sgt_savage 586 Posted March 23, 2012 Going to looks stupid but cant find the aircraft, only the O-1 "Birddog"? The other us planes should be under the same section as the birddog unless your missing the PBO's ,or you might have an old version. Share this post Link to post Share on other sites
Tankieboy2 10 Posted March 23, 2012 Says I have the addons (F100) in the addons folder? The only one I downloadd as a seperate was the Skyraider. That is also sitting in the addons folder but neither showing in the editor. Strange... Share this post Link to post Share on other sites
NightmareUS 1 Posted March 24, 2012 Does this mod work on the steam free to play version, and if so, where do I download it to? Can anyone tell me please? :confused: Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted March 24, 2012 No, the free to play version will not work with any mods. If you want to be able to use mods, you need to buy the full game, or better yet buy Combined Operations, which is ArmA 2 and Operation Arrowhead. Share this post Link to post Share on other sites
NightmareUS 1 Posted March 24, 2012 Alright, Where would my download path be to? as in, where would I download the mod to in my steam folders? Share this post Link to post Share on other sites
jedra 11 Posted March 25, 2012 You would put the @UNS folder in your Arrowhead root folder. Something like c:\program files (x86)\Steam\Steamapps\Common\Arma 2 Operation Arrowhead. Share this post Link to post Share on other sites
AndrewsRG 22 Posted March 29, 2012 Some footage from our VIETNAM co-op night. Really enjoyed the mod, thanks. Share this post Link to post Share on other sites
sgt_savage 586 Posted March 30, 2012 Ok time for an update... Well, things are progressing slowly however,we are still moving ahead. I know we promised a new islands in the next release but unfortunately due to time constraints it appears the islands may not be ready in time. What we are focussing on in the next release are bug fixes and wiping out those rpt errors so we have a clean base to expand further. We have redone 90% of the sounds in game and the units are now OA compatible meaning you can now use the ruck system. Also a few weapons missing from our last release are now available. A few new planes from Yac will also join the unsung air wing. Work has started on a full story driven campaign, which a lot of people complained about ever since release 1. Again we are not going to promise anything since murphy's law applies. However, that's the plan an attainable goal for now. At the moment we are seeking the talents of : Voice actors American accents x 5 Voice actors Vietnamese accents X 2 Cutscene maker / camera man X 1 Scripter x 1 We are only seeking genuine people to help not time wasters or anyone joining just to get access to our latest work. The unsung team Share this post Link to post Share on other sites
Andy Mcnab 10 Posted March 30, 2012 Ok time for an update... Well, things are progressing slowly however,we are still moving ahead. I know we promised a new islands in the next release but unfortunately due to time constraints it appears the islands may not be ready in time. What we are focussing on in the next release are bug fixes and wiping out those rpt errors so we have a clean base to expand further.We have redone 90% of the sounds in game and the units are now OA compatible meaning you can now use the ruck system. Also a few weapons missing from our last release are now available. A few new planes from Yac will also join the unsung air wing. Work has started on a full story driven campaign, which a lot of people complained about ever since release 1. Again we are not going to promise anything since murphy's law applies. However, that's the plan an attainable goal for now. At the moment we are seeking the talents of : Voice actors American accents x 5 Voice actors Vietnamese accents X 2 Cutscene maker / camera man X 1 Scripter x 1 We are only seeking genuine people to help not time wasters or anyone joining just to get access to our latest work. The unsung team Nice news.Cant wait next release. Share this post Link to post Share on other sites
Wiki 1558 Posted March 30, 2012 great to hear about this campaign. how missions will there be? and what kind of missions? only infanterie? pilot missions? fighter jet or chopper? tank crewman? are we gonna be led or are we gonna lead? thanks Share this post Link to post Share on other sites
Tankieboy2 10 Posted March 30, 2012 Ok time for an update... Well, things are progressing slowly however,we are still moving ahead. I know we promised a new islands in the next release but unfortunately due to time constraints it appears the islands may not be ready in time. What we are focussing on in the next release are bug fixes and wiping out those rpt errors so we have a clean base to expand further.We have redone 90% of the sounds in game and the units are now OA compatible meaning you can now use the ruck system. Also a few weapons missing from our last release are now available. A few new planes from Yac will also join the unsung air wing. Work has started on a full story driven campaign, which a lot of people complained about ever since release 1. Again we are not going to promise anything since murphy's law applies. However, that's the plan an attainable goal for now. At the moment we are seeking the talents of : Voice actors American accents x 5 Voice actors Vietnamese accents X 2 Cutscene maker / camera man X 1 Scripter x 1 We are only seeking genuine people to help not time wasters or anyone joining just to get access to our latest work. The unsung team Fantastic news from one of the best Mods ever! Share this post Link to post Share on other sites
