doing the same thing just out of the blue in my UNSUNG MSO, then I re-pbo'd the mission and it stopped, not sure what causes it or what fixes it, but you're not alone. Share this post Link to post Share on other sites
eggbeast 3673 Posted April 17, 2011 (edited) yeah i think it might be a broken inheritance chain in the M2static - theones made for original unsung are likely to have been based on the arma2 inheritance, and not the subsequent arma2OA one. as a result the stock units spam out once the unsung patches the M2static tree for its own purposes. For now I'm using the VC dshkm-AA in the US base just loading up some of the skyraider napalm onto the F4 to see how it works. I already put lurch's eye-in-the-sky AC130 mod into the C123 mission successful - though the uns_dshkmaa is also too low for the sandbags Edited April 17, 2011 by eggbeast Share this post Link to post Share on other sites
ray243 11 Posted April 18, 2011 Yep, A-1 skyraider not working for me. Along with any other jet plane. They just doesn't appear in the editor! Share this post Link to post Share on other sites
sickboy 13 Posted April 18, 2011 Yep, A-1 skyraider not working for me. Along with any other jet plane. They just doesn't appear in the editor! http://ace.dev-heaven.net/wagn/Unsung Share this post Link to post Share on other sites
ray243 11 Posted April 18, 2011 http://ace.dev-heaven.net/wagn/Unsung Thanks man! Share this post Link to post Share on other sites
bigpickle 0 Posted April 18, 2011 looking great eggs ! Really loving the new CO version of Unsung, it has made my gaming year, Many thanks unsung team! Share this post Link to post Share on other sites