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CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."

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And some people cannot understand who would want to play ArmA.

It's the element of having fun, whilst still being open to a tactical experience. A drop-in drop-out tactical shooter, with squad styled gameplay at its core. Which would attract a large audience, if done correctly.

And yes, RR does let you customize your weapon and soldier. And from people who got to play the game, they say it's alot larger scale and more open than DR was. Overall, it does sound promising.

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And some people cannot understand who would want to play ArmA.

It's the element of having fun, whilst still being open to a tactical experience. A drop-in drop-out tactical shooter. Which would attract a large audience, if done correctly.

And yes, RR does let you customize your weapon and soldier. And from people who got to play the game, they say it's alot larger scale and more open than DR was. Overall, it does sound promising.

You still don't get it. Unlike RR, ArmA actually offers something that other shooters don't have, such as an editor, SDK support, large-scale PvP, custom missions, etc. These features are not present in BFBC2 or MOH or Black Ops.

Now let's look at RR:

-Customizable weapons? - First entered the mainstream in 2007. Before OFP:DR

-XP-based bonuses - BF2 had this. IN 2005!

-Unlockable weapons - Also BF2

-Drivable vehicles - BF2

-Flyable aircraft - Oh wait, RR doesn't have that

-Coop mode - Call of Duty

Not to mention the fact that unlike ArmA, which is aimed at the enthusiast crowd, RR is aimed at the mainstream, at 12 year olds on Xbox live.

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Yeah, but the people "who got to play DR" before release said the same things about DR.

I'm gonna believe it when I see it, until then, codemasters have done nothing to earn my trust...

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What?

They have Spec Ops mode in MW2, also you could play the CoD5 campaign missions with up to 4 friends. It's not much compared to open-world coop, but it's still one less innovation that Codemasters is making.

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-Drivable vehicles - BF2

-Flyable aircraft - Oh wait, RR doesn't have that

-Coop mode - Call of Duty

erm ... all 3 ... original OFP btw. :)

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-Drivable vehicles - BF2

-Flyable aircraft - Oh wait, RR doesn't have that

-Coop mode - Call of Duty

erm ... all 3 ... original OFP btw. :)

I know, but I was making a point by not comparing it to CWC, I was comparing it to the mainstream arcade shooters, the market that Codemasters is trying to get into. BI has carved its own niche, meanwhile CM is desperately trying to hop on the CoD/BC2/MOH bandwagon. I was comparing it to recent arcadey games.

Comparing it to CWC would just be unfair... to CM that is :p

Edited by RangerPL

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You still don't get it. Unlike RR, ArmA actually offers something that other shooters don't have, such as an editor, SDK support, large-scale PvP, custom missions, etc. These features are not present in BFBC2 or MOH or Black Ops.

Now let's look at RR:

-Customizable weapons? - First entered the mainstream in 2007. Before OFP:DR

-XP-based bonuses - BF2 had this. IN 2005!

-Unlockable weapons - Also BF2

-Drivable vehicles - BF2

-Flyable aircraft - Oh wait, RR doesn't have that

-Coop mode - Call of Duty

Not to mention the fact that unlike ArmA, which is aimed at the enthusiast crowd, RR is aimed at the mainstream, at 12 year olds on Xbox live.

editor - Even CoD:W@W and below had editors.

SDK support - I swear there was something called the UDK .. I swear

large-scale PvP - No larger than WWIIOL, BF or RO. Which all do a large ammount of players.

custom missions - Exact same thing as the editor.

ArmA brings a different style of gameplay, a different setting and a different community. The exact same thing RR brings, the same thing Fallout brings, the same thing CoD/BF brings.

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editor - Even CoD:W@W and below had editors.

SDK support - I swear there was something called the UDK .. I swear

large-scale PvP - No larger than WWIIOL, BF or RO. Which all do a large ammount of players.

custom missions - Exact same thing as the editor.

ArmA brings a different style of gameplay, a different setting and a different community. The exact same thing RR brings, the same thing Fallout brings, the same thing CoD/BF brings.

Except RR doesn't bring a different style of gameplay. I hate to sound like a "holier than thou" douche, but I have played all of the games I named, I know what I'm talking about.

The only game I mentioned that I didn't play is CWC. I heard about it but never actually got around to buying. Although, I was like 7 years old then so I doubt I would have become hardcore :)

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Except RR doesn't bring a different style of gameplay.

Doesn't it?

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Doesn't it?

You glide around with an assault rifle resembling an M4/AK/whatever. If you get shot, all you gotta do is take cover and wait for the bloody screen to go away. As the gameplay videos demonstrated, it requires absolutely zero tactical planning/usage of cover. Lenton was engaging people out in the open with an M9! What the hell, over?

This looks exactly like BC2.

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You forgot the point where you have to heal yourself ...

