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ACE 1.5 (Advanced Combat Environment) for OA/CO

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So at the Moment it is completely impossible to hit anything with the Predator drones Hellfires? Why don´t you enable the default BIS targeting system for this vehicle?

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  Enad said:
I just deleted CBA folder and it worked. :|

Didn't work for me. Same error pops out.

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What happened to combat deafness? I'm running ACE, ACEX and CBA, no other mods and the deafness and blur effects when firing an MG without earplugs or standing near an MG are gone.

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Were you a Special forces soldier? Special forces have hearing protection in their standard gear now so now only regular soldiers need earplugs.

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oke here comes a good qeustion!!!

HOW the FLUX do i open the parachute????????

Thanks.

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use the search function in ace web site or look your mouse wheel menu ....

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I have searched Dev Heaven etc I am trying to establish if the M252 Mortar ILLUMINATION and Smoke Rounds have been added and if so where would i find them

do i have use the arty module with them as well

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  Militantsausage said:
Were you a Special forces soldier? Special forces have hearing protection in their standard gear now so now only regular soldiers need earplugs.

No, I tried it as a US Army and Marine Automatic Rifleman, the M249 used to deafen but not anymore, I tried the M240 and M2 after reading your post and they still deafen.

Edited by BlackLord

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I've noticed this a few times. I can't confirm it yet though. I swear I saw this too for a few units.

I'll try to see if I can repeat it.

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Just wanna say THANK YOU ALOT for the deployable mortars :)

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Disregard. Had an error with ace_clientside_config.hpp but had a friend send me theirs and overwrote it.

Edited by Daniel

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ACE for OA 1.6 RC3 Released!

http://ace.dev-heaven.net/wagn/ACE_1_6_RC3

For those who run Multiplayer Servers, please check out the; ACEify Missions tool - to mass-update missions to add ACE addons to the required addons, preventing crashes and other weird issues!

See #14829 for details.

Also included possible fixes for the MP CfgSkeletons problem.

See #14759 for details.

Bug reports, feedback and suggestions, on our Issue Tracker please!

Enjoy!

Edited by Sickboy

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[uGAF] ACE_Dev YAS Repo:

Mod _____________Version

@ACE____________423

@ACEX___________287

@ACEX_RU________18

@ACEX_USNavy____15

@CBA____________134

Use the link bellow and save to favourites:

yashttp://folders.ugaf-addons.co.uk/ACE_Dev.yas

Auto config URL:

http://folders.ugaf-addons.co.uk/ACE_Dev/modreopo.7z

Please tick userconfig as files have been updated.

If wish to use the 1.5 stable release you can still download from our ACE stable YAS repo, all ACE folders have _1.5 at the end including CBA and CBA_OA. You can find the links in the spoiler:

  Reveal hidden contents

For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/forum/viewthre...d=591#post_591

UGAF is actively using the ACE updates on its game servers.

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The IFAK is fantastic. Thanks to Soldat20 or whomever requested it!

Great job on the update fellas!

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did the new version also updated the userconfig again ??

how to set tu GL sight

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  {G&L}ACF{SCOTDG} said:
An IFAK is an Infantry First Aid Kit :)

Improved First Aid Kit

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Nice m224 and good work as usual!

Would be nice with a updated classlist so we dont have to guess magazine classes.

ACE_M224WP_CSWDM = Smoke

ACE_M224IL_CSWDM =Illum

ACE_M224_HE_CSWDM = HE? Works in inventory but aren't loadable in the m224.

Will write a ticket on HE munitions when I get a confirm that the classname is the correct one....

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Hi there the M224 when it was first posted on the ACE support site there was a wicked video of the new arti computer that was going to be used is that in this update or we still using the BIS arti computer for now?.

Thanks

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