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What are the most important sounds for you while using JSRS?  

179 members have voted

  1. 1. What are the most important sounds for you while using JSRS?

    • The weapon sounds!
    • The vehicle sounds!
    • Environmental sounds!
    • Explosions, Soniccracks, Bullethits, the sound of danger!
    • The script features like the "distance sounds"!
    • Everything combined! The whole Mod itself is important.


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I can't update JSRS through Six Updater, it gives me this error message:

"warning update was unable to complete"

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sorry but i seem to have missed it or it isn't here:

What's that optional folder in the 1.32 release?

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Its the PVPA2OA bridge wich allows you to play the mod without any errormessages while playing with OA standalone, or A2 alone. If you don't have CO...

Jarhead

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I don't think there's a single sound in the game that I don't like now.

you didnt heard the A10 GAU8 yet then, its so weak, seems that nobody can beat HiFi Air out of the podium

Anyway, great job!

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Is it me or does the M2 sound "soft" now? Or should i look into reinstalling the pbo's again? Additionally the rest of the addon sounds AWESOME.

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Is it me or does the M2 sound "soft" now? Or should i look into reinstalling the pbo's again? Additionally the rest of the addon sounds AWESOME.

I like the new M2 better than the old one.

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I'm just trying to figure out if i encountered a bug, because when I say soft, I mean it isn't loud at all, sounds like a gas operated t-shirt cannon.

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229126,xcitefun-good-job.gif
Good to know you ironed out things, and yes its an achievement alright what with the data loss and all the other shinanigans.

here too and........

thank-you.jpg

...for everthing m8

Edited by Chaostika7-17th

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I'm just trying to figure out if i encountered a bug, because when I say soft, I mean it isn't loud at all, sounds like a gas operated t-shirt cannon.

Not a bug, the M2 is indeed rather quiet.

Personally, I just downloaded Real Warfare Soundmod and pulled out their m2hmg.pbo to use as a supplement.

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Ah very well then. Man I love the helo sounds btw. Had an AH-6 and a Chinook hover around me for a extended period of time yesterday in a server (not entirely sure what they were up to, I think they were trying to airlift a downed Hind) and they sounded great.

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you didnt heard the A10 GAU8 yet then, its so weak....

Sounds great to me.... even the engine from the A10 sounds different [awesome] with 1.32 I guess that was one of the base classes that needed updating...

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I was astonished yesterday when I took A10 for a spin. It is really great. There is this sound besides the engine that makes it so much more immersive. Gau8 may not be as powerful as hifi but it has full auto which is good for me. Nice job LJ and everyone who helped.

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The m134 miniguns still have the vanilla sounds.

And the vanilla Sounds are more than bad

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Too bad LJ has some kick-ass sounds, but the config just wont work :(

It would be really great if someone could take a look in it and maybe find the mistake

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Its the PVPA2OA bridge wich allows you to play the mod without any errormessages while playing with OA standalone, or A2 alone. If you don't have CO...

Jarhead

k thanks

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Too bad LJ has some kick-ass sounds, but the config just wont work :(

It would be really great if someone could take a look in it and maybe find the mistake

@LJ post the config here, maybe someone will find the problem

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Is it me or does the M2 sound "soft" now? Or should i look into reinstalling the pbo's again? Additionally the rest of the addon sounds AWESOME.

No, dont reinstall the Mod mate, I will upload the old M2 sound for you! I wanted to put it into the 1.32, but as always I forgot about that^^

The m134 miniguns still have the vanilla sounds.

yap, same problem as always, I cant get it to run. Maybe its just a small config error...



here too and...........for everthing m8

Thank you very much! Thanks for all the kudos!

And the vanilla Sounds are more than bad

OH YA! Really, they do. My own ones are not way better, but... different :cool: If I only could get them to run....

Too bad LJ has some kick-ass sounds, but the config just wont work :(

It would be really great if someone could take a look in it and maybe find the mistake

... and you are my evidence that they are exist! Ha ha^^

@LJ post the config here, maybe someone will find the problem

Ya I should do this. Here you go:

class CfgPatches

{

class HiFi_M134

{

units[] = {};

weapons[] = {};

requiredVersion = 0.1;