Wait another 30 minutes, then watch the harcore gameplay footage thats gonna be uploaded to machinima. The guy turns a corner unexposed and gets shot in the head by an insurgent stood the other side.

The AI from the videos does seem, irregular. Sometime's getting a kill easily, sometimes you're just a bullet sponge.

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You forgot the point where you have to heal yourself ...

Wait another 30 minutes, then watch the harcore gameplay footage thats gonna be uploaded to machinima. The guy turns a corner unexposed and gets shot in the head by an insurgent stood the other side.

The AI from the videos does seem, irregular. Sometime's getting a kill easily, sometimes you're just a bullet sponge.

Oh, so you have to press a button to heal yourself now, HALLELUJAH! CODEMASTERS HAS REVOLUTIONIZED FIRST PERSON SHOOTERS

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Oh, so you have to press a button to heal yourself now, HALLELUJAH! CODEMASTERS HAS REVOLUTIONIZED FIRST PERSON SHOOTERS

You need to press a button to heal yourself in ArmA, the only difference is it takes a little longer to do it, and there's a fancy animation...

I'm not bashing ArmA here, just trying to make a point about how alot of features in ArmA are great, but they aren't ArmA specific or revolutionary to ArmA. And are found in alot of other games, too. In different forms.

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You need to press a button to heal yourself in ArmA, the only difference is it takes a little longer to do it, and there's a fancy animation...

And you need to be near a special object or unit, which is were the difference lies. :rolleyes:

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You need to press a button to heal yourself in ArmA, the only difference is it takes a little longer to do it, and there's a facny animation.

Jesus Christ

ArmA actually has a complex damage model, and it's possible to get insta-killed. Most times if you aren't paying attention, a medic won't save you.

I'm done arguing here. I'm not a BIS fanboy but you seem determined to defend codemasters.

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Shame because BF2 had more tactic then that, there was no auto heal so if you didn't have a medic around you were SOL, and in PR the best you could hope for is to stop the bleeding.

BF2 was strangely very squad engaging, recalling a ton of matches where with squad cooperation you could really give the other team hell or make one heck of a match if both sides have them.. case and point.

Two squads cooperating on teamspeak, one is infantry other vehicle assortment, I'm in an abrams tank sitting a good distance to a nearby town, my job is to cover the boys on foot from other enemy vehicles. We get a call that a tank is harassing them but he's out of my LOS, a helicopter can come and clear the tank out however there is nearby AA. So the infantry squad nearby for assistance.

The squad leader agree's and they work on taking out the AA. mission success, helicopter comes in and the gunner destroys the tank then they head off to help others in the team.

Not long after squad 3 informs us of two APC's having left, I see one and take a shot, it lands but the APC speeds away before I can land the next, the other I never see. Lucky for them the squad had 2 AT kits, destroying the APC and leaving the other to limp away.

DR I'm sure can have some good infantry aspect (eh) but with 4 people they don't stand a chance with vehicles..I guess that's just as well since you can't use them.

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Jesus Christ

ArmA actually has a complex damage model, and it's possible to get insta-killed. Most times if you aren't paying attention, a medic won't save you.

Yes, You can get insta-killed, just like in RR.

You can end up laying on ground without a medic to save you - just like in RR.

Complex damage model? I don't know the inner workings of either RR's, nor ArmA's damage model. So i'm not going to say anything there, but i'm going to assume you are correct in that ArmA's is more complex.

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damage model includes things like being shot in the arms and legs, IE can't aim very well and can't walk.

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damage model includes things like being shot in the arms and legs, IE can't aim very well and can't walk.

Yeah, That was in DR to some limited extent. But ArmA does it well. I'm not sure if RR does the same as DR, doesn't do it. Or is improved, though.

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Yeah, That was in DR to some limited extent. But ArmA does it well. I'm not sure if RR does the same as DR, doesn't do it. Or is improved, though.

I have no confirmation on this, but since Sion Lenton is in charge of (un)development, the word you are looking for is most likely to be "removed" ;)

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Ben, honestly, how long have You been a CM employee? ;)

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You need to press a button to heal yourself in ArmA, the only difference is it takes a little longer to do it, and there's a fancy animation...

.

Mmm, not sure what you mean here. I was just playing Trial by Fire, got shot and couldn't heal jack. Called for a medic, who took his time cleaning the area while Ill rolled around for some minutes, he came over and while healing me got shot and wounded. No running behind a wall for a quick snort of magi-bags here.

All games are similar in that, yes you press a button to initiate action. What happens from there is what separates quality from chaff.

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Well to be fair medic can heal themself since CWC, you just need to make damn sure that you are in some kind of hard cover

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The specific of ArmA over other games? Scale, freedom, customization, all in one. The only other competing in this area is Battleground Europe, which focus on WWII PvP only.

Specific of DR over other games, plz?

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