MJK-Ranger 0 Posted July 28, 2010 Great work! Thanks ;) Share this post Link to post Share on other sites
KeyCat 131 Posted July 28, 2010 Thanks for the update Brainbug, I love these! BTW, what winter island is it on the picture? /KC Share this post Link to post Share on other sites
miller 49 Posted July 28, 2010 Thanks for update Brainbug ArmA2Base.de Mirror updated: Ghillies for a change by Brainbug Kind regards Miller Share this post Link to post Share on other sites
Nightrain 10 Posted July 28, 2010 Thanks for the update Brainbug, I love these!BTW, what winter island is it on the picture? /KC Looks like it is Beton's Hürtgenwald winter island. Share this post Link to post Share on other sites
enad 11 Posted July 28, 2010 Wait can you find these in the editor? Or do you have to add a script to get it working. Share this post Link to post Share on other sites
miller 49 Posted July 28, 2010 (edited) Wait can you find these in the editor? Or do you have to add a script to get it working. put a sniper in the editor and write this in the init line of a sniper: this setObjectTexture [0,"\ghillies_for_a_change\01.paa"]; an chance the 01.paa with 26 or 27 . . . till 30 for winter I think thats right :) Edited July 28, 2010 by Miller Share this post Link to post Share on other sites
darkxess 60 Posted August 6, 2010 Hey mate! maybe this sounds stupid, but any chance on releasing an ArmA2 standalone pack of this? without OA ... as some of us dont have OA yet! I know what your thinking, but my work calls for me to be in China! and here I cant get OA! Only have ArmA2 just at the moment! so id love to see this on ArmA2. Thanks! Share this post Link to post Share on other sites
AnimalMother92 10 Posted September 11, 2010 If you don't want your mission to have addon requirements, you can extract the desired textures from the pbo and put them straight into the mission file. Could you explain what the correct format is for accomplishing this? I've got one of the paa files in my mission folder but how do I point it to that file properly? Share this post Link to post Share on other sites
celery 8 Posted September 11, 2010 Could you explain what the correct format is for accomplishing this? I've got one of the paa files in my mission folder but how do I point it to that file properly? this setObjectTexture [0,"01.paa"]; Share this post Link to post Share on other sites
AnimalMother92 10 Posted September 11, 2010 Thanks, perfect :) Share this post Link to post Share on other sites
darkxess 60 Posted March 3, 2011 Something ive noticed recently with using this pack is that if your using a respawn script and die, or even respawn then you are spawned back again with the original BIS sniper model... :( anyway to fix this? Share this post Link to post Share on other sites
Brainbug 10 Posted August 5, 2011 then you would probably need to adjust the respawn script to re-apply the setObjectTexture line. Share this post Link to post Share on other sites
J-Guid 10 Posted August 7, 2011 if player respawn apply setObjectTexture on him, but in sometimes texture not a applyed (out of memory cache) Share this post Link to post Share on other sites
Amnesty 1 Posted June 20, 2012 Does anyone know how to automate the application of the object texture after death through the respawn/revive script yet? Because dying still purges the skins. Share this post Link to post Share on other sites
[frl]myke 14 Posted June 21, 2012 Does anyone know how to automate the application of the object texture after death through the respawn/revive script yet? Because dying still purges the skins. This is not related to the topic directly, such questions belong in the Editing Forum section. §8) Post in the right forum Please ensure you make new threads in the correct forum, if you're unsure of which forum to post in feel free to ask a moderator. Share this post Link to post Share on other sites
Amnesty 1 Posted June 22, 2012 okie, sorry, it's just that 2 posts above mine they were talking about it, and this was the thread linked by the developer for the official thread of the mod via armaholic. Share this post Link to post Share on other sites