AnimalMother92 10 Posted July 26, 2010 Changelog: [72203] Fixed: Sonic Cracks and Tracers not working in multiplayer http://www.arma2.com/beta-patch.php Share this post Link to post Share on other sites
neokika 62 Posted July 26, 2010 Changelog: [72203] Fixed: Sonic Cracks and Tracers not working in multiplayer. Share this post Link to post Share on other sites
OrdeaL 10 Posted July 26, 2010 All this time and just one readable change for us. sigh Share this post Link to post Share on other sites
MavericK96 0 Posted July 26, 2010 (edited) EDIT: Apparently this got moved over from the other thread and thus makes no sense now. :cool: Edited July 27, 2010 by MavericK96 Share this post Link to post Share on other sites
MavericK96 0 Posted July 26, 2010 Not all changes are noted in the changelog. Share this post Link to post Share on other sites
OrdeaL 10 Posted July 26, 2010 Think u should re-read my post Maverick :) Like Dwarden said..If they fix bugs posted in devheaven they will post them in the changelog... Ill let ya count how many were fixed.. lol Share this post Link to post Share on other sites
maddogx 13 Posted July 26, 2010 Like Dwarden said..If they fix bugs posted in devheaven they will post them in the changelog... Ill let ya count how many were fixed.. lol When did he say that? I can remember a number of betas that fixed issues from dev-heaven without noting them in the changelog. Share this post Link to post Share on other sites
OrdeaL 10 Posted July 26, 2010 Sorry he might of said it on skype. Because me and Rommel check every beta that comes out with the same old bugs and then Dwarden said to us dont bother unless u see it in the changelog e.g. [72101] Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876) Share this post Link to post Share on other sites
metalcraze 290 Posted July 26, 2010 - command cursor with wide deadzone still isn't fixed. - stars (and some other lightsources) look like small dots in NVG Share this post Link to post Share on other sites
maddogx 13 Posted July 26, 2010 Sorry he might of said it on skype. Because me and Rommel check every beta that comes out with the same old bugs and then Dwarden said to us dont bother unless u see it in the changelog e.g. [72101] Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876) Okay, good to know. :) I was thinking about beta 71749, for example, where there were no new changes listed in the actual changelog, but TonyGrunt dug up several issues from dev-heaven that had been fixed. See here and compare with the 71749 changelog on the beta page here. Share this post Link to post Share on other sites
TheCrusader 10 Posted July 26, 2010 Hi, maybe its just me, but since one of the latest beta patches tank driving seems to be much improved! Far from perfect still but MUCH better then before. Can anyone verify this? Cheers Crusader Share this post Link to post Share on other sites
shataan 1 Posted July 26, 2010 Well, I`ll give this 1 a go, if LOD is still borked, back to 72107 for me. ;p Share this post Link to post Share on other sites
thr0tt 12 Posted July 26, 2010 Well, I`ll give this 1 a go, if LOD is still borked, back to 72107 for me. ;p Report back please as the LOD issue is a showstopper for me too. Share this post Link to post Share on other sites
Curry 10 Posted July 26, 2010 All this time and just one readable change for us. sigh You know, detecting a bug and fixing it is quite a difference. Sometimes fixes aren't easy... Great to see the tracers and supersonic cracks again. Will install the latest beta patch of course. :D Share this post Link to post Share on other sites
Pauldarrington 9 Posted July 26, 2010 Well just gave the new beta a go and the tracers and cracks are indeed a great fix the cracks are brilliant and the tracers look fantastic at night Share this post Link to post Share on other sites
Hedo 10 Posted July 26, 2010 I haven't tested this beta patch yet, but this should be fixed now. Will give it a try tommorow. Share this post Link to post Share on other sites
Pauldarrington 9 Posted July 26, 2010 im affraid to say ive died 4 times driving down a steep hill... why is this bug back again. Share this post Link to post Share on other sites
shataan 1 Posted July 26, 2010 Back to the 72107s again for me. LOD seems to be chugging in this 1 as well. But, they prolly have not worked on LOD optimizations. Share this post Link to post Share on other sites
PuFu 4600 Posted July 26, 2010 Confirm on LOD trashing.. Share this post Link to post Share on other sites
BeerHunter 0 Posted July 27, 2010 Might be a dumb question but what exactly is the LOD you are referring to? Level of detail ; Load on Demand ; Large Organic Deposit :p ...??? Wondering..assuming it's Level of Detail.. Share this post Link to post Share on other sites
Vixente 10 Posted July 27, 2010 Might be a dumb question but what exactly is the LOD you are referring to?Level of detail ; Load on Demand ; Large Organic Deposit :p ...??? Wondering..assuming it's Level of Detail.. Yes, it's that. And it applies to textures too. (low quality textures when you are near an object makes us players cry) :butbut: Interesting read btw: http://en.wikipedia.org/wiki/Level_of_detail Share this post Link to post Share on other sites
b101_uk 10 Posted July 27, 2010 im affraid to say ive died 4 times driving down a steep hill... why is this bug back again. Perhaps you should drive down a steep slope at a realistic speed so you can avoid hitting things like in real life! ;) In the real world “death†as a result of driving to fast down a steep hill and hitting something is a reality especially as things get heavier (ground shear) or speeds rise, it takes 16 times longer to stop at 10mph than it dose at 2.5mph on the same given level dry tarmac surface, if your adhesion factor is half that due to being on compacted earth and you are doing 10mph it effectively takes 32 times the stopping distance as it did for 2.5mph on level dry tarmac, if you add a 45deg downhill slope into the mix then your e.g. 10000kg vehicle effectively has an additional 50% of its weight trying to pull it down hill due to the affects of gravity, so the 16 times longer to stop & the 32 times the stopping distance above become 24 times and 48 times respectively (for each 1deg of slope gravity is in effect taking 1.11111111% of the mass and using it as a force trying to pull downhill). So really in ArmA # people don’t get killed or injured often enough in vehicles on steep hills vs. the real world :rolleyes: Trust me in real life I drive things off-road for a living traversing steep slopes and difficult terrain, and yes its fun! :) Share this post Link to post Share on other sites
Nephris1 10 Posted July 27, 2010 Confirm on LOD trashing either. I have the impression it was much better 2 patches b4. Didnt chekced out the fixes yet, as the lod trash poped direclty into my eyes. Still great work with the beta patches. This kind of regular updates has become very uncommon in the game industry. Big thumbs ups for BIS here! Share this post Link to post Share on other sites
Pauldarrington 9 Posted July 27, 2010 go look at the previous beta discussion and changlog then your understand what my post meant. Share this post Link to post Share on other sites