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Found 5 results

  1. Hi Folks, First of all, I apologize for uploading a coarse photo instead of a proper server log since I still couldn't enable the log properly. I've set up a dedicated server on my linux VM few days ago and am running 3 TRGM missions on it (atlis, malden, tanoa). A friend who's testing the server just reported that after he's done few missions with malden and disconnected, the server crashed which holds true as the server log suggests. However, I'm not sure what would have triggered a segfault hence writing here for any clue. For some context, the server is hosted on Oracle cloud's Ubuntu 20 instance with ARM processor. (2 OCPU, 8gb RAM). I have 41 mods which left me with 5gb out of total 149gb boot volume. As you might expect, the server log is always full with error logs coming from all the mods doing whatever they do.. (undefined vars and not found object and what not..) but a segfault? that's a odd one 😛 Any advice will be much appreciated..!
  2. Hey! I am a part of an Arma 3 unit with around 50~ players using a custom modlist (which can be attached) and a battalion size Armahosts server with 0 HCs (250+ player slots, should be more than capable). We've been having extreme desync to the point of server failure, whenever desync starts, the server RPT stops logging, and on top of that, the server RPT reaches incredibly large file sizes (for a text document), upwards of 5mb. In order, we have 1. Trimmed the modlist to bare minimums (anything left *could* be removed but would permanently force us to make massive changes) 2. Upgraded the server to maximums (based off of 2 other Arma units using an incredibly similar modlist, with identical playerbases) 3. Each time we try to do an operation, the desync happens at seemingly random moments, but always towards the beginning of the op, and sometimes even before a firefight has broke out 4. Completely reinstalling every mod and server data, using a base Arma 3 mission file (as a test) 5. The ONLY common denominator in the operations is that the desyncs and the crippling desyncs start when we are around 20-30 minutes into the server being up (around when we step off), and someone either joins late or rejoins after disconnecting, and the server log sends in a million errors, before completely halting all logging around when major desync occurs, crippling the entire server. We have waited around 20 minutes post desync with every player still on, and to no avail. We have consulted our peers extensively, and come to the conclusion that we have no choice but to just keep doing what we know, and we don't want to force our player base to go through any more desync. If ANY of you have ideas or thoughts, any at ALL, please let me know. https://gist.github.com/BeaniePope/1bf6a3e5f15b357bcf14c5ab41f49dc1 <--- Last log file, 6/5/24 https://gist.github.com/BeaniePope/8b34f56cdf08e4b32af0fefe31e474b6 <---- Current modlist 6/5/24
  3. Hello, A friend and i recently started playing Arma again after a few years and im amazed by the new 3den Editor, i only knew the old one and never bothered to learn it properly. Now i wanted to create a custom coop scenario on a modded map with some mods also. Those mods are: 3den Enhanced AGC - Advanced Garbage Collector Automatic ViewDistance Better Convoy (NOT USED in Scenario) BWMod (Mainly Used for Blufor units) CBA_A3 CUP Terrains - Core CUP Terrains - CWA CUP Terrains - Maps (Chernarus2020 used in Scenario) CUP Terrains - Maps 2.0 CUP Units (Mainly Used for Opfor units) CUP Vehicles CUP Weapons Enhanced Movement Enhanced Movement Rework JSRS SOUNDMOD JSRS SOUNDMOD - CUP VEHICLES MOD SOUND SUPPORT JSRS SOUNDMOD - CUP WEAPONS MOD SOUND SUPPORT Specialist Military Arms (SMA) Version 2.7.1 Switch weapons while moving When it comes to the way my friend connects to me (im hosting), we use Hamachi, because for whatever reason (tried everything in the book for UPnP and Port Forwarding - didnt work) i cant use anything else. Besides some hicups we managed to get over by making firewall exceptions etc. it worked perfectly for Vanilla Maps and Scenarios. Also when i first started building my Mission with the first few Tasks and Triggers i showed it to my friend and he could join no problem. Now i finally finished my mission and wanted to try it with my friend, but he can't join. What happens is, that i host the game through Lan and on the create mission screen i select Chernarus 2020 and my Mission. When my friend joins i get the message that he connected, but he is stuck on the Stratis loading screen and can't get to the Unit Select screen. On my side he is shown grey and only after some time his ping changes from 0 to usually like 25. If i assign him myself to a unit (only two available) and start the mission he still doesnt change from the stratis screen until i actually start the Mission by pressing continue on the briefing screen and ignoring the message that not all players are ready. Once i load into the game my friend usually gets either a message that the Mission Data is being downloaded (which sometimes works and sometimes gets stuck or shows 0kbs out of 0kbs) and after downloading is stuck on "Receiving Data". If i look at his character ingame it shows his username behind the units role e.g. Rifleman (Friend). Now we tried him getting the mission files from me directly and placing them into his mpmissions folder (including one very basic script i wrote), but no luck. Curiously when closing the hosted game and restarting it my friend can join vanilla games with missions (even little custom ones) no problem, also i build a little test mission on the same map (Chernarus2020) with just a few triggers, commands and tasks as a test and this one he can also join no problem. We don't understand what is wrong. I'll include his and mine .rpt file and also the Mission + script if anyone wants to have a look at the Scenario im trying to build. https://drive.google.com/drive/folders/1YPRdyf97Imw03thshXZlsW5_grB2IMCR?usp=drive_link in this drive you have the Mission and both .rpt files. Any Help would be greatly appreciated. A few things we still haven't tried out is resetting both our routers, reinstalling the game + mods and maybe building the Mission from scratch step by step and testing when my friend can't join. Thank you.
  4. Hello I've come across a problem where I can't connect to server from direct connect option. Whenever I click the Join button after entering IP address and port it brings me back to the main screen. I've tried all of these solutions, none of them seems to work : - I've enabled Unpn - There is no server password - My Port forwarding is working perfectly. I've even checked if the port 2302 is open or not from Port checker websites and it shows that port is open. - No DLC is included, its just a warlords server
  5. Hey there. i've got myself a arma3 server. but i cant get it to show up in the arma 3 server browser. can anyone take a look at this? CONSOLE: https://pastebin.com/DN726ryj i've tried all i can think of but maybe i missed something? Cheers.
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