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Lightningstrike

what new has been done / improved since 2001?

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I guess Bohemian Interactive Studios has done NOTHING new or major game engine improvements since 2001 Operation Flashpoint 1985 title.

Even with the latest expansion Arrow Head (released this summer of 2010), to me, this game has still the worst car/wheeled vehicle dynamics ever found in a computer PC game. (just nothing has been improved or done since 2001)

I'm saying that because i have been a fan of the game since its earliest release of Operation Flashpoint 1985, and up to this day (JULY 2010) -that is almost 10 years later, i have seen VERY VERY minor improvements of the game's core egine itself.

NO matters if you play Armed Assault or Armed Assault II or even Operation Arrowhead, It all just feels the same as almost 10 years ago,... i can state that clearly NOTHING NEW has been made or even improved compared to the feel of the old Operation Flashpoint 1985.

That includes Armed Assault v1.0 as well as Armed Assault II and Operation Arrowhead expansion, whose content is only new retextured units, some new vehicles and of course some mission/campaign SCRIPTING JOB , all of those are based on the old Operation Flashpoint 1985 game's engine that had very poor core's improvements!

this game could be already burried and DEAD if there was no SDK, and i really say big thanks to all the people who makes addons for this game!

Since the selling factor of a game is primarily the graphics and VISUALS, there is no wonder that Bohemian Interactive Studios has totally neglected the main coding and game's core engine improvement!

Because, since their main income has been already made since the very first Operation Flashpoint title, and they have made enough of money (mostly Marek) , there is no wonder why since 9 years he didn't pushed hard about the new improvements or the game core engine.

Meanwhile, there was "other game titles released", and for example, lets comapre the way cars behaves in GTA IV and compare the way how cars and other wheeled vehicles behaves in Armed Assault II. The difference is highly shameful for Bis! Well, i'm not asking BiS to make a highly advanced car racing simulator, but at least, since 2001, i see NO DIFFERENCE in car handling behavior in Arma2/OAH or Flashpoint 1985! and that is very shameful and outrageous!

Operation Arrowhead is just a new island, new retextured units and vehicles that has been made using the publicly available SDK and that were packed up as some "expansion" for commercial purposes and to add some more money to Marek's ACCOUNT so he can spend some good vacation somewhere in Bahama's or so

I have played and finished the Operation Arrowhead campaign. It was a short one. I felt strictly NO IMPROVEMENT in the game's core engine compared to Armed Assault II.

Also, the original version as it is, just sucks. Because not only the SOUND and VISUAL effects are so poor, if you don't install some THIRD PARTY COMMUNITY addonds, the game would never worth be buying!

and as well, i just dont understand why they didnt officialy hire that people who did the VOPSOUND , WARFX and JTD addons. only by installing those addons , it totally changes the feel of game and immersion compared to the WEAK and POOR original stock version of the series.

Edited by Highness

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i can state that clearly NOTHING NEW has been made or even improved compared to the feel of the old Operation Flashpoint 1985.

just wow lol! Have you even played either of the games?

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^^ What he said.

Furthermore, isn't it obvious that a modder can use basically any source he wants for raw material, while a business can't? M$ probably wouldn't sue a modder for using their aircraft sounds in another game. I don't think BIS would be that lucky.

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"It just feels the same"

This is your entire argument in a nut-shell. Nothing worth debating, no facts, no figures, just your "feelings" and wildly inaccurate claims.

You've started this thread with the pre-conceived opinion that the entire series is the same game - Are we expected to change your mind?

Why should we care what you think? Everybody else knows better. :rolleyes:

I really don't see the point in this thread unless you are the type of person who loves being abused by randoms online.

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Dragon Rising has worse Driving mechanics bro.

CYA.

lol

i tried DR for about 5 min, then i have uninstalled and deleted it.

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Thanks good they didnt change the game too much, just look at FP dragon rising IT SUCKS!!!

and WTF? are you comparing the arcadish GTA4 with ArmA? pff

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*New AI capabilities (they take cover and flank you rather than just going prone)

*More AI on the battlefield before your game bogs down to 10FPS

*New scripting capabilities

*Sharper textures and HD models

*Larger maps and better animations

*The ONLY commercial military simulator worth mentioning

Wait why am I trying to take you seriously? You just compared GTA4 to Arma 2! Seriously just carry your bitching fest somewhere else.

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Dont forget the 10km viewdistance

OP

We know the engine still has some flaws, like LOD handling and alot of old bugs but if you compare it to its competition (a joke) you can easily see why this game has improved.

I wish I could play the game on Maxed settings too with 60fps at 10000xpixel fillrate

seriously OP what were you thinking when you made this thread?

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In before the lock! What a rant!

Seriously, start taking your medicine,

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*New AI capabilities (they take cover and flank you rather than just going prone)

*More AI on the battlefield before your game bogs down to 10FPS

*New scripting capabilities

*Sharper textures and HD models

*Larger maps and better animations

*The ONLY commercial military simulator worth mentioning

Say no more, and if you were to step off your pony Highness, and did a bit of research you may be able to find alot more gems. By the way, bugs are called features here. hawhaw.

