Jump to content
Sign in to follow this  
Brainbug

Ghillies for a change

Recommended Posts

Thanks for the update Brainbug, I love these!

BTW, what winter island is it on the picture?

/KC

Share this post


Link to post
Share on other sites

Wait can you find these in the editor? Or do you have to add a script to get it working.

Share this post


Link to post
Share on other sites
Wait can you find these in the editor? Or do you have to add a script to get it working.

put a sniper in the editor and write this in the init line of a sniper:

this setObjectTexture [0,"\ghillies_for_a_change\01.paa"];

an chance the 01.paa with 26 or 27 . . . till 30 for winter

I think thats right :)

Edited by Miller

Share this post


Link to post
Share on other sites

Hey mate! maybe this sounds stupid, but any chance on releasing an ArmA2 standalone pack of this? without OA ... as some of us dont have OA yet!

I know what your thinking, but my work calls for me to be in China! and here I cant get OA! Only have ArmA2 just at the moment! so id love to see this on ArmA2.

Thanks!

Share this post


Link to post
Share on other sites
If you don't want your mission to have addon requirements, you can extract the desired textures from the pbo and put them straight into the mission file.

Could you explain what the correct format is for accomplishing this? I've got one of the paa files in my mission folder but how do I point it to that file properly?

Share this post


Link to post
Share on other sites
Could you explain what the correct format is for accomplishing this? I've got one of the paa files in my mission folder but how do I point it to that file properly?

this setObjectTexture [0,"01.paa"];

Share this post


Link to post
Share on other sites

Something ive noticed recently with using this pack is that if your using a respawn script and die,

or even respawn then you are spawned back again with the original BIS sniper model... :( anyway to fix this?

Share this post


Link to post
Share on other sites

then you would probably need to adjust the respawn script to re-apply the setObjectTexture line.

Share this post


Link to post
Share on other sites

if player respawn apply setObjectTexture on him, but in sometimes texture not a applyed (out of memory cache)

Share this post


Link to post
Share on other sites

Does anyone know how to automate the application of the object texture after death through the respawn/revive script yet? Because dying still purges the skins.

Share this post


Link to post
Share on other sites
Does anyone know how to automate the application of the object texture after death through the respawn/revive script yet? Because dying still purges the skins.

This is not related to the topic directly, such questions belong in the Editing Forum section.

§8) Post in the right forum

Please ensure you make new threads in the correct forum, if you're unsure of which forum to post in feel free to ask a moderator.

Share this post


Link to post
Share on other sites

okie, sorry, it's just that 2 posts above mine they were talking about it, and this was the thread linked by the developer for the official thread of the mod via armaholic.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×