requiredAddons[] = {"CA_AIR_E_MQ9PredatorB","CA_AIR_E_Su25","CA_Animals_E","CA_CruiseMissile","CA_Dubbing_E","CA_Dubbing_PMC","CA_DubbingRadio_PMC","CAAir_BAF_CH_47F","CAAir_E_A10","CAAir_E_C130J","CAAir_E_Halo","CAAir_E_Mi24","CAAir_E_MI8","CAAir_E_UH60M","CAAir_PMC_KA137","CAAir_PMC_KA60","CAAir2_Pchela1T","CASounds_E","CATracked_E_BMP2","CATracked_E_M1_Abrams","CATracked_E_M113","CATracked_E_M2A2_Bradley","CATracked_E_T34","CATracked_E_T55","CATracked_E_T72","CATracked_E_us_m270mlrs","CATracked_E_ZSU","CATracked_W_BAF","CATracked2_AAV","CATracked2_BMP3","CATracked2_T90","CAWater2_Destroyer","CAWater2_fishing_boat","CAWater2_Fregata","CAWater2_seafox_EP1","CAWater2_smallboat_1","CAWeapons_AmmoBoxes","CAWeapons_DMR","CAWeapons_E_AGS","CAWeapons_E_AK","CAWeapons_E_Colt1911","CAWeapons_E_D30","CAWeapons_E_DSHKM","CAWeapons_E_FIM92_static","CAWeapons_E_fnfal","CAWeapons_E_G36","CAWeapons_E_GrenadeLauncher","CAWeapons_E_Igla","CAWeapons_E_Javelin","CAWeapons_E_KORD","CAWeapons_E_ksvk","CAWeapons_E_LeeEnfield","CAweapons_E_m107","CAWeapons_E_M110","CAWeapons_E_M119_Howitzer","CAWeapons_E_M136","CAWeapons_E_M14","CAWeapons_E_M16","CAWeapons_E_M240","CAWeapons_E_M252_81mm_Mortar","CAWeapons_E_M2StaticMG","CAWeapons_E_M47","CAWeapons_E_M9","CAWeapons_E_MAAWS","CAWeapons_E_Makarov","CAWeapons_E_Metis","CAWeapons_E_Mk19_MiniTriPod","CAWeapons_E_PK","CAWeapons_E_Podnos_2b14_82mm","CAWeapons_E_RPG18","CAWeapons_E_RPG7","CAWeapons_E_scar","CAWeapons_E_Searchlight","CAWeapons_E_SPG9","CAWeapons_E_STATIC","CAWeapons_E_Stinger","CAWeapons_E_Strela","CAWeapons_E_TOW","CAWeapons_E_ZU23","CAWeapons_PMC_AA_12","CAWeapons_PMC_AS50","CAWeapons2_HuntingRifle","CAWeapons2_SMAW","CAWheeled_E_BRDM2","CAWheeled_E_BTR40","CAWheeled_E_BTR60","CAWheeled_E_HMMWV","CAWheeled_E_Ikarus","CAWheeled_E_LADA","CAWheeled_E_M1030","CAWheeled_E_MTVR","CAWheeled_E_Offroad","CAWheeled_E_Old_bike","CAWheeled_E_Old_moto","CAWheeled_E_Pickup","CAWheeled_E_s1203","CAWheeled_E_SCUD","CAWheeled_E_stryker","CAWheeled_E_SUV","CAWheeled_E_TT650","CAWheeled_E_UAZ","CAWheeled_E_Ural","CAWheeled_E_V3S","CAWheeled_E_Volha","CAWheeled_PMC_ArmoredSUV","CAWheeled_W_BAF","CAWheeled2_BTR90","CAWheeled2_GAZ39371","CAWheeled2_LAV25","CAWheeled2_MMT","CAWheeled2_TowingTractor","CAWheeled2_VWGolf","Warfare2_E","Warfare2Vehicles"};

version = "2011-06-20";

projectName = "Project Zero";

author = "LordJarhead";

};

};

class Mode_FullAuto;

class CfgWeapons

{

class MGun;

class M134: MGun

{

class LowROF: Mode_FullAuto

{

sound[] = {"\Zero_M134\M134_Low",2,1,800};

};

class HighROF: LowROF

{

sound[] = {"\Zero_M134\M134_High",2,1,800};

};

};

};

Hope someone could take a look into. I tried with several config sources, I asked kju, I used the AllInOne sounds config and kju was reworking the config anyways while updating my files. I think there might be just a really small spot where I missed something... maybe in the requirements`? Thanks for any help!

Also I work yesterday on the ACE weapons (Ya I know I said I will take a break... ya I do, but just A BIT editing might be not baf^^) and P8, P226, L9A1, TT, USP, Revolver and so on are working great so far. I looked at the ammogrates and found out that there're not at all so many weapons. Most of them are always the same with different attachments. So all AK's are working, all M4 family, M16 family, M240 and M249, MK48, M14, M24, nearly all weapons instead of the Groza-Family, the M27 and some of the SMG's like the KAC or what ever its called.

I guess I might able to get ALL weapons really soon then... its not at all as much work I thought first.

Thanks so far,

Jarhead

Edited by LordJarhead

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Might want to un-quote those images before a ban comes your way...

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I guess no one beats the good old HiFi Gau^^ It sounds just great. But is it not using the Burstfunction which was creating problems in the MP? Planes without ammo and such things?

But my sounds is really quiet :O Good Lord, I never noticed that it is sooo quiet... fuck

Jarhead

Edited by LordJarhead

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I dont know about that, we use ACE2.

The engine you put in your mod is great!, its just the GAU8 men, just the GAU8!, it needs the ROAAAARRR powa! :s

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Your GAU-8 needs to be LOUDER... And maybe not use the initial sound. It seems you have two, the initial burst, followed on by the distant "roar" of the cannon... Although it's a good concept, hearing two sounds from one burst just sounds odd in-game.

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Does the sea on Utes (and possibly Chernarus) sound ok for you guys? I have something that may cause conflict (other Utes world experiments :p), but the sea was nearly nonexistent. Just thought I'd check.

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