Offtopic :: for those that have played DCS shark, I don't entirely agree with the last point.

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Oh good. Another whiney bitch thread.

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Like every other troll the OP is contradicting himself. There's simply no way in hell one can be a die-hard fan of the original OPF 2001 and on the other hand state that he buys games because of the visuals lol.

Don't feed the trolls i say.

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you missed the destructible buildings improvements. Anyone remember the folded card building ruins from OFP?

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As much as I love them, I can no longer play OpF and ARMA one. Something definitely changed, no going back.

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A whole rant just to write : "car handling didn't change, therefore no change has been done since OFP", which is quite a poor argument in my eyes...

JiP? Unlimited terrain? Grass? (everyone seems to forget OFP barelands...) Ballistics changes (ricochets, damage depending on bullet speed)? Units and group limits no longer existing? Recoils no longer limited to vertical? Mod management? (-mod switch wasn't there in earlier versions of OFP) Various addon limitations (turrets, vehicule weapon configs)? Lately, Thermal Imaging? View Distance? Working countermeasures? Unit switching?

I know as a mission maker, I can now do a whole bunch more than what was possible in OFP, and this is only mission making department.

A2 is more than a car simulation, just for OP education....

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I think the OP is blinded from all ingame improvements with the sometimes insanely useless vehicle handling and as such his rant is not really about the game itself.

I've definately felt this frustration he's mirroring after a long ride in a T-72 only to be launched into orbit by a road side stone.

This is indeed a milsim and not a WRC sim but I for one would be very pleased if a 55t tank would feel like one too while drivning (well, to be honest they do feel heavy driving up a hill side :), very heavy)

Sad though, all these posts saying "if you dont like the game, sod off and never come back".

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I guess Bohemian Interactive Studios has done QUITE A FEW new or major game engine improvements since 2001 Operation Flashpoint 1985 title.

Even with the latest expansion Arrow Head (released this summer of 2010), to me, this game has still to be the most immersive tactical simulation ever. (just look at how the series has evolved since 2001)

I'm saying that because i have been a fan of the game since its earliest release of Operation Flashpoint 1985, and up to this day (JULY 2010) -that is almost 10 years later, i have seen MANY MANY minor improvements of the game's core egine itself.

NO matters if you play Armed Assault or Armed Assault II or even Operation Arrowhead, It all just feels the same as almost 10 years ago,... i cannot overemphasize that both game play and the visuals have drastically improved compared to the feel of the old Operation Flashpoint 1985.

That includes Armed Assault v1.0 as well as Armed Assault II and Operation Arrowhead expansion, whose content is not only new retextured units, some new vehicles and of course some mission/campaign SCRIPTING GALORE , all of those are based on some heavily modified version of the old Operation Flashpoint 1985 game's engine that was pretty darn ace even by today's standards!

this game could be already burried and DEAD if there was only whining trolls on the community forums, and i really say big thanks to all the people who prove this community is far from burried and DEAD!

Since the selling factor of a game is primarily the simulation and GAMEPLAY, there is no wonder that Bohemian Interactive Studios has totally neglected putting pogo sticks and laser guns in the game!

Because, since their main income has been already made since the very first Operation Flashpoint title, and they have made enough of money (mostly Marek) , there is no wonder people like me wind up at this forum from time to time to show just how greedy they are.

Meanwhile, there was "other game titles released", and for example, lets comapre the way seat cushions behaves in GTA IV and compare the way how weapons and other dangerous things behaves in Armed Assault II. The difference is highly shameful for RockstarNorth! Well, i'm not asking RockstarNorth to make a highly advanced tactical warfare simulator, but at least, since 1997, i see NO DIFFERENCE in sat cushion handling behavior in GTA:Chinatown Wars or the original Grand Theft Auto! and that is very shameful and outrageous!

Operation Arrowhead isn't just a new island, new retextured units and vehicles that has been made using the publicly available SDK and that were packed up as some "expansion" for commercial purposes and to add some more money to Marek's ACCOUNT so he can spend some good vacation somewhere in Bahama's or so and omg I just realised how much of a nuissance such long sentences can become even with proper punctuation so I think I'll end this sentence right here.

I have played and finished the Operation Arrowhead campaign. It was a great one. I felt strictly A HUGE IMPROVEMENT in the game's visual engine compared to Armed Assault II.

Also, the original version as it is, just rules. Because not only the SOUND and VISUAL effects are so good, even if you don't install some THIRD PARTY COMMUNITY addonds, the game is worth every single penny!

and as well, i just dont understand how they could support that people who did the VOPSOUND , WARFX and JTD addons in a more comprehensive way. by installing those addons , it adds another level of awesomeness to the feel of game and immersion compared to the already GREAT and SATISFYING original stock version of the series.

there, I fixed it for you.

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Simple solution: refund/ebay for OA , A2, A1 and stick to playing OFP (under your bridge).

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You could probably list ten thousand little things that have been improved but in the end of the day playing OFP:CWC still beats Arma2:OA hands down. No contest.

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You could probably list ten thousand little things that have been improved but in the end of the day playing OFP:CWC still beats Arma2:OA hands down. No contest.

I refer you to my post above.

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