sgt_savage 586 Posted March 31, 2012 great to hear about this campaign.how missions will there be? and what kind of missions? only infanterie? pilot missions? fighter jet or chopper? tank crewman? are we gonna be led or are we gonna lead? thanks Without giving too much away ... It will be infantry based for this episode centred around the special forces Captain ( so you will lead ) and the cidg. Missions will be tied into the story as the mission team complete their work. As things progress and new islands become available then maybe we will shift the story to a pilot or tanker it all depends on available time. Share this post Link to post Share on other sites
drift501 1 Posted April 5, 2012 Hello. The 2.1 download doesn't seem to work for me. I click on the multiupload link and it doesn't work. Share this post Link to post Share on other sites
Guest Posted April 5, 2012 - The Unsung Mod Patch 1 (v2.1) Share this post Link to post Share on other sites
drift501 1 Posted April 5, 2012 Thanks Foxhound! BTW I found a little easter egg. In the motorpool you can place via the editor there is an easter egg inside the office area lol! Share this post Link to post Share on other sites
mr pedersen 41 Posted April 22, 2012 What islands/map in the upcoming release? Share this post Link to post Share on other sites
sgt_savage 586 Posted April 22, 2012 Well as I mentioned in my previous post , we are not sure if any new island will make it into the next release. Have to wait and see. Share this post Link to post Share on other sites
sgt_savage 586 Posted April 28, 2012 We are appealing to the community to help us finish off our campaign story. We are in need of 4 -5 voice actors with American accents. We are putting together a full dialogue script and at present have 2 voice actors but more are needed. If anyone is interested please contact me (sav) here or at the www.armanam.com. Further updates on our mod to come Share this post Link to post Share on other sites
nettrucker 143 Posted April 28, 2012 Maybe you should post this request also in the voice actors topic in ArmAII mission editing. It might be easier to get spotted there by people who are able to help. Just a humble suggestion. Share this post Link to post Share on other sites
spooky lynx 73 Posted April 28, 2012 I have one request: could you change the symbols of the buildings that are displayed in the editor? It would make placing of units at most of the FOBs and other bases much more easy. Now unfortunately it's rather difficult to place the soldiers and other units at the bases. Share this post Link to post Share on other sites
Andy Mcnab 10 Posted April 28, 2012 We are appealing to the community to help us finish off our campaign story. We are in need of 4 -5 voice actors with American accents. We are putting together a full dialogue script and at present have 2 voice actors but more are needed. If anyone is interested please contact me (sav) here or at the www.armanam.com.Further updates on our mod to come next updates and campaign is coming soon shortly time,or coming soon ? Share this post Link to post Share on other sites
NoRailgunner 0 Posted April 28, 2012 Please make a new all-in-one Unsung Mod pack incl. mission updates! Maybe even some training missions so people can get familiar with Unsung specials/features? :) Share this post Link to post Share on other sites
sgt_savage 586 Posted April 28, 2012 Maybe you should post this request also in the voice actors topic in ArmAII mission editing. It might be easier to get spotted there by people who are able to help. Just a humble suggestion. Thanks mate will do I have one request: could you change the symbols of the buildings that are displayed in the editor? It would make placing of units at most of the FOBs and other bases much more easy. Now unfortunately it's rather difficult to place the soldiers and other units at the bases. Umm will try but honestly its at the bottom of the list of things to do. next updates and campaign is coming soon shortly time,or coming soon ? Comming soon there are still things to be done :) Please make a new all-in-one Unsung Mod pack incl. mission updates! Maybe even some training missions so people can get familiar with Unsung specials/features? :) Yes a complete new download will be available, complete and working properly this time :P .As for the training mission we might put in some that teach you jungle tactics and how to survive , will see if we have time :) Share this post Link to post Share on other sites
Wiki 1558 Posted April 28, 2012 in your last version of Unsung mod, on the maps, it was laggy/we used to lose FPS/we had to set viewdistance to 1500. has this been corrected/fixed/worked out? or is it still the same? thanks Share this post Link to post Share on other sites
sgt_savage 586 Posted April 29, 2012 (edited) in your last version of Unsung mod, on the maps, it was laggy/we used to lose FPS/we had to set viewdistance to 1500.has this been corrected/fixed/worked out? or is it still the same? thanks In short no, it has been discussed in this thread so many times we are not going revisit it again. Please go back through previous posts and you will find tips how to get it running a lot smoother. I will only say in such thick foliage like that you don't need a VD of 1500. 500 is more than enough. Sav :) Edited April 29, 2012 by SGT_SAVAGE Share this post Link to post Share on other sites