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Amnesty

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About Amnesty

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  1. Amnesty

    AC-130 Script for ARMA2 (0.3)

    Having the same problem as this user, Is the AI AC130 and remote AC-130/UAV disabled in multiplayer? everything worked fine during the mission editor phase, I assigned all of the privileges to the appropriate units, tested them all and it all worked fine, but when I actually pbo it up and launch it in a multiplayer game, no scroll options are available, but I can still fly the plane while someone else guns. But that is not what I want it for. Also, we're still getting the mouse cursor as well.
  2. Amnesty

    ACE for OA 1.13

    this may seem like a silly question, but I cannot for the life of me figure out how to do it, is there a way for me to drop a crate that uses the x_weaponcargo_oa_ace.sqf list? I am using a brand new island and this one doesn't seem to have a default location for the weapon/ammo crate. I keep putting down crates, but they all only seem to have limited items within them. Also, I am having trouble with any unit with a ghillie on glitches out and their body goes missing, so it is just a floating head, has anyone had a similar issue?
  3. How do I spawn the default crate that uses the x_weaponcargo_oa_ace.sqf contents?
  4. Amnesty

    Invisible Body

    virtual memory, w.. like RAM? or GPU Memory? I'm sorry so what would be the fix for something like this? can I just reduce the amount needed by removing certain elements? or? also, I found http://www.armaholic.com/page.php?id=11424 and it works but when the person dies who is using the script for the skin, their skin returns to the default that the ghillie is overriding, I found on the developers official thread that apparently all you need to do is to adjust the respawn script to re-apply the setObjectTexture line as stated here: http://forums.bistudio.com/showthread.php?103856-Ghillies-for-a-change/page4 but no one has elaborated as to how to go about doing that, does anyone have an idea or can anyone help me with that? thanks!
  5. Amnesty

    Ghillies for a change

    okie, sorry, it's just that 2 posts above mine they were talking about it, and this was the thread linked by the developer for the official thread of the mod via armaholic.
  6. Amnesty

    Invisible Body

    well it is happening to everyone, so i assume it just might be a mod then. i wonder, is there any way to add a single unit/skin from another skin pack into an existing skin pack?
  7. I am having a really annoying and persistent issue when launching a server using basic units with ghillies, any oa or vanilla ghillie unit has a disappearing body, would anyone know why this would be happening at all? would this be a mission/pbo specific issue? http://i.imgur.com/ubpTT.jpg 533 kb
  8. Amnesty

    Ghillies for a change

    Does anyone know how to automate the application of the object texture after death through the respawn/revive script yet? Because dying still purges the skins.
  9. nice! thank you so much! :D do you have the same for the lingor units? and btw I wasn't able to fix the disappearing bodies of certain units, i still don't know why it happens, i am thinking of overriding it with http://www.armaholic.com/page.php?id=11424 which works but whenever the person using those skins is killed, when they either get revived or respawn, their skin resets to their default vanilla skin. someone suggested that the init text this setObjectTexture [0,"\ghillies_for_a_change\01.paa"]; needs to be added to the respawn/revive script of Domination, does anyone know how to do so?
  10. No but seriously! lol Edit: it isn't just ghillies, it is various bodies. Triple Edit: I think I fixed it... I think. ANYWAYS! I do need help adding custom units into a domination mission, I am using the Domination 2 West Revive ACE version of Isle Duala, but it is using Russian Units.... How do I make it to where it uses the enemy AI units that Isla Duala came with?
  11. I have a weird glitch were any unit with a Ghillie suit disappears or turns invisible, is there a known fix for this?
  12. got it, thanks, i didn't know it went into the actual initialization field per each vehicle, i thought it was a universal implementation once the vehicle.sqf was dropped into the mission folder.
  13. well i am reading from the top, but i am stumped at Put this in the vehicles init line: veh = [this] execVM "vehicle.sqf" is the vehicles init line within the vehicle.sqf? or in another sqf file? because i ctrl+f'd for it but nothing came up.
  14. lol i don't think it's working matos, http://cloud.steampowered.com/ugc/596973544082883360/13C5B55471B56BEA3F357C6DDEEDA48161F41636/ it's been sitting as a wreck there for the past 10 minutes or so. I don't know if this makes a difference but: -I am in the editor -I am using a de-pbo'd mission to test the script. -I placed the respawn vehicle.sqf script into the main folder of the pbo as is, and did not alter it in any way